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Offline Terroking

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45096#msg45096
« Reply #12 on: March 29, 2010, 02:26:48 pm »
Ok, my posts got deleted, I'll just put the entry in here then.

Tauros
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There it is, could likely be a lot more powerful with QS, but I may stick those in later.

Creatures:

Graboids- Play ASAP, fastest and cheapest source of damage, one turn with the mark can summon them, next turn you get a huge 10/4 creature that can burrow.

Silurian Dragon- Another source of big damage, hits hard and should come out fast with 40x Time Tower.

Pharoah- Spams scarabs, very strong with 8 hp and if his scarabs get going the deck is unstoppable.

Permanents:

Gravity Tower- Fuels Pulverizer and scarabs, not much else to say about it.

Pulverizer- Very handy for knocking out shields and other pesky permanents or making a small pillar stack nonexistent.

Time Tower- There's a lot of them, and there has to be. They fuel 16 creatures with massive costs of 9 and 12, also have to pay for 12x electrum hourglasses, throwing the the extra costs to RT creatures and evolve Graboids, or play a Turtle Shield.

Turtle Shield- One of the best shields in the game, very effectively haves all incoming damage and causes a creature to be stalled for one turn, absolutely wrecks creatures that rely on their abilities, like the ever-present Otyugh, Fallen Druid, and Firefly Queen we see in all rainbow FG killers.

Electrum Hourglass- Speed the deck up hugely, making 120 cards go by very quickly. Helps to get rid of bad draws and can possibly end up having the FG get a massive 14 cards per turn, allowing massive card advantage.

Spells:

Heavy Armor- Buffs scarabs or silurian dragons, turning an edible 13/4 into a 13/10 monster. Played on pharoah, it send him to to a massive 3/14, making an oty take 10 turn out on the field when it wasn't RT'd to be eaten. Best used on scarabs, making them bigger than Otyughs the turn they come out. Not really much use on Shriekers, as they can usually just burrow for defense.

Protect Artifact- Makes sure that your Turtle Shield and Pulverizer continue to be annoying, also handy for protecting HGs against an early steal.

Rewind- Very powerful creature control, can turn that 4/9 oty that was just able to eat your Pharoah into something that takes away their next draw, costs them 5 gravity, and starts back at 0/5.

Thoughts?
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Offline vrtTopic starter

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45099#msg45099
« Reply #13 on: March 29, 2010, 02:34:28 pm »
Presenting; Neptune.



Heavy on the creature control with the floods, permafrost, congeals and shockwaves. Should be set up fairly quickly, and difficult to counter using a rainbow deck.
So long and thanks for all the fish!

icybraker

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45107#msg45107
« Reply #14 on: March 29, 2010, 02:59:44 pm »
Aaw, vrt, you beat me to a Shockwave deck! I was just about to post something similar!

Oh, well. Guess I'll do it anyways.



BOREAS

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Triple air mark god; double the seen cards. Concentrates on over-the-top creature control intent on eliminating damage altogether.

As cold and unforgiving as the harsh north wind, no creatures can survive the icy crippling blasts of Boreas' wintry grip. Then, he will run you down with fierce and terrible creatures, and the North will rule.

Ohmega

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45149#msg45149
« Reply #15 on: March 29, 2010, 04:33:24 pm »
This is Firewing
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7dk 7dk 7dk 7dk 7dk 7dk 7dm 7dm 7dm 7dn 7dn 7dn 7ds 7ds 7ds 7ds 7ds 7ds 7ms 7ms 7ms 7ms 7ms 7ms 7n2 7n2 7n4 7n4 7n4 7n4 7n4 7n4 7n6 7n6 7n6 7n6 7n6 7n6 7n7 7n7 7n7 7ng 7ng 7ng 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80i 80i 80iIt uses Fireflies to power it's unstablegases and his fire cards. I hope the AI will use Fractal on the Fireflies so there is much Fire for the Fahrenheits, that are flyable.
Probably the unstable gases will kill the fireflies, but the Phoenixes will survive(Ok, they die, but you know what I mean) and some fire quanta will be left.

Offline Demagog

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45161#msg45161
« Reply #16 on: March 29, 2010, 05:00:00 pm »
Edit: Ok, so if the Holy Cow cards get added to the trainer, I'm changing this deck to a fractal holy cow deck. It's only fitting. And I call dibs because the original name of my entry was Moo Cow. I never changed it.

Moo Cow

Moo Cow the Amazing. Moo Cow the Furious. Moo Cow the Destroyer.

