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Genuinous

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg327969#msg327969
« Reply #48 on: May 05, 2011, 11:42:07 pm »
Thanks for the response :)
Should've been careful with choosing a team and apply earlier.... Now I did one card and gotta wait 'till whitevo comes back....
I like Blitz stage though ;) Wonder what awaits in the 16 point category  :-X

Offline Nepycros

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg327979#msg327979
« Reply #49 on: May 05, 2011, 11:54:50 pm »
I'm getting pretty ticked. Having one inactive player could screw us over.
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Offline ZephyrPhantom

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg327980#msg327980
« Reply #50 on: May 05, 2011, 11:57:23 pm »
I'm getting pretty ticked. Having one inactive player could screw us over.
Not much we can do. Just ride it out and lose with honor.

Genuinous

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg327982#msg327982
« Reply #51 on: May 05, 2011, 11:58:23 pm »
I'm in a two player team. An hour ago he was still online. Now nowhere....

Genuinous

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg328608#msg328608
« Reply #52 on: May 06, 2011, 11:27:30 pm »
Is there any penalty if two teams do the same requirement? Or what is the procedure for these cases? (3-4 ideas have been done twice)

Offline OldTrees

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg328660#msg328660
« Reply #53 on: May 07, 2011, 12:59:12 am »
Is there any penalty if two teams do the same requirement? Or what is the procedure for these cases? (3-4 ideas have been done twice)
3 ideas have been done twice
90,7,84
I would assume the first idea (that meets the requirements) gets the points.
(90 and 84 can be searched but 7 cannot)
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Offline EmeraldTiger

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg328696#msg328696
« Reply #54 on: May 07, 2011, 01:58:28 am »
I think there should been a more fair way for everyone to get equal chance to post.
Most of the options were taken before Flayne, Bloodshadow, and Rutarete could get much Opportunity to post. I am sure other folks also didn't their fair shot at this either.
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Genuinous

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg328700#msg328700
« Reply #55 on: May 07, 2011, 02:10:21 am »
whitevo's timezone is so different from Kuroiatou's, it was over midnight, when the event started (2-3AM?). Because I couldn't do anything alone, by the time both of us were online only 1 point tasks were left.
If this event is repeated, it should be fair for all players in all timezones. Some get lucky, others can't do anything...
Also Kuro said that 16 point tasks will be posted after 60 had been done, well again it is going to be randomized... Most likely we'll get nothing again.

Idea: Limit Blitz phase for 1 day, starting at 12:00 GMT. Every team can do as much as they can during the day. Would still be tough to create tens of card ideas, but fair with the timing...

Offline Rutarete

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg328722#msg328722
« Reply #56 on: May 07, 2011, 03:18:57 am »
I think there should been a more fair way for everyone to get equal chance to post.
Most of the options were taken before Flayne, Bloodshadow, and Rutarete could get much Opportunity to post. I am sure other folks also didn't their fair shot at this either.
BS was unfortunately busy the whole night. Maybe next time we'll get a better chance.
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Offline Thalas

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg328830#msg328830
« Reply #57 on: May 07, 2011, 08:57:38 am »
All 95 requirements posted !!!!!!

That was really fast.

Offline Jocko

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg328899#msg328899
« Reply #58 on: May 07, 2011, 02:28:14 pm »
Really? Wow!
I think 2 man teams had way too much advantage, look at all posts manipulat8r and oldtrees had, and the time they posted them...

Five In One

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Re: Competition: Team Card Design PvP! https://elementscommunity.org/forum/index.php?topic=25263.msg328901#msg328901
« Reply #59 on: May 07, 2011, 02:31:43 pm »
I think there should been a more fair way for everyone to get equal chance to post.
Most of the options were taken before Flayne, Bloodshadow, and Rutarete could get much Opportunity to post. I am sure other folks also didn't their fair shot at this either.
Since Tdog and I were both incredibly busy the first day of the competition, we only got 1 card idea down between the two of us, before we had no idea which card ideas were taken or not. I agree that there needs to be a better way to do this competition.

Perhaps we could have a series of "blitzes". Each day, about 15-20 different requirements could be outlined for cards with a variety of card difficulties. After they are used up, a different set of requirements are put up the next day, and it would continue like that until a week or so has gone by, depending on the length of the competition. You might also see more harder requirements towards the end of the competition than towards the beginning.

If you wanted to make it more fair, you could also post the new sets of requirements at different times of the day for each blitz. For instance, on one day the blitz could start at 6:00 AM, the next day 3:00 PM, the next at noon, etc. This would make it even more random, and teams would need to stake out the thread to be able to strike first. Plus it also helps when team members need to go to work or school, who might miss 40 requirements over the course of a day. It makes it more gradual and gives them a better chance to get their ideas down quickly.

 

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