MIGRATE7dg 7dg 7dg 7dg 7dj 7dj 7dj 7dj 7dj 7dj 7dn 7dn 7dn 7f2 7f2 7f2 7f2 7f2 7f2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mv 7mv 7n2 7n2 7n8 7n8 7n8 7n8 7n8 7n9 7n9 7n9
In the Dark Ages, many sought towards the horizon, and beyond. Many were not content with living in one place, and
migrated to the cultural capitals of the world. Men and women from small villages dreamed of cities and castles, bustling with life and noise; the simple life was outdated.
Masses of people of all colors and ages started walking, sailing, riding, following the winds of fate. Some became addicted to the exciting journeys migration brought.
This was what created the powerful entity
Migrate. He developed the power of perfect combat while traveling at extreme heights. Flying towards the horizon, only the ones who can elevate their powers to his heights may have a chance against the entity of travel;
Migrate.
The idea behind the deck is pretty much Sky Blitz + Fire Spectres as well as Wings to fend their beasts off. Migrate will probably get out some Fire Spectres early, and start blazing them. As they get more and more damage, a Sky Blitz might prove fatal. Wings ruins many kinds of rushes etc. including lava golem, phase dragon and most Life-creatures. Flying Fahrenheit are really just more damage.
Things that can be considered threats for Migrate are poison, CC and PC to some degree. Still, I consider this a fun, innovative and powerful False God that can prove interesting.
FG PROPOSAL (
http://elementscommunity.org/forum/index.php/topic,19556.0.html)