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Zafari

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256512#msg256512
« Reply #12 on: January 24, 2011, 09:51:57 pm »
Darwin
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Darwin; a scientist who devoted his life to finding out how life had become what life is. His theory of evolution gave answers to why species existed where they did, and how they had adapted to become the perfect beings they are. He found out that the evolution took not only life, but long periods of time. Darwin's research spawned new natural laws, new science and new beliefs. His memory and heritage has become immortal; a False God. Darwin found out what life is, the perfect example of adaption.

Purely mechanically, the deck is a mixture of a life rush and light stall-elements from time. The reason the deck has to have so insanely many cards is that there will be a maximum of 10 hourglasses out at the same time; so the cards will be drawn out with insane speeds. The creatures are, concept-wise, chosen to represent evolution: Frogs > Cockatrice > Dragon. These are the rush cards, together with hourglass. The stall cards are Turtle Shield, Eternity, Feral Bond and Improved Heal. One must notice that this deck is only usable by a False God.

FG Proposal (http://elementscommunity.org/forum/index.php/topic,20195.new.html)

wizelsnarf

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256577#msg256577
« Reply #13 on: January 24, 2011, 11:29:04 pm »
Mimic
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http://elementscommunity.org/forum/index.php/topic,20199.new.html#new

Much like a child learns by copying its parents, Mimic learns from its opponent. It adapts to the situation using Mindgates. As a matter of fact, by the end of the game, Mimic is probably doing a better job that the enemy is with 3-6 Mindgates running full steam.

But Mimic does just that, imitate. It is not in fact the opponent. Much like butterflies have evolved to have wings that resemble snake eyes, Mimic is rather clever. Mutations allow Mimic to adapt and evolve beyond what its enemy can teach it. And finally Fate Eggs allow Mimic to use time to its advantage.

When you fight Mimic, you fight the more evolved version of yourself.

7wavemaster

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256591#msg256591
« Reply #14 on: January 24, 2011, 11:41:24 pm »
http://elementscommunity.org/forum/index.php/topic,20203.new.html#new

Link :D

Mind Reader
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Offline moomoose

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256715#msg256715
« Reply #15 on: January 25, 2011, 02:16:47 am »
Full Moon
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Alright so it should be obvious that this about the were wolves.  Were wolves adapt to normal life rather well, except for when there is a ... dun dun dun- full moon.  OK now for how the deck works, it's based on the were wolves getting boosted with chaos powers to do good damage.  The cloaks are used to prevent them from being antimattered or otherwise CC'd, and preventing the dusk or anything it steals from being destroyed or stolen back.  The antimatters themselves will provide the source of healing, or reversing any antimatters that land on the werewolves themselves and the dusk will provide the defense- unless steal can find something better.  Steal will mainly function as PC in the deck. 

http://elementscommunity.org/forum/index.php/topic,20384.0.html
moose dont say moo.

Offline Bloodshadow

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256796#msg256796
« Reply #16 on: January 25, 2011, 03:46:17 am »
Reserved.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Boingo

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256802#msg256802
« Reply #17 on: January 25, 2011, 04:01:07 am »
Eden
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This FG deck is designed for speed and unpredictability.  RoL provide targets for Improved Mutation, and Twin Universe amplifies the mutant beasts.  In the event of a fail-draw (no RoLs) the back-up strategy is TU on opponent's creatures.  Supernovas to allow for AI to use acquired mutant abilities.  Only 1 Aether Nymph so quinting doesn't happen before mutation/twinning.  In addition to mutant abilities, the deck provides light CC with Pandemonium and Electrocutor and employs Phase Shield for defense while mutants ramp up damage.  Butterfly Effect can be used on RoL or weaker mutants for some built-in PC.


In the moment of creation, a mighty spark flashed in the vast aether of the void.  Eons of silence were erased and replaced with a cacophony of chaos as light filled the darkness.  The echoes of the clamor shook the very fabric of the universe, and from this shaking sprang up many forms of life both bold and new.  The creatures at first struggled to adapt but soon thrived in the boundless garden they found themselves, never stopping to wonder how they had come to be or for what purpose...

FG proposal thread here (http://elementscommunity.org/forum/index.php/topic,20286.0.html) <---
Bring back Holy Cow!

Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256807#msg256807
« Reply #18 on: January 25, 2011, 04:11:56 am »
Phlegyas
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"Hello, hello dear soul! May I ask of you how you made your way to the River Styx tonight?... No? A quiet one I see... Well, no matter, for you are here and I am too to ferry you down the flames. Before we depart, though, would it not be wise if you knew the torments this river I control can provide? A nod? All right. As you see above us, the lost spirits, rematerialized a orbs of electricity, float haphazardly through the stalactites. They're trying to escape, you see. How enjoyable is their attempts! No worries though, they're to be captured soon. Those jars over there. Yes, the ivory ones; those are the soul catchers. Those lead directly to Lord Hades himself. Whether or not you want to go there is up to you, but you must go there nevertheless! His pets, you see, skeletal, winged monstrosities feed upon them. It's supposed that you feel no pain, but screams in the late night deem otherwise. They escape once in a while, but I'm here to herd them back. How? Poison my dear. Poison rots not only the flesh but bone as well. Ha ha! Yes, I have them under control. Now, it is time for you to meet your end; let us depart for Tarturus. But first, where is your payment? I do not work for free you know!... What?! I see, it is not yet your time to enter... though, I could change that for you. Prepare yourself mortal! Keep this in mind: Death adapts to everything as well as Death itself, for everything comes to Death and so Death is part of everything. I am Death. You will come to me."

