Well, nobody has posted a reply giving any direct feedback, so I'll start.
Fallen Paladin: One of the best atm, it fits the theme very well and would no doubt be fun to play against. It's well balanced and not too insanely difficult, making it good as a FG. The only problem I have with it is that the AI might not endow Vamp Daggers over your weapons. While not a huge issue, it's something to keep in mind. Also, you have room to add miracle to it, and if you can, why not?
Nightwalker: Another good one, and unique. However, you don't have enough
in it to warrant 10 catchers. Since the deck doesn't rely on them to get quanta especially, I would either take some out, or add in more uses of
.
Immortalis: I think it's lacking damage really. It doesn't really have that many creatures in it, and you have room to add more. Aether Nymphs fit this perfectly. I would find a way to increase the duo and add some
Midnight: I may be a bit biased because it's my own, but I think thematically and mechanically it's one of the best submissions right now.
Holy Necromancer: Looking at it makes me think immediately of a variation of Morte. However, looking closer, I see it's quite different. Retroviruses and BLights tend to fail at the hands of the AI, so keep that in mind. Also, some of your cards are conflicting with each other. Aflatoxin/Solar Buckler is a great combo to generate light for you, but plagues destroy that combo. Graveyards conflict with the space needed to play dragons. I also notice you have no Condors, which are perfect for that kind of deck. Also, you have too many Glories, which is wasted deck space. Fudge around a bit, see if you can tweak it to be more focused in it's strategy.
KDZ: Your deck doesn't have a name, which it needs, and to me it just looks like a randomly put together speedbow with cards you thought were cool. It also is a bit too similar to Chaos Lord. If you aren't actually going to participate in the competition, I would make note of it.
Nine Lives: Too may bonewalls, not enough condors. Otherwise, fine and very good.
Icarus: Another good one. The 2 Lightning Storms are wasted to the pandemoniums, you should take them out. Otherwise, fun looking deck and makes use of the new card quite well.
Painweaver: First of all, those fire cards look a little out of place. While I understand why you put them in, I don't think they need to be there for the deck to function, and it makes it a little bit unstable. Also, I can see a lot of room for mulligan fail in this deck, which is not good for a FG. I realize you are trying to make it towerless, but it makes the deck incredibly unstable. See if you can find a work-around.
Hurricane: Interesting, and it looks pretty good. But I notice a couple things right away. Inundation really is counter-productive in this god's deck. It has wayyy to many air creatures to make good use of it. Also, it doesn't actually have the quanta to use tsunami, which makes Poseidon wasted space. I would take them out in favour of Eagle's Eyes, they work much better in this kind of deck.
Paranoia: Waaaaaaaaaay to big, Waaaaaaaaay too much quanta. Slim it down.
Basilisk: Looks quite fun, but I don't think the AI is smart enough to BB it's own creatures and launch them. While not a huge deal in many cases, it gets rid of this deck's main damage source, and severely cut's its power. Also, you need more creatures to launch.
Pariah: Interesting, well balanced, and looks quite fun. However, I feel like it's lacking a lot of damage. Ever thought about dragons? They don't have abilities you know
Thunderbird: Looks quite balanced, but it's incredibly succeptible to control. Any kind of mass CC kills EVERYTHING in the deck, and any kind of reusable PC completely destroys this god's strategy. But in any case, Fractal find's it's home quite nicely in this deck. See if you can fit it in.
Ogun: Too similar to Hermes IMO. Find a way to differentiate they're strategies enough to be obviously different. RE Golems are good, add more REs IMO.
White Warrior: It looks pretty good, but it feels a bit quanta heavy. Add more SNovas, more different weapons, and possibly some QTs.
Disappear: Too big, too much quanta. Slim it down, focus it's strategy a bit more.
Death Bringer: Too bulky, even with the HGs. It's strategy seems kind of random and unfocused, and it needs more damage IMO.
Antemortem: Again, too big.
Laudanum: This is good, but it seems a bit quanta heavy. You can afford to take out Aether towers from this deck. Maybe add more Arsenics and some animates, Twin Arsenics are good.
Jezebel: Looks interesting, but needs a little more Water generation. Other than that, it would be quite fun to play. PC hurts this god a lot though, as well as EQs.
Devourer: Too similar to Osiris, and way too big. Add HGs or slim it down, and find a way to differentiate strategies.
Nerthus: Too similar to Dream Catcher IMO. While some cards are different, the central denial strategy is very similar. Also, the Quicksands look out of place. Find some way to differentiate strategies, again.
Cerebra: Interesting, looks fun. I don't really have much else to say about this one.