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Offline dark ripper

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  • dark ripper is a Blue Crawler starting to think about his first run.dark ripper is a Blue Crawler starting to think about his first run.dark ripper is a Blue Crawler starting to think about his first run.
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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1122153#msg1122153
« Reply #12 on: January 20, 2014, 12:46:24 pm »
:entropy :rainbow DREAMCATCHER :rainbow  :entropy

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Idea: MOAR DENIAL!!!! Well, I think some cards fit perfectely Dreamcatcher and imporve him a lot.

Card by card:

-2 Amethyst tower +3 Entropy pendulums. Basically added 1 quanta generator cause I just made the deck bigger.
-1 Buterfly Effect. I think 4 of them are more than enough. Could easily ditch another.
-1 Shockwave

+1 Black Hole
+1 Quicksand
+1 Mitosis
+1 explosion
+1 Pest
+1 Silence

Cause MOAR DENIAL!!!!

+1 Shard of Patience. All of his creatures have low attack. And even if the denial part goes good, its not fast enough to win, so SOP!

Hope you like it!

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Offline andretimpa

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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1122155#msg1122155
« Reply #13 on: January 20, 2014, 01:23:38 pm »
Hecate

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Changes:
:fire
-2 rage elixir
+2 fire nymph

:darkness
-3 obsidian tower
+2 darkness pendulum
-1 Voodoo Doll
-2 Liquid Shadow
+2 Dark Nymph
+1 improved dusk
+1 vampire dagger
+3 Cloak

The first modification I did was swapping 2 alchemy spells from each of the elements for their respective nymphs, allowing the combo voodoo doll + Rage Elixir to be used more often for faster damage and the same happening for Liquid Shadow. This also allows Rage Elixir and Liquid Shadow to be used as CC more reliably and without damaging offense as much.

I rebalanced the quanta a bit, taking the Fire Nymphs cost into account. Added a second copy of vagger and dusk for a better draw chance and added cloaks because I think it fits the deck (plus using an AoE spell on a bunch of dolls hurts, in case the player tries to remove it this way).
« Last Edit: January 28, 2014, 12:48:24 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline Chapuz

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  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1122220#msg1122220
« Reply #14 on: January 20, 2014, 07:47:55 pm »
Akebono

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More Powerful
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Changes
+2 Trebuchets --> More unstoppable damage
+2 Titans +3 Animate Weapons --> Moar 50 HP Trebuchet meat
-2 Dragons --> It has enough damage output without them

Reason
The Trebuchets in Osiris hurt a lot against several FG farmers (Firecell, Limitless Speed). Akebono has a lot of Trebuchet meat and they would hurt considerably more, i.e.
- It would outrush Voodoo Bravery when trying to PU + BB Akebono's creatures
- Heavy damage in Sundialed turns of many decks like Poison Dials
- More Hope bypassing in RoL-Hope (it only has 2 Unstoppables)
« Last Edit: January 20, 2014, 08:05:24 pm by Chapuz »
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Offline Chapuz

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  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1122229#msg1122229
« Reply #15 on: January 20, 2014, 08:18:22 pm »
Rainbow

Current
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Super Rainbow
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Changes
+2 Golden Nymphs - Hourglass --> Adding another drawpower card and 2 great attackers. There shouldn't be quanta problems with the 3x  :time mark
+2 SoBr --> More stuff in hand, remember that almost every card of the deck is cheap and can be played fast.
-2 pillars - Congeal +2 Purify --> It has enough quanta already, and Purify counters Poison and SoSa. Congeals are rarely used anyways
-2 Explosions --> 10 PC cards is a lot already, no need to have 14!

Reason
More cards, more fun
« Last Edit: January 20, 2014, 08:20:51 pm by Chapuz »
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Offline Higurashi

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  • Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Higurashi is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1122236#msg1122236
« Reply #16 on: January 20, 2014, 08:30:03 pm »
Paradox

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Streamlined for better draws, removed Rays (mostly) to remove his second biggest weakness: Lobotomizer. Added Lobos of his own to combat RoL/Hope. Thought about doing Hope, Rays and Fractals for him, but decided against it due to how bad AI is with Fractal. Luci Dejas would've been even cooler, but as it stands with AI intelligence I'm gonna have to stick with improving this FG instead of trying to innovate him.



Destiny

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Minimized the Demons and CP's for Deja Vus and more Druids. Added Cloaks to help her get Mutations going without failing hardcore against Lobos. I contemplated giving her PC instead of Cloaks, but although I want Destiny to be stronger, I don't think it should be in a direct way. Instead of relying on force, she'll rely on fate to give her ways around shields. Amethyst Dragon for :entropy sink and SoSe for more randomness fateful intervention.



Lionheart

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Made Lionheart more of a rainbow weapon FG that has answers to a lot more counters. Switched to Light mark and less focus on Time because this is not Eternal Crusader anymore: this is Lionheart. Pulverizer, Titan and Eternity fit his theme the best and Quinted Titansaders are -not- to be trifled with. To balance him out, I only packed two Titans for him.
« Last Edit: January 20, 2014, 08:47:28 pm by Higurashi »
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Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline eljoemo

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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1122271#msg1122271
« Reply #17 on: January 20, 2014, 11:05:31 pm »
Question: do Towers and Pends count in the "you cannot completely remove a card rule"?

e.g. Could I swap out all Towers for Pendulums or remove all Towers for another quanta source (as I did in DG reloaded)?
In Zanz we trust
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Offline SpikeSpiegelTopic starter

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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1122272#msg1122272
« Reply #18 on: January 20, 2014, 11:08:58 pm »
Question: do Towers and Pends count in the "you cannot completely remove a card rule"?

Yes.

e.g. Could I swap out all Towers for Pendulums or remove all Towers for another quanta source (as I did in DG reloaded)?

No.
Game questions? Go FAQ yourself!
Forum questions? Go FAQ yourself, again!

Offline eljoemo

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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1122273#msg1122273
« Reply #19 on: January 20, 2014, 11:14:26 pm »
Question: do Towers and Pends count in the "you cannot completely remove a card rule"?

Yes.

e.g. Could I swap out all Towers for Pendulums or remove all Towers for another quanta source (as I did in DG reloaded)?

No.

Ok, thanks. I also missed your CO comment which pointed out just this. Sorry for my ignorance.
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Offline Regyptic

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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1124039#msg1124039
« Reply #20 on: January 30, 2014, 09:25:34 pm »
Neptune

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Neptune seems to have been built mainly around the idea of flooding and heavy creature control, in particular the Freeze/Shockwave insta-kill combo. This is ok, but by itself its not enough to be an entire deck strategy. I've never quite been happy with how this fits the 'Neptune' theme and I've always found this to be one of the weakest Gods. It has a ridiculous amount of creature control but has fairly unbalanced quanta and not very much in the way of damage.

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Spoiler for Changes:
  • Air Mark -> Water Mark - In my experience, Neptune always seems to have too much air quanta and not enough water. This is part of my attempt to fix that balance. Also, currently no False God has a water mark and this seems the most appropriate place for one.
  • -6 Water Tower/+6 Water Pendulum - Now that the mark is water we might as well split the quanta.
  • +2 Abyss Crawler - Neptune needs more damage, Crawler is waters best attacker.
  • -1 Arctic Octopus - There should still be enough creature control without 8 of these in the deck.
  • -2 Innundation - 8 of these is far too many, they tend to clog up Neptune's hand, 4 should be more than enough.
  • +1 Dessication - Because why not, it adds the potential for more water quanta and also mass creature control.
  • +2 Shard of Patience - Goes with the flooding/water theme and will give Neptune a chance against decks like Poisondials.
  • +5 Damselflies - Now I've changed the mark this is a good way to get the air quanta needed while also providing more creatures for Shard of Patience to work on. There's a bit of a conflict with flooding, but these should come out early most of the time and only 1 or 2 are needed to sustain the air quanta usage of the deck. Thematically, Damselflies fit as they live most of their lives in and around water.
  • -2 Shockwave - There's less air quanta now and still plenty of control left in the deck without so many of these.






Graviton

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Since Graviton Guard recieved a buff, it seems like it belongs in the deck of a God named Graviton. I've also tried to include the Guard/Rage Elixer combo to give Graviton a mix of some fast damage and extra creature control. To balance this I've had to rearrange the quanta and remove a lot of the Gravity cards. I wanted to add a Graviton Salvager as well to complete the set, but with so few permanants in the deck it seemed silly to.

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Spoiler for Changes:
  • -9 Gravity Tower/+8 Gravity Pendulum - Extra Fire requirement means Pendulums are necessary.
    • -1 Elite Charger - The change of quanta balance means I had to reduce the more expensive Gravity cards.
      • +4 Graviton Guard - Thanks to the buff this is now a decent cheap attacker and its necessary for combo I'm trying to include. Also, 'Graviton'.
        • +1 Unstoppable - Will allow Rage Elixers to be used on Firemasters as well. More of these also mean more big creatures can get past any nasty shields.
          • -2 Otyugh - Same reason as with Chargers. Not enough quanta anymore.
            • -2 Graviton Firemaster - Mostly to make room for Guards/Elixers.
              • +4 Rage Elixer - Extra creature control and also rush damage when combo'd with Guards.
                • +2 Shard of Bravery - This is a card I've wanted to see in this deck since it was added. Extra of draw power always helps, especially now I've increased the deck size a bit.

Offline majofa

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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1124112#msg1124112
« Reply #21 on: January 31, 2014, 07:19:31 am »
Roy G. Biv
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u1 711 713 719 745 74c 74d 77a 77g 77m 7ah 7ap 7dl 7dm 7dq 7gn 7gr 7h3 7k2 7k5 7k6 7n2 7n5 7q3 7q5 7q5 7q5 7q8 7qk 7t8 7t9 7tf 80a 80g 80l 8ps


Ever thought it was weird that Rainbow didn't have all the elements?.. So did I. Rainbow always used to be about power, but not anymore!

Each element is now represented by at least 2 cards. The deck has a nice blend of power, control, and destruction. Each battle will be different... are you up to the challenge?






Morte I. More
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6u8 6u9 6u9 6ua 6ua 6ua 6ua 6ua 710 710 711 712 712 712 712 712 712 713 714 714 714 714 717 717 717 718 718 718 719 71a 71b 71b 71b 71b 71b 71f 71f 71f 71f 71f 71f 71k 72i 72i 7jp 7jp 7jp 7jp 7ju 7k2 8pj


Death, death, and more death... The addition of Soul Catchers adds to power of the deck, which can only really run on DEATH!!! Yep, things must die in order for this deck to function properly. Of course, that won't be much of a problem with the silly confused cats hanging around.






Does Dark Matter?
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6tt 6u7 6u7 6u8 6ug 6ug 744 744 744 744 744 744 744 744 745 746 748 74a 74b 74c 74c 74d 74f 74f 74f 74f 74f 74f 74o 74o 75m 75m 75m 75m 75m 75m 75m 75m 75m 7jp 7jp 7jp 7jp 7jp 7ju 7jv 7k0 7k1 7n2 7n2 8pj


Does it matter to you that there were no Antimatters in Dark Matter, because it mattered to me... Of course, there's no 'Dark' in it either, but hey... I guess Zanz thought Dark meant put Light cards in it... something to do with Black Holes capturing the Light and.... ya, I don't know either.

Anyways, Dark Matter gets Antimatters and more control to keep you from hurting him. Oh and there are now Animate Weapons as well... Why make it a Trio when you can make it a Quatro!


Offline Sevs

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Re: False Gods Competition: Reloaded https://elementscommunity.org/forum/index.php?topic=53404.msg1124121#msg1124121
« Reply #22 on: January 31, 2014, 10:25:52 am »
Paradox

by Sevs
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7jp 7jv 7jv 7jv 7jv 7jv 7jv 7jv 7jv 7k0 7k1 7k2 7k2 7la 7la 7la 7la 7la 7la 7la 7mt 7mt 7mt 7mt 7mt 7mt 7nq 7nq 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q5 7q5 7q5 7q5 808 80b 80b 80b 80b 81q 81q 81q 81q 81q 8ps


Paradox is the only thing in the game that really breaks the rules yet it is one of the worst FG's. Such a travesty.

Quanta was the primary thing to fix. The first quanta it needs is time so the mark will stay time and most quanta generators are now pends to fuel hourglasses, deja vu's and its ability. Light is next needed to power the attack. Then your win conditions come later, Aether with the TU and air to bypass the shields. In the current version stockpiles of Aether and light gather while time is consistently dry.

Things mostly removed.
mirror shield - worthless vs 90% of FG decks
morning glory and miracle- having multiples with hourglasses and double draw = clogged hands

Things added
Having just straight damage with low HP starting creatures is unbelievably easy to counter. hopefully SoFree can help on those 2 fronts.
damselflies - better equivalent to RoL and generates air.

Its the only FG throughout the years that I have wanted to rewrite every time I play it.
"Elements is the greatest game ever made" - Abraham Lincoln

 

anything
blarg: andretimpa,Higurashi,Regyptic,majofa,Sevs