http://elementscommunity.org/forum/index.php/topic,20225.0.html

Krahhl

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256827#msg256827
« Reply #19 on: January 25, 2011, 04:49:55 am »
Monstrum
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Monstrum is a latin word meaning an aberrant occurrence, usually biological.

This god starts with a quick swarm of critters, poisoning and beating down its opponent. They then mutate into stronger creatures. Twin universe is used to further breed the best "traits", copying the strongest mutants. It also uses mindgate to summon the opponent's deck against them, easily adapting to specialize in the in the destruction of any given enemy.

Discussion:
http://elementscommunity.org/forum/index.php/topic,20227.0.html

Offline EvaRia

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256832#msg256832
« Reply #20 on: January 25, 2011, 04:51:14 am »
Fractal (http://elementscommunity.org/forum/index.php/topic,20226.0.html)
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Who knows what it'll be like this game, next game, the game after? Who knows what kind of strange things we will see?

All we know is that whatever comes up, it'll come up again, and again, and again, and again. Just like the repetitions in a fractal...

We know how this god would go. Blights get either CPed or mutated, or fractaled later on. Then the mutations get twinned many times over. The result is a lot of powerful creatures with a large variety of abilities, ready to take on any situation at hand. What better way to show adaptation?

Offline PlayerOa

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg257068#msg257068
« Reply #21 on: January 25, 2011, 06:26:24 pm »
Piñata
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Big surprises like Abominations come out, you never know what happends inside a Piñata. You will be shocked. I promise.

Link: http://elementscommunity.org/forum/index.php/topic,20248.new.html#new
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

zse

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg257176#msg257176
« Reply #22 on: January 25, 2011, 09:05:07 pm »
Gumbo
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Stock Shock
Okra Ctrl
Meat and/or Shellfish Demon and Angel or Octopus
Celery Spectre
Bell Peppers Antimatters
Onion Annoying
Rice Rice

Variations: Multiple

http://elementscommunity.org/forum/index.php/topic,20291

Offline Essence

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg257297#msg257297
« Reply #23 on: January 25, 2011, 10:47:07 pm »
Aqrabteini (http://elementscommunity.org/forum/index.php/topic,20272.0.html)

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Adaptation is defined as "the ability of life ( :life ) to change ( :entropy ) over time ( :time ).   Aqrabteini represents some of :life 's newest adaptations to the Elemental energies -- the development of Spine Carapace and Scorpion -- as well as the ripple-effects of those changes, the offshoot Dune Scorpion and the Butterfly Effect that the development of these small but dangerous creatures have had on the way that Elementals fight.

There are a few strategies working together here.  Obvious is poison in the form of Scorpions and Dune Scorpions+Chaos Power.  Less obvious is Deja Vu + Scorpion Spam + Feral Bond + Purple Nymph + Spine Carapace (healing gives time for the Infection to kill your offense), Deja Vu and unPowered Scorpions + Fallen Druid, a variety of small creatures + Butterfly Effect, a variety of small creatures + Adrenaline, and of course  MASSIVE DRAW SPAM to make everything happen at an ever-accelerating pace.

At the same time, Aqrabteini has some obvious weaknesses -- there's nothing here to protect her form any form of control, a decently-sized shield will put a BIG dent in her offense (if it survives Butterfly Effect), and all of that draw spam should actually make her pretty easy to deck out, even at 100 cards base.  She won't be able to use the abilities of any Mutants she creates, so a good chunk of them will be useless.  And if she never draws her Feral Bonds (pretty likely, all told), she won't be all that hard to whittle down. 

Common decks and her response:

RoL/Hope:  She loses.

CCYB: Lack of hard-hitting creatures makes Antimatter pointless, poison will build to overwhelm SoGs pretty fast unless Permafrost comes out really early, and Spine Carapace makes playing even a Quinted Destroyer a no-win policy.

CHMD: She loses pretty hard to Rain of Fire, but if she gets Neurotoxin on you, your extra draws will be the end of you.

Voodoo: Small attacks mean not a lot of Voodoo injuries, and the chances that she'll stack some solid poison on you before the Doll hits and/or Mutate your Dolls when they do is pretty high. 

Skittles: Fireflies die to Spine Carapace like RoLs don't, so this is a probable lose for Skittles.

Pesty: Depends on if Spine Carapace drops before quanta-lock happens.  I'm guessing 50/50.




If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

 

anything
blarg: