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Offline ZawadxTopic starter

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Zanz's Christmas Present - Card Design Competition - VOTING! https://elementscommunity.org/forum/index.php?topic=57220.msg1173029#msg1173029
« on: December 28, 2014, 06:15:26 am »

No one said I had to be funny ::)

Submissions:


1 - flyingcat
Spoiler for Santa Claws|Santa Claus:
NAME:
Santa Claws
ELEMENT:
LIGHT
COST:
4
TYPE:
Creature
ATK|HP:
2|3
TEXT:
:entropy Present
Inflict a random effect on the target creature. May only be used once per creature.
NAME:
Santa Claus
ELEMENT:
LIGHT
COST:
4
TYPE:
Creature
ATK|HP:
2|3
TEXT:
:entropy Present
Give the target creature a random buff. May only be used once per creature.
ART:
No art, no artist, I guess?
IDEA:
flyingcat
NOTES:
This is in light because presents=light! The abilities cost entropy quanta because a) thematic reasons (random) and b) balancing reasons. The random effect is any effect available from Chaos Seed, and the random buff is between +1|+1 and +5|+5. Only one present per creature!
SERIES:
Christmas Cards

2 - andretimpa
Spoiler for Snowman|Snowman:
NAME:
Snowman
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
Melting: Loses 1 HP every turn. Instead of freezing, Snowman is healed and stops losing HP.
NAME:
Snowman
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
Melting: Loses 1 HP every turn. Instead of freezing, Snowman is healed and stops losing HP.

ART:

IDEA:
andretimpa
NOTES:
Melting is a passive.

Snowman can't be frozen, instead of freezing it stops losing health and regains what it lost.
SERIES:


3 - Frimax
Spoiler for Christmas Elf| Frost Elf:
NAME:
Christmas Elf
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATK|HP:
5/5
TEXT:
:water :water  :water Blizzard:
Every creature on the fileld has a chance to "Freeze".
NAME:
Frost Elf
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATK|HP:
5/5
TEXT:
:water  :water Blizzard:
Every creature on the fileld has a chance to "Congeal".

ART:

IDEA:
Frimax
NOTES:
My idea is based on one of those Santa's Little Helpers.
They have the ability to cast blizzard which is something we always have on Christmas.
BLIZZARD:
The Larger the creature is, the more resistan to the blizzard spell.
HP = 0 = 100% Chance to freeze/Congeal.
HP = 1 = 42% Chance to freeze/Congeal.
HP = 2 = 35% Chance to freeze/Congeal.
HP = 3 = 28% Chance to freeze/Congeal.
Hp = 4 = 21% Chance to freeze/Congeal.
Hp = 5 = 14% Chance to freeze/Congeal.
Hp more than 5 = 7% Chance to freeze/Congeal..
Hp more than 10 = Inmmune (Unless Frost Elf HP > Target Creature).

Thank you.


4 - Aknelo
Spoiler for Gift|Gift:
NAME:
Gift
ELEMENT:
Entropy
COST:
4
TYPE:
Permanent
ATK|HP:
0|0
TEXT:
3-Layer Unwrap: Each turn, one layer is removed to reveal a random creature or permanent
NAME:
Gift
ELEMENT:
Entropy
COST:
4
TYPE:
Permanent
ATK|HP:
0|0
TEXT:
3-Layer Unwrap: Each turn, one layer is removed to reveal a random upgraded creature or permanent

ART:
None
IDEA:
Aknelo
NOTES:
As far as I am aware, this is my own idea. 
SERIES:
***Insert series name and link to series page (if any)***

This is my first ever card idea that I am submitting.  Please give feedback accordingly re: balance, OP/UP, cost, etc. 

I wasn't sure whether to make this Entropy (for the random factor), Time (for the waiting turns factor) or Other (so that it could be used in all decks)


5 - Krzysiekxd
Spoiler for Christmas Spirit|Christmas Spirit:
NAME:
Christmas Spirit
ELEMENT:
Aether
COST:
10 :aether
TYPE:
Creature
ATK|HP:
4| 1
TEXT:
:light Pacify:Spirit turns into 0|- immaterial; damage taken by the owner is reduced equally to HP of this creature (max 8 )
NAME:
Christmas Spirit
ELEMENT:
Aether
COST:
9 :aether
TYPE:
Creature
ATK|HP:
4| 1
TEXT:
:light Pacify:Spirit turns into 0|- immaterial; damage taken by the owner is reduced equally to HP of this creature (max 8 )

ART:

IDEA:
Krzysiekxd
NOTES:
It's Christmas, time of Peace and Love, not war, so that's why Christmas Spirit pacifies your enememies and actually itself. You can now peacefully spend your Christmas ^^

The cost is so high because it can become broken with Fractal, Mitosis and Shard of Patience.

I hope it is balanced. Titanium Shield reduces 2 for 4 quanta, my card is 10 for max 8 damage reduction, but it needs to be buffed, otherwise it reduces only 1 damage. It also needs  :light to be activated.

Activation takes place only once and this creature can't turn back into its previous state (like Lycanthope).

0|- means that after you activate its skill, HP remains the same (but max 8HP), yet attack is reduced to 0. It becomes immaterial.

This card reduces physical and spell damage, but not poison damage. Plus I mean sum of damage, not a damage dealt from one source like in Hope.
SERIES:


^BEFORE COMMENTING THIS CARD PLEASE READ NOTES ABOVE^


6 - bossitron
Spoiler for Christmas Elf|Christmas Elf:
NAME:
Christmas Elf
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0 | 3
TEXT:
:entropy :entropy : Gift: Target is affected by a random buff. Becomes a fallen elf if targeted with antimatter.
NAME:
Christmas Elf
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0 | 5
TEXT:
:entropy :entropy : Gift: Target is affected by a random buff. Becomes a fallen elf if targeted with antimatter.

ART:

IDEA:

NOTES:
Buffs include
immortallity
wisdom
chaos power and blessing
adrenaline
momentum
butterfly effect
mitosis
Sky blitz (Only affects the target, will remove if people don't like it.)
Purify



SERIES:


7 - Foraker
Spoiler for Grinch's Little Helper|Grinch:
NAME:
Grinch's Little Helper
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Creature
ATK|HP:
1 | 2
TEXT:
4: Hate
Absorb 1 quantum from your
opponent. This skill can be
used multiple times per turn.
NAME:
Grinch
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
2 | 4
TEXT:
4: Hate
Absorb 1 quantum from your
opponent. This skill can be
used multiple times per turn.
ART:
This guy who made the background
IDEA:
Foraker
NOTES:
Imo entropy fits the thematic better than any other element.
Also does hatred always cost you much more than you can ever profit of it.
The ability works the same way, the devourer mechanic
does, except that it doesn't convert the absorbed quanta.
I'm not sure about the creature/ability cost or the creature stats,
because it's the first card I've ever submitted.
SERIES:
-

8 - ddevans96
Spoiler for White Christmas|White Christmas:
NAME:
White Christmas
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:

TEXT:
:light :light Snowfall: All creatures gain -1|+0, and :water :water :water :water Freeze if they have no active abilities.
NAME:
White Christmas
ELEMENT:
Water
COST:
6 :water
TYPE:
Permanent
ATK|HP:

TEXT:
:light :light Snowfall: All creatures gain -1|+1, and :water :water :water :water Congeal if they have no active abilities.

ART:

IDEA:
ddevans96
NOTES:
I've been dreaming of a whiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiite Christmas~

So yeah, song aside, the idea behind this card is that it's Christmas, and it's snowing, and snowing makes creatures want to attack other creatures less, except for the occasional awesome snowball fight, so creatures without abilities can pick up snowballs and throw them at other creatures, freezing them.

The upped is more expensive, in exchange for giving creatures HP as well as lowering attack, and granting an extra turn of freeze to the ability use.

Probably not my best idea, but I really like it, so I'm submitting it.
SERIES:


9 - artimies7
Spoiler for O Christmas Tree | O Christmas Tree:
NAME:
O Christmas Tree
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent
ATK|HP:

TEXT:
:light :light  : Target creature has all status effects removed and gains +1 | +1.
NAME:
O Christmas Tree
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:

TEXT:
:light :light  : Target creature has all status effects removed and gains +1 | +1.

ART:
[Rules said no art]
IDEA:
The song O Christmas Tree, mainly.

That, and the inspiring light of decorated Christmas trees.
NOTES:
This removes any status effect on the target creature, not including immortality. Poison/purify counters are completely removed.Subject to change

The slight buff is there to give it a bit of extra oomph. It has synergy with Forest Scorpions against 1-damage blocking shields and really anything that could be poisoned. It's not total anti-CC due to how one-hit kills can't be prevented very quickly and the high play cost prevents a buffing spam.

Thematically, the Light ability comes from the lights put on Christmas trees and how while they don't do much for physical problems, they make you feel good about the holidays and bring you closer to your family, etc.
SERIES:


10 - montrossen
Spoiler for Xmas|Xmas:
NAME:
Xmas
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
Commercialization:
Drain 1 HP for every quanta the opponent spends.
NAME:
Xmas
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
Commercialization:
Drain 1 HP for every quanta the opponent spends.  All opponents cards cost +1.

ART:

IDEA:
Montrossen
NOTES:
X marks the spot where they took Christ out of Christmas.
SERIES:


11 - Pineapple
Spoiler for Festive Melody | Festive Song:
NAME:
Festive Melody
ELEMENT:
Light
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Heal all creatures and players 2 HP when a copy is played.
Lasts until 2 turns after the last copy played.
NAME:
Festive Song
ELEMENT:
Light
COST:
2 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Heal all creatures and players 2 HP when a copy is played.
Lasts until 4 turns after the last copy played.

ART:

IDEA:
pineapple
NOTES:

submission for http://elementscommunity.org/forum/competitions/zanz's-christmas-present-card-design-competition/

Clarifications:
1. Heal affects both allied creatures/players and enemy creatures/players.
2. Heals the base amount when the first copy is played.
3. Only heals when a copy of Festive Melody/Festive Song is played from the hand. Does not otherwise heal (e.g. every turn) for any amount.
4. Expiration clock is reset each time a copy of Festive Melody/Festive Song is played from the hand.
5. For the sake of simplicity in balance, heal does not trigger when a Festive Melody/Festive Song is played on the other side of the field.

Helpful table:
Number ChainedAmount HealedTotal Amount Healed During Chain
122
246
3612
4820
51030
61242

SERIES:


12 - dragtom
Spoiler for Sleigh | Sleigh:
NAME:
Sleigh
ELEMENT:
air
COST:
3
TYPE:
creature
ATK|HP:
2|8
TEXT:
Mount (remove Sleigh):
Target creature stats are increased by Sleigh's stats, and summons Sleigh upon death.
NAME:
Sleigh
ELEMENT:
air
COST:
2
TYPE:
creature
ATK|HP:
2|8
TEXT:
Mount (remove Sleigh):
Target creature stats are increased by Sleigh's stats, and summons Sleigh upon death.

ART:

IDEA:
dragtom
NOTES:
target creature gets the 'mount' passive. Upon death, it summons a new sleigh.
Additionally, creatures with the 'mounted' passive cannot be targeted by mount.

Using mount does not cause death effects to trigger. Thus, the wording is different from virus.

sleigh is airborne.
SERIES:


13 - Frozengaia
Spoiler for Festivity | Festivity:
NAME:
Festivity
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn, both players heal for 10, increase their mark power by 1, and draw a card.

NAME:
Festivity
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn, both players heal for 10, increase their mark power by 1, and draw a card.
Click to remove.


ART:

IDEA:
Frozengaia
NOTES:
Yes, "Click to remove" is seriously the upgrade.
The amount of control that gives you is so helpful.

One of my strongest opinions on the balance of this game is that life's strategy is completely and utterly not supported at all.

Life stall is the exact opposite of the fire stall.
Fire stall is a very "aggressive stall", or it kills everything you attempt to play.
Life stall is a very "passive stall", or it overcomes everything you attempt to play.

Fire kills everything. Life overcomes everything. That means that life shouldn't really get things that injure or kill the opponent's creatures, because that goes against what its stall is.

With that in mind, this is what this card does - It gives you the tools you need to survive a storm of damage, but it also helps your opponent give you that storm of damage.
Some ideas include monolife rushes, monolife stalls, life stalls, and fire-life deckouts.
SERIES:


14 - eljoemo
Spoiler for Guiding Star|Christmas Star:
NAME:
Guiding Star
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:

TEXT:
:light :light :Guide.
Your creatures will not fail to attack this turn. Immaterial.
NAME:
Christmas Star
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:

TEXT:
:light :light :Guide.
Your creatures will not fail to attack this turn. Immaterial.