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So I decided to go with my original intent: darkness+fractal. It should do quite well... possibly too well to be honest. The aether towers aren't really required, but I figured it wouldn't hurt.

cthulhu

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45282#msg45282
« Reply #17 on: March 29, 2010, 11:01:20 pm »

acelink

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45339#msg45339
« Reply #18 on: March 30, 2010, 01:17:19 am »
Predator
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7dl 7dm 7dm 7dm 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7t9 7t9 7t9 7t9 7tc 7tc 7tc 809 809 809 809 809 809 80a 80a 80a 80a 80i 80i 80i 80i 80iPredator is a highly destructive False God that demolishes everything and takes great joy in toying with his opponents.  He first maims his opponent positioning them for failure.  After-wards he spends his time premeditating his strikes, careful not to deliver any fatal blows too early.  Sometimes he is unable hold back his excitement and unleashes fierce blows.  How long can you survive?

Rough Strategy by Card

Permanents
Play immediately

Creatures:
Minor Phoenix: Play immediately
Lightning Balls: Only play to be targets of Cremate or Fractal (Once targeted by Fractal play all but 1)

Spells:
Explosion/Steal: Take and destroy anything/everything
Thunderbolt: Destroy anything that moves
Siphon Life: Conserve & cast when: (Creatures): No Thunderbolts available and only if it will kill a creature. (Player): When it will win the game or when Predator's life is critical. 
Cremation: Cast on Ball Lightning unless a Minor Phoenix is out
Fractal: Cast on Ball Lightning unless X is above 10 (X = Fire Quanta) and a Minor Phoenix is out.

Offline Glitch

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45345#msg45345
« Reply #19 on: March 30, 2010, 01:30:42 am »
Anomaly

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Double all cards in picture.  Note, the AI will NOT nerf it's own Maxwell's, their attack is too high.

This deck is designed as an anti-rainbow.  Complete permanent control prevents extra drawing, healing, and delays, as well as obliterating all pillars.  Fire shield, Plauge, Thunderstorm, gravity pull, and paradox kill all creatures, eventually even those who have been quintessence'd.  If you're fighting this deck, momentum, quintessence, and protect artifact are your friends.

Creatures:
Maxwell's Demons are brutal paired with the damage spells and fire shield.
Micro Abominations are for the butterfly.

Spells:
Supernova provides cheap creature-killing spells.  Might take out one or two.
Butterfly effect creates more permanent control than your rainbow can handle.
Shockwave is a cheap card that helps with paradox
Improved Plague is a slightly more expensive card that still does wonders with Paradox
Gravity Force is a cheap card that helps paradox.

Permanents:
Only 10 Entropy pillars.  With double draw and triple mark, you only need one pillar for this deck to lock you down.
Fire Buckler.  Not even your immortal cards are safe.

This deck has beaten Obliterator, Hermes, Chaos Lord, and Paradox, and has won half of it's games against false gods.  In every single victory, the game finished with the false god controlling 0 creatures and 0 permanents.  I've only lost due to poison or morning glory.  It's biggest problem is speed and life, which will be solved by double draw and double life.

omerbey

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45482#msg45482
« Reply #20 on: March 30, 2010, 12:15:59 pm »
Mortality
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6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u8 6u8 6u8 6u8 6u8 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 7k1 7k1 7k2 7k2 7k4 7k4 808 808 808 808 808 808 80b 80b 80b 80d 80h 80h 80h 80i 80i 80iIt's just a sketch at this point, but the idea is to generate lots of ray of lights and protect, empower, butterfly and duplicate some of them.

standizzle

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45698#msg45698
« Reply #21 on: March 30, 2010, 06:39:49 pm »
name: Pyramid

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concept of how to play the deck, should be obvious.

hope you like.

PhantomFox

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45962#msg45962
« Reply #22 on: March 31, 2010, 03:51:20 am »
Cold Snap
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(Almost) Mono-water False God, focuses on lots of control, killing all your non-water creatures and freezing and shattering the rest of them.  A rush of Abyss Crawlers will do the main damage, with Ice Lances to finish you off if you manage to gain control of the board.

Lied

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Re: Contest: The New False God https://elementscommunity.org/forum/index.php?topic=4532.msg45977#msg45977
« Reply #23 on: March 31, 2010, 04:54:52 am »
Crystal
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6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 77i 77i 77i 77i 77i 77i 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gn 7gn 7go 7go 7go 7go 7go 7go 7gp 7gp 7gs 7gs 7gt 7gt 7gt 7gt 7gt 7gt 7h1 7h1Mark x 3, Cards x2

Not sure if shards are allowed or not.  Basically a slower/stalling deck that protects most of its permanents and uses shards, permafrost, and inundation to prevent it from dying, while eventually spiking with ice lances and dragons (or possibly winning by deck-out if the opponent can't get enough damage).  Poseidon is there to stop decks from stalling forever with Eternity, and an early protected Poseidon can be big trouble for a lot of decks.

I put low amounts of the non-shard permanents in because once one is in play and protected, the rest become dead cards.  Also, inundation only shows its usefulness at mid-late game.  Early on it is just a drain of quanta.

Minor Edit: Changed name color to blue (realized teal was for aether).

 

anything
blarg: