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Offline moomoose

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Re: False God Competition: Dark Ages https://elementscommunity.org/forum/index.php?topic=19137.msg248316#msg248316
« Reply #48 on: January 15, 2011, 06:46:11 pm »
Where is that rule stated?  Just curious because the only related note I see is:
6. All submissions must be posted here. Submissions posted in the FG Proposal section will not be counted.
moose dont say moo.

Offline Dragoon1140

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Re: False God Competition: Dark Ages https://elementscommunity.org/forum/index.php?topic=19137.msg248320#msg248320
« Reply #49 on: January 15, 2011, 06:47:35 pm »
Where is that rule stated?  Just curious because the only related note I see is:
6. All submissions must be posted here. Submissions posted in the FG Proposal section will not be counted.
9. All submissions must come with a name for a False God, an image of the deck, a 100 word description to explain the reasoning behind the deck, and the deck must be posted in the False God proposal section along with a link attached to the submission.

Rule #6 is stating that submission posted in the FG Proposal section and not posted here will not be counted.
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Offline moomoose

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  • moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.moomoose is a Gargoyle, dangerous and everlasting.
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Re: False God Competition: Dark Ages https://elementscommunity.org/forum/index.php?topic=19137.msg248322#msg248322
« Reply #50 on: January 15, 2011, 06:49:52 pm »
ah, gotcha.  put that in place of spirit of the competition note in the outcasts rules.
moose dont say moo.

Zafari

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Re: False God Competition: Dark Ages https://elementscommunity.org/forum/index.php?topic=19137.msg248506#msg248506
« Reply #51 on: January 15, 2011, 10:17:03 pm »
MIGRATE

Code: [Select]
7dg 7dg 7dg 7dg 7dj 7dj 7dj 7dj 7dj 7dj 7dn 7dn 7dn 7f2 7f2 7f2 7f2 7f2 7f2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mv 7mv 7n2 7n2 7n8 7n8 7n8 7n8 7n8 7n9 7n9 7n9
In the Dark Ages, many sought towards the horizon, and beyond. Many were not content with living in one place, and migrated to the cultural capitals of the world. Men and women from small villages dreamed of cities and castles, bustling with life and noise; the simple life was outdated.

Masses of people of all colors and ages started walking, sailing, riding, following the winds of fate. Some became addicted to the exciting journeys migration brought.
This was what created the powerful entity Migrate. He developed the power of perfect combat while traveling at extreme heights. Flying towards the horizon, only the ones who can elevate their powers to his heights may have a chance against the entity of travel; Migrate.


The idea behind the deck is pretty much Sky Blitz + Fire Spectres as well as Wings to fend their beasts off. Migrate will probably get out some Fire Spectres early, and start blazing them. As they get more and more damage, a Sky Blitz might prove fatal. Wings ruins many kinds of rushes etc. including lava golem, phase dragon and most Life-creatures. Flying Fahrenheit are really just more damage.
Things that can be considered threats for Migrate are poison, CC and PC to some degree. Still, I consider this a fun, innovative and powerful False God that can prove interesting.

FG PROPOSAL (http://elementscommunity.org/forum/index.php/topic,19556.0.html)

 

blarg: