*Author

Offline Ryli

  • Legendary Member
  • ******
  • *
  • Posts: 2139
  • Reputation Power: 31
  • Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.Ryli is a Ghost, obsessed with their Elemental pursuits.
  • Awards: Slice of Elements 10th Birthday CakeWeekly Tournament WinnerElements League 3/2017 2nd PlaceWeekly Tournament WinnerBattle League 1/2017 3rd PlaceSlice of Elements 8th Birthday CakeIndium DonorArt Competition: Elemements
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239437#msg239437
« Reply #48 on: January 03, 2011, 10:06:47 am »
All righty. Well, first off, the original name was supposed to be "Devourer", but then I realized that that name was already a card in the game, so I changed it, as I didn't know if that was acceptable. If it is, it would be more appropriate to his theme.
Korugar, meet Miracle. Miracle, meet Korugar.

Offline Korugar

  • Hero Member
  • *****
  • Posts: 1153
  • Country: us
  • Reputation Power: 14
  • Korugar is taking their first peeks out of the Antlion's burrow.Korugar is taking their first peeks out of the Antlion's burrow.
  • A sporadic participant who loves Gravity.
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239536#msg239536
« Reply #49 on: January 03, 2011, 02:38:46 pm »
OK, thank you :) Name is now changed.

doomeister

  • Guest
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239620#msg239620
« Reply #50 on: January 03, 2011, 06:10:52 pm »
Nerthus
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6tt 6tt 6u1 6u1 6u1 6u4 6u4 6u9 6u9 6u9 6ve 6ve 6ve 6ve 6ve 6ve 77i 77i 78q 78q 78q 78q 78q 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7t9 7ta 7ta 7tf 7tf 7tf 7tf 7ti 7ti 7ti
control cards- 4 Maxwel Demon, 4 Improved Mutation, 6 Pandemonium, 10 Improved Steal

Nerthus is the (false) god of repulsive creatures like slugs, insects and mutants. She uses her powers to summon armies of grotesque Werewolves and Gargoyles who hide in the shadows and ambush their pray, while her insect minions scout out what the enemy is doing and look for valuable things to steal. When she gets angry she creates a pandemonium of spell effects that no enemy is safe from.

Explanation of the theme: The creatures used by this god are outcasts because they're ugly and so they hide in the shadows. All the cards follow this theme except the ones which represent Nerthus's own power like pandemonium. I don't know what Nerthus's goals or motives are because I want her to be mysterious :darkness

How the deck plays:  steals will take your best permanents. If you put down too many unprotected creatures then pandemonium will likely take care of them. Gargoyels and werewolves can do quite fast damage, and because of steals and cloaks it might be hard to stop them. The earth pendulums power the protect artifacts, and also the pests and gargoyles ability. Cloak gives the permanents and creatures protection from most forms control.

If you think this deck is too hard then tell me how you think I should change it.

wizelsnarf

  • Guest
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239698#msg239698
« Reply #51 on: January 03, 2011, 08:10:31 pm »
CEREBRA
Code: [Select]
6u2 6u2 6u2 6u8 6u8 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7q4 7q4 7q4 7q4 7q4 7q8 7q8 7qb 7qb 7qb 7qb 7qb 7qb 7qd 7qd 7qd 7qd 7qd

Cerebra was outcast because she was seen as “soft” by the other false gods. They told her to be a false god one must use brute force accompanied with shock and awe to completely obliterate any challenging Elemental.  She told the false gods their bravado was simply overcompensation and for that she was cast out from their ranks.

In exile she developed the ability to manipulate others. Rather than attack Elementals with strong creatures or powerful spells, Cerebra opted to use Dune Scorpions to infect her opponent with neurotoxin. Once this toxin invades the opponent’s brain, Cerebra manipulates her opponent into making the same decisions over and over. The speed with which she causes this terrible amnesia is astounding and although her creatures are weak, her ability to manipulate is strong.

Offline EvaRia

  • Legendary Member
  • ******
  • Posts: 3143
  • Country: ca
  • Reputation Power: 45
  • EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.
  • I~am~Eva, ~Chillwind~ I~am~Ria, ~Searwind~
  • Awards: War #5 Winner - Team Aether
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239706#msg239706
« Reply #52 on: January 03, 2011, 08:24:23 pm »
Well, nobody has posted a reply giving any direct feedback, so I'll start.

Fallen Paladin: One of the best atm, it fits the theme very well and would no doubt be fun to play against. It's well balanced and not too insanely difficult, making it good as a FG. The only problem I have with it is that the AI might not endow Vamp Daggers over your weapons. While not a huge issue, it's something to keep in mind. Also, you have room to add miracle to it, and if you can, why not? :)

Nightwalker: Another good one, and unique. However, you don't have enough :death in it to warrant 10 catchers. Since the deck doesn't rely on them to get quanta especially, I would either take some out, or add in more uses of :death.

Immortalis: I think it's lacking damage really. It doesn't really have that many creatures in it, and you have room to add more. Aether Nymphs fit this perfectly. I would find a way to increase the duo and add some :)

Midnight: I may be a bit biased because it's my own, but I think thematically and mechanically it's one of the best submissions right now.

Holy Necromancer: Looking at it makes me think immediately of a variation of Morte. However, looking closer, I see it's quite different. Retroviruses and BLights tend to fail at the hands of the AI, so keep that in mind. Also, some of your cards are conflicting with each other. Aflatoxin/Solar Buckler is a great combo to generate light for you, but plagues destroy that combo. Graveyards conflict with the space needed to play dragons. I also notice you have no Condors, which are perfect for that kind of deck. Also, you have too many Glories, which is wasted deck space. Fudge around a bit, see if you can tweak it to be more focused in it's strategy.

KDZ: Your deck doesn't have a name, which it needs, and to me it just looks like a randomly put together speedbow with cards you thought were cool. It also is a bit too similar to Chaos Lord. If you aren't actually going to participate in the competition, I would make note of it.

Nine Lives: Too may bonewalls, not enough condors. Otherwise, fine and very good.

Icarus: Another good one. The 2 Lightning Storms are wasted to the pandemoniums, you should take them out. Otherwise, fun looking deck and makes use of the new card quite well.

Painweaver: First of all, those fire cards look a little out of place. While I understand why you put them in, I don't think they need to be there for the deck to function, and it makes it a little bit unstable. Also, I can see a lot of room for mulligan fail in this deck, which is not good for a FG. I realize you are trying to make it towerless, but it makes the deck incredibly unstable. See if you can find a work-around.

Hurricane: Interesting, and it looks pretty good. But I notice a couple things right away. Inundation really is counter-productive in this god's deck. It has wayyy to many air creatures to make good use of it. Also, it doesn't actually have the quanta to use tsunami, which makes Poseidon wasted space. I would take them out in favour of Eagle's Eyes, they work much better in this kind of deck.

Paranoia: Waaaaaaaaaay to big, Waaaaaaaaay too much quanta. Slim it down.

Basilisk: Looks quite fun, but I don't think the AI is smart enough to BB it's own creatures and launch them. While not a huge deal in many cases, it gets rid of this deck's main damage source, and severely cut's its power. Also, you need more creatures to launch.

Pariah: Interesting, well balanced, and looks quite fun. However, I feel like it's lacking a lot of damage. Ever thought about dragons? They don't have abilities you know :D

Thunderbird: Looks quite balanced, but it's incredibly succeptible to control. Any kind of mass CC kills EVERYTHING in the deck, and any kind of reusable PC completely destroys this god's strategy. But in any case, Fractal find's it's home quite nicely in this deck. See if you can fit it in.

Ogun: Too similar to Hermes IMO. Find a way to differentiate they're strategies enough to be obviously different. RE Golems are good, add more REs IMO.

White Warrior: It looks pretty good, but it feels a bit quanta heavy. Add more SNovas, more different weapons, and possibly some QTs.

Disappear: Too big, too much quanta. Slim it down, focus it's strategy a bit more.

Death Bringer: Too bulky, even with the HGs. It's strategy seems kind of random and unfocused, and it needs more damage IMO.

Antemortem: Again, too big.

Laudanum: This is good, but it seems a bit quanta heavy. You can afford to take out Aether towers from this deck. Maybe add more Arsenics and some animates, Twin Arsenics are good.

Jezebel: Looks interesting, but needs a little more Water generation. Other than that, it would be quite fun to play. PC hurts this god a lot though, as well as EQs.

Devourer: Too similar to Osiris, and way too big. Add HGs or slim it down, and find a way to differentiate strategies.

Nerthus: Too similar to Dream Catcher IMO. While some cards are different, the central denial strategy is very similar. Also, the Quicksands look out of place. Find some way to differentiate strategies, again.

Cerebra: Interesting, looks fun. I don't really have much else to say about this one.

Offline TheonlyrealBeef

  • Master of Darkness
  • *
  • *
  • *
  • Posts: 4058
  • Country: nl
  • Reputation Power: 61
  • TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!TheonlyrealBeef shines with the light of the Morning Glory!
  • Do not underestimate the power of the dark side!
  • Awards: War #14 Winner - Team Aether14th Trials - Master of Darkness2019 - PvP World ChampionSlice of Elements 11th Birthday CakeWar #13 Winner - Team Darkness13th Trials - Master of DarknessWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner4th Grandmaster Battle Winner - DarknessGold DonorSlice of Elements 10th Birthday CakeWar #12 Winner - Team DarknessWeekly Tournament Winner12th Trials - Master of DarknessWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 9th Birthday Cake2017 - PvP World ChampionWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 8th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2016 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeTeam PvP #4 Winner5th Trials - Master of Darkness4th Trials - Master of Darkness3rd Trials - Master of DarknessWeekly Tournament WinnerMS Paint Card Art #2 Winner
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239720#msg239720
« Reply #53 on: January 03, 2011, 08:54:18 pm »
Basilisk: Looks quite fun, but I don't think the AI is smart enough to BB it's own creatures and launch them. While not a huge deal in many cases, it gets rid of this deck's main damage source, and severely cut's its power. Also, you need more creatures to launch.
Well there's this elder who also succesfully uses Basilisk Blood + Catapult, so I thought it would do okay if it actually had enough BBs to keep everything petrified :p

There's a total of 18 creatures, excluding nymphs to be thrown for a total of about 400 damage when it has gone through the whole deck, excluding other minor damage. Healing indeed is almost enough counter on itself, if it survives the pulverizer. This deck would rely on stalling a LOT (hence numerous Stone Skins), while doing little damage.

Thanks for the comment though :)

Offline RavingRabbid

  • Legendary Member
  • ******
  • Posts: 5044
  • Country: it
  • Reputation Power: 85
  • RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Lord Seagull
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeSlice of Elements 7th Birthday CakeDeckbuilding Competition: The Face of Mother NatureSlice of Elements 6th Birthday Cake7th Trials - Master of WaterWinner of Warrior's Preparation - PvP Event14 Club - Most Expensive Players during War AuctionWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeTeam PVP #1 Winner5th Trials - Master of Water3rd Trials - Master of WaterChampionship League 3/2011 WinnerWinner of 2nd Off-Topic Quiz LeagueWinner of 2nd Element Quiz LeagueWinner of 1st Off-Topic Quiz LeagueWinner of 1st Element Quiz LeagueChampionship League 2/2011 WinnerSlice of Elements 2nd Birthday Cake3-Man Team PvP #1 Winner
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239721#msg239721
« Reply #54 on: January 03, 2011, 08:55:32 pm »
I wanted to wait for voting to be on to express my judgement on submissions.

Also, Lightning Storm deals better than panday with rol/hope.

And it's cheaper.
There are things worse than eating tuna directly from the tin

Offline BC

  • Sr. Member
  • ****
  • Posts: 631
  • Country: us
  • Reputation Power: 0
  • BC hides under a Cloak.
  • have an escape plan
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239727#msg239727
« Reply #55 on: January 03, 2011, 09:03:10 pm »
Paranoia: Waaaaaaaaaay to big, Waaaaaaaaay too much quanta. Slim it down.
I'm sure I appreciate that concise critisism of my deck. Dully noted. AI plays it as intended, I tested it. It's a scary and unpredictable but ultimately fun deck to play against. Huge size of the deck and large number of quanta producers also ties in with the name of the FG.

Offline Terroking

  • Legendary Member
  • ******
  • Posts: 2166
  • Reputation Power: 29
  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239766#msg239766
« Reply #56 on: January 03, 2011, 09:39:32 pm »
Tauros
Code: [Select]
744 744 744 744 744 744 749 749 77d 77d 77d 77d 77d 77d 77f 77f 77g 77g 77g 77g 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7qa 7qa 7qa 7qa 7qa 7qa 7qk 7qk
The Scarabs were strong, once. They were not useful alone, but with the strength of other elements and in numbers, they were strong. But then a new master came to them, and he lured them, caught them, and made them his. The Pharaohs captured the Scarabs, and made them worthless slaves. Now, though, the scarabs are strong again. They have broken free of their chains, their masters, and become their own beasts, devouring and getting larger faster than ever before. And they have friends.

Yes, it is a fattier version of my Armor+Scarab deck, and a heavily modded version of one of my old FG ideas, still named, because I'm uncreative, Tauros. I know Graboids are supposed to be Seism's thing, but when I see a FG like Seism or Obliterator or Osirsis, and I see how much of a waste almost all of their mark quanta is, I just want to fix it. This is the much more efficient way to do Graboids in a FG, I feel, and also makes use of the strong but very under-used synergy between Scarabs (Cheap, easy play on turn 1) and Heavy Armors (Even easier, though this god will need a turn's mark to play them). The Gravity Shields are in there because I decided that Procras Shields would be too mean, and the Graboids can still hit under it. For the same reason it's a large deck when it doesn't really have to be, although I did put in some draw power so that, while it's fatter, it's not actually fatter. The Pulvies are there because it'd be far too easy without them I fear. PA would just be mean.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline EvaRia

  • Legendary Member
  • ******
  • Posts: 3143
  • Country: ca
  • Reputation Power: 45
  • EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.
  • I~am~Eva, ~Chillwind~ I~am~Ria, ~Searwind~
  • Awards: War #5 Winner - Team Aether
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239790#msg239790
« Reply #57 on: January 03, 2011, 09:48:56 pm »
Paranoia: Waaaaaaaaaay to big, Waaaaaaaaay too much quanta. Slim it down.
I'm sure I appreciate that concise critisism of my deck. Dully noted. AI plays it as intended, I tested it. It's a scary and unpredictable but ultimately fun deck to play against. Huge size of the deck and large number of quanta producers also ties in with the name of the FG.
Keep in mind the double decklist though.

I understand you want to use your opponent's weapons against them, but there's no need for 20 QTs to fuel that. You can make do with 10 and it will work as intended. I see what you are trying to do and it's a good idea, but there's no need to pack it into such a huge deck. Quanta generators especially you have too much of.

If you can improve it and still make it work as intended, why not improve it?

wizelsnarf

  • Guest
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239791#msg239791
« Reply #58 on: January 03, 2011, 09:50:44 pm »
Well, nobody has posted a reply giving any direct feedback, so I'll start.

Cerebra: Interesting, looks fun. I don't really have much else to say about this one.
Hmm, at least it looks fun, even if it is apparently unremarkable.

Offline EvaRia

  • Legendary Member
  • ******
  • Posts: 3143
  • Country: ca
  • Reputation Power: 45
  • EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.EvaRia is towering like an Amethyst Dragon over their peers.
  • I~am~Eva, ~Chillwind~ I~am~Ria, ~Searwind~
  • Awards: War #5 Winner - Team Aether
Re: Theme: The Outcasts https://elementscommunity.org/forum/index.php?topic=18714.msg239795#msg239795
« Reply #59 on: January 03, 2011, 09:53:44 pm »
Well, nobody has posted a reply giving any direct feedback, so I'll start.

Cerebra: Interesting, looks fun. I don't really have much else to say about this one.
Hmm, at least it looks fun, even if it is apparently unremarkable.
Well what can I say? It's balanced well, it makes good use of quanta production, and it's obvious you know how you want the deck to work.

Maybe try and find room for a shield?

 

anything
blarg: