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Offline OdinVanguard

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The Game of Risk - Elements Style! https://elementscommunity.org/forum/index.php?topic=11474.msg1005735#msg1005735
« Reply #156 on: October 06, 2012, 11:15:19 pm »
The card game simulator made by Xenocidus presents a very cool and amusing alternative to pure RNG based games.
For instance - The Game of Risk

The standard game of risk rules apply ( Wikipedia-Game of Risk Rules ), with players submitting their actions to the CO via PM... with 1 main exception:
instead of using 6 sided dice for attacking and defending, the Xenocidus' Game Simulator is used instead.

Here's how:
-Each round, players submit a standard deck code to the CO along with their desired actions for the round.
---This code will be used for all attack and defense purposes for that player during the given round.
-Any time a pair of 6 sided dice would need to be roled, The CO instead performs a 60 run simulation on the simulator using the deck codes submitted by the combatants. (60 is arbitrary here. Any even number will work but should be over 30 for statistical purposes)
-The player with the most victories in the simulator wins. Ties go to the defender as usual.

This should add a new and fun twist to a classic board game. Not only must players use strategy in the "risk" style of game itself, but their deck building and predictive skills are tested in each battle.

May the best Elemental General win!
« Last Edit: October 06, 2012, 11:18:30 pm by OdinVanguard »
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Offline furballdn

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Re: The Game of Risk - Elements Style! https://elementscommunity.org/forum/index.php?topic=11474.msg1005736#msg1005736
« Reply #157 on: October 06, 2012, 11:18:58 pm »
The card game simulator made by Xenocidus presents a very cool and amusing alternative to pure RNG based games.
For instance - The Game of Risk

The standard game of risk rules apply ( Wikipedia-Game of Risk Rules ), with players submitting their actions to the CO via PM... with 1 main exception:
instead of using 6 sided dice for attacking and defending, the Xenocidus' Game Simulator is used instead.

Here's how:
-Each round, players submit a standard deck code to the CO along with their desired actions for the round.
-Any time a pair of 6 sided dice would need to be roled, The CO instead performs a 60 run simulation on the simulator using the deck codes submitted by the combatants. (60 is arbitrary here. Any even number will work but should be over 30 for statistical purposes)
-The player with the most victories in the simulator wins. Ties go to the defender as usual.

This should add a new and fun twist to a classic board game. Not only must players use strategy in the "risk" style of game itself, but their deck building and predictive skills are tested in each battle.

May the best Elemental General win!
Few things:
1. This is less like a competition and feels more like a PvP event, just asynchronous.
2. The sim isn't perfect and has some bugs.
3. The AI doesn't know how to use some decks, and will fail
4. This feels a bit too similar RPS

Offline ZephyrPhantom

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Re: The Game of Risk - Elements Style! https://elementscommunity.org/forum/index.php?topic=11474.msg1005786#msg1005786
« Reply #158 on: October 07, 2012, 02:27:03 am »
Few things:
1. This is less like a competition and feels more like a PvP event, just asynchronous.
2. The sim isn't perfect and has some bugs.
3. The AI doesn't know how to use some decks, and will fail
4. This feels a bit too similar RPS
All are fair points, especially when the CO is acting more like a PvPO and 'simulating' PvP in a sort - at the same time however, it's not really a true PvP event since no actual Elements PvP (text-based or using the actual game) is involved (said play mode is 'AI vs AI', in a sense.)

Ultimately I think the biggest issues with this idea are 3 and 4, respectively - the AI stupidity in Xeno's Simulator (which is a few steps below the actual ETG AI) tends to lend a heavily bias towards very straightfoward rushes, which accentuates the RPS attitude since players are forced to simplify decks.

At the moment, I'm not sure if it's viable to host as either a Competition or a PvPE, but it is certainly viable as an unofficial event.

Offline OdinVanguard

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Re: The Game of Risk - Elements Style! https://elementscommunity.org/forum/index.php?topic=11474.msg1006229#msg1006229
« Reply #159 on: October 08, 2012, 06:53:02 pm »

Few things:
1. This is less like a competition and feels more like a PvP event, just asynchronous.
2. The sim isn't perfect and has some bugs.
3. The AI doesn't know how to use some decks, and will fail
4. This feels a bit too similar RPS
1) ... Yes, its a bit of a hybrid here so I honestly didn't know where the topic would fit best. I posted this up in PvP suggestion section as well...
2,3) True... but it does at least encourage some element of deck-building prowess rather than simply using raw luck. Alas, well programmed AI's / simulators take a lot of time and effort to produce. Just gotta make do with whats available... All things considered, though, I think Xeno' did quite an awesome job. Its simple, easy to use, and even allows for pitting non-player type AI's against one another... which could also add to the fun if it were worked in somehow.
4) Again this is a slightly oddballish idea and I wasn't sure if this fits better here or in the PvP section so I put it up in both...
« Last Edit: October 08, 2012, 06:56:06 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
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Offline Rainbowninja

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Re: Post your Competition ideas here! https://elementscommunity.org/forum/index.php?topic=11474.msg1006328#msg1006328
« Reply #160 on: October 08, 2012, 11:15:05 pm »
I had an idea that since the main look of a website is controlled by the css (layout, spacing, etc.) there could be a competition of sorts to re-design the main forums's css.
Limitations:
-Nothing here for the moment. Maybe not flashing lights though

It could be just for fun if some people wanted to try it. Any suggestions or opinions are more than welcome!

EDIT: Community polls would be used to decide each round if we were to use a tournament tree type thing as opposed to elimination.
« Last Edit: October 08, 2012, 11:17:06 pm by Rainbowninja »
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Offline TheAccuso

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Re: Post your Competition ideas here! https://elementscommunity.org/forum/index.php?topic=11474.msg1014056#msg1014056
« Reply #161 on: November 08, 2012, 03:09:56 am »
Achieve a 1 turn victory without cheating with the quanta in the trainer and provide sreenshots(better more than one or two), if possible record it. From whatifidogetcaught words: "May the best man reach it first!"
My Creations:
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My nutella!   (n)                     |Collaboration>Competition|

Offline ZephyrPhantom

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Re: Post your Competition ideas here! https://elementscommunity.org/forum/index.php?topic=11474.msg1014062#msg1014062
« Reply #162 on: November 08, 2012, 03:50:32 am »
Achieve a 1 turn victory without cheating with the quanta in the trainer and provide sreenshots(better more than one or two), if possible record it. From whatifidogetcaught words: "May the best man reach it first!"
Hm, so a speed based competition? (Admittedly that is somewhat luck based and there are threads that show how to do it, but the format is worth considering.)

Offline TheAccuso

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Re: Post your Competition ideas here! https://elementscommunity.org/forum/index.php?topic=11474.msg1014064#msg1014064
« Reply #163 on: November 08, 2012, 04:00:11 am »
Achieve a 1 turn victory without cheating with the quanta in the trainer and provide sreenshots(better more than one or two), if possible record it. From whatifidogetcaught words: "May the best man reach it first!"
Hm, so a speed based competition? (Admittedly that is somewhat luck based and there are threads that show how to do it, but the format is worth considering.)
I'm glad you take that in consideration  :D
My Creations:
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My nutella!   (n)                     |Collaboration>Competition|

Offline EmeraldTiger

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Re: Post your Competition ideas here! https://elementscommunity.org/forum/index.php?topic=11474.msg1018436#msg1018436
« Reply #164 on: November 29, 2012, 01:26:32 am »
I just thought of this, and I don't know if it has been suggested before.

A card idea competition where:
The CO's come up with a list of words or phrases
These words or phrases will be randomly assigned
Each participant will be PM'ed their assignment

Each participant will then design a card without putting their given word/phrase on the card
The community will then guess the word/phrase in each of the participant's thread
The each correct answer will give the participant points

The number of rounds will be up to the CO's
« Last Edit: November 29, 2012, 01:28:15 am by EmeraldTiger »
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Offline Pineapple

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Re: Post your Competition ideas here! https://elementscommunity.org/forum/index.php?topic=11474.msg1026926#msg1026926
« Reply #165 on: December 30, 2012, 09:51:11 pm »
The Competition Organizers Card Design Battle!

Rules:
  • Each participant designs 1 unupgraded card image (no table/notes) based on 1 Competition Organizer (participant's choice). Post the card images on this thread<insert link here>.
  • There are a few outrageous limitations (these are my suggestions):
    • The element must be Fire, Light, Time, or Other.
    • The card text can only fill up to three (out of four) lines. (You are not allowed Notes for extraneous mechanic explanation.)
    • The card must be a creature.
    • The card art must be the Competition Organizer's profile picture.
  • Participants must also align themselves with a Competition Organizer (which can be the same one they are designing a card for). Alignments offer the following bonuses (these are my suggestions; I think the Competition Organizer himself should formulate his team's bonus) that void certain limitations:
    • Kamietsu: You can choose any forum-approved card art (but you must provide the source with your submission).
    • Kuroaitou: You can design a spell or permanent.
    • mesaprotector: You can use all four lines of the card text.
    • Zblader: You can design a card of any element.
  • After all the submissions are received, the winner will be decided through three rounds of community voting:
    • Best Competition Organizer Submissions: The submissions will be separated into four groups; one for each competition organizer. The community will vote for the best card that represents each competition organizer.
    • Best Team Submissions: The submissions will be separated into four groups; one for each competition organizer's team. The community will vote for the best card from each team.
    • Final Round: There will be up to 8 winners--the four from the first round, and the four from the second round. The community will vote among these 8 for the final winner.

The best thing is that this is totally clone-able for any type of forum position, be it Global Moderators, Masters, or Top Ten Posters. ^-^
« Last Edit: December 30, 2012, 09:53:07 pm by Pineapple »

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Re: Post your Competition ideas here! https://elementscommunity.org/forum/index.php?topic=11474.msg1035210#msg1035210
« Reply #166 on: January 25, 2013, 01:15:27 am »
I can't help but feel it may be time for the next CDW?  At least after War, that is.

Offline Rutarete

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Re: Post your Competition ideas here! https://elementscommunity.org/forum/index.php?topic=11474.msg1035225#msg1035225
« Reply #167 on: January 25, 2013, 02:32:17 am »
I can't help but feel it may be time for the next CDW?  At least after War, that is.
No need to rush them.
It is the greatest mystery of all...
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