ART:

IDEA:

NOTES:
Throwback to some old skool Christmas right here.

Just like the star that guided the wise men to Bethlehem back in the day, this star will lead you directly to your opponent, so that you can give them the gift of a face-full of damage.

The effects include:
- Your creatures will not be affected by Sundial
- Your creatures will not be blocked or miss due to any shield effect (Phase, Fog, Dusk, Gravity, Dissipation etc)
- Creatures that have their attack fully blocked by a damage reduction shield will deal full damage

This card will not:
- Negate shield effects (Spines, Fire, Ice, Procrastination etc)
- Cause delayed or frozen creature to attack
- Negate damage reduction for creatures that would still deal some damage
- Effect Antimatter or SoSac statuses

It's immaterial because, let's be honest, do you really think a Pulverizer would work on a star? (We'll just ignore the fact that you can destroy Nightfall and an Eclipse with a mace)
SERIES:


Time left to vote: Nope.
« Last Edit: December 30, 2014, 03:56:27 am by Zawadx »
When you play the game of thrones, you win or you die. There is no middle ground.

Offline bossitron

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Re: Zanz's Christmas Present - Card Design Competition - VOTING! https://elementscommunity.org/forum/index.php?topic=57220.msg1173033#msg1173033
« Reply #1 on: December 28, 2014, 06:22:38 am »
are you allowed to vote for yourself?
CHAOS POWER GO!

Offline montrossen

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Re: Zanz's Christmas Present - Card Design Competition - VOTING! https://elementscommunity.org/forum/index.php?topic=57220.msg1173035#msg1173035
« Reply #2 on: December 28, 2014, 06:45:56 am »
are you allowed to vote for yourself?
You little mind reader :P. I had the exact same question!
Spoiler for Hidden:
Not because I wanted to do it.
Spoiler for Hidden:
Really!
Spoiler for Hidden:
What? Don't you belive me?
Spoiler for Hidden:
...
Ultra Gravity Lord of Edge

Offline theelkspeaks

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Re: Zanz's Christmas Present - Card Design Competition - VOTING! https://elementscommunity.org/forum/index.php?topic=57220.msg1173036#msg1173036
« Reply #3 on: December 28, 2014, 06:49:42 am »
Exactly 3 cards I really really love this time.
Brawl 3 - Team Whispers in the  :darkness, War 8 - :air, 9th Master - :earth, War 9 - :earth, War 10 - :fire
Mafia Record: Town 3-4, Mafia 2-1
Brawl 4 - Red Stars (:fire)
My EtG Videos!

Offline ZawadxTopic starter

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  • Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.
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Re: Zanz's Christmas Present - Card Design Competition - VOTING! https://elementscommunity.org/forum/index.php?topic=57220.msg1173037#msg1173037
« Reply #4 on: December 28, 2014, 06:53:30 am »
are you allowed to vote for yourself?

Yep. Wuss :p
When you play the game of thrones, you win or you die. There is no middle ground.

Offline flyingcat

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Re: Zanz's Christmas Present - Card Design Competition - VOTING! https://elementscommunity.org/forum/index.php?topic=57220.msg1173045#msg1173045
« Reply #5 on: December 28, 2014, 10:27:19 am »
I just feel really bad when I do. Probably won't unless I think mine is reeeeaaaally good. So in other words, probably not ever.
The important thing about a low probability is that it's not zero
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Offline SpikeSpiegel

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Re: Zanz's Christmas Present - Card Design Competition - VOTING! https://elementscommunity.org/forum/index.php?topic=57220.msg1173941#msg1173941
« Reply #6 on: January 03, 2015, 10:25:04 pm »
Congratulations to Frozengaia for the victory in this competition! I'm sending award and preparing a seat for him in our Hall of Fame now.

Thanks to all participants!


INB4: Poll locked. The voting time was higher than we planned to.
« Last Edit: January 03, 2015, 10:39:06 pm by SpikeSpiegel »
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blarg: Frozengaia