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Offline ddevans96Topic starter

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Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1200043#msg1200043
« on: August 06, 2015, 11:52:48 pm »
Competition: Result Modifiers
I killed my opponent with exact amount of damage, in 12 turns in 123 seconds,
I had exactly half of my health and none of his/her creatures attacked me twice.
I only received 15 electrum.

In Case You're Confused:
We all celebrate when we get an Elemental Mastery, but there is nothing else in the game that modifies our change in electrum or score in the same way.
Each submission needs to modify the change in score, electrum, or cards given after a game when a certain event happens, Elemental Mastery being the only current example.

Rules:
  • You need no less than 3 and no more than 6 modifiers. Give each of them a name. They'll be voted on individually.
  • Voting should be for the most creative modifier that can be implemented into the game.
  • Positive and negative modifiers are both encouraged.
  • It should be noted that the game already has a built in increase/decrease in electrum/score based on HP.
  • Submit in this thread.

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Offline Solaris

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1200049#msg1200049
« Reply #1 on: August 07, 2015, 12:05:41 am »
Spoiler for It's All Skill:
Deal all of your opponent's HP in one turn.
Reward: An extra roulette spin. (The standard one, not Special.)
Spoiler for Not Even Close, Baby:
Win the game with 1 HP remaining.
Reward: 25% more electrum reward. Stacks with other electrum increasing modifiers
Spoiler for Elemental Professional:
Have 3+ modifiers on your win.
Reward: A Special Spin after you finish your regular spins.

May edit

Offline andretimpa

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1200059#msg1200059
« Reply #2 on: August 07, 2015, 01:36:57 am »
Spoiler for noob:
Win a game without using upgrades or rares.
Reward: Double the base reward (stacks with EM, that would mean 4 times the usual electrum)

Spoiler for wizard:
Win having played more spells than creatures.
Reward: Gain a random, non shard, non rare, spell card.

Spoiler for Last second win:
Win with no cards left in your deck.
Reward: An extra spin.

Spoiler for Taking your time:
Win a game after more than 50 turns.
Reward: +150 electrum (vs AI3-AI4, bronze or silver) or +300 electrum (vs FG, gold or platinum), after multiplier bonuses.

Spoiler for Can't touch this:
Win without taking damage through the whole game.
Reward: +50% electrum (the percentage adds with the +100% from EM to give a total of +150%).

Spoiler for Bully:
fight against an AI that is too low level for your score.
Penalty: The base reward is halved. The thresholds are: 1k score for AI0, 5k score for AI1, 20k score for AI2 and 100k score for AI3 and bronze. Other AIs are not affected.
« Last Edit: August 20, 2015, 10:10:18 pm by andretimpa »
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Offline ZephyrPhantom

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1200061#msg1200061
« Reply #3 on: August 07, 2015, 02:14:16 am »
Spoiler for There can only be one.:
Condition: Win a game with 1 HP.
Reward Modifier: Double electrum.

Spoiler for The fast and the furious!:
Condition: Win a game in less than 5 turns.
Reward: +100 Electrum

Spoiler for Genesis:
Condition: Win a game with your entire creature section filled.
Reward: Additional spin. This spin is more likely to reward a rare weapon.

Spoiler for Look ma, no minions!:
Condition: Win a game without using creatures.
Reward: Additional spin. This spin is more likely to reward a rare shard.

Spoiler for Champion:
Condition: Win a game with a creature bigger than 20 | 20.
Reward:  Double electrum.

Offline kirbylover314

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1200176#msg1200176
« Reply #4 on: August 07, 2015, 05:43:48 pm »
Spoiler for Bunchie Bonus:
Win the game with 62 HP.
Reward: Due to this somewhat arbitrary number, you gain 6262 electrum.

Spoiler for Stabby Stab Master:
Win the game from damage from your weapon.
Reward: Gain an increased chance to receive a rare weapon from the spin.

Spoiler for Doing the AI's Job:
Loss the game from damage you inflict on yourself.
Penalty: Lose the electrum that you would have gained from winning.

Spoiler for Muscular:
Play at least 1 buff card during the game, where a buff card is any spell or permanent that increases the damage or HP of a creature.
Reward: For every buff card played, gain 30 electrum.

Some of them might be more joke than others. :P
« Last Edit: August 18, 2015, 12:59:25 am by kirbylover314 »

Offline Naesala

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1200193#msg1200193
« Reply #5 on: August 07, 2015, 08:15:34 pm »
Spoiler for Precision:
Kill your opponent with no excess damage
Reward: Respin one slot on each spinner from this win

Spoiler for False God:
End the game with 200 HP or greater
Reward: One spin will be all upped cards.

Spoiler for Luxury Tax:
More than 1/3 of deck contains rare cards.
Penalty: 1/2 Electrum

Spoiler for OTK:
Deal damage equal to your opponent's full life in one turn
Reward/Penalty: Reward becomes equal to opponent's HP%

Spoiler for King of Games:
Win with full HP; 30+ Quanta of each type your deck consumes in storage; a weapon, a shield, and a creature on field; A spell in hand; and exactly one rare card on the field.
Reward: All spins can have each slot spun 3 additional times.

Spoiler for King of Lames:
Win with less than half HP; Less than 3 quanta of each type your deck consumes; No shield, No weapon, No creatures, and no rare cards; no spells in hand; Less than 3 total permanents
Reward: All spins become special spins
Your favorite Hotyugh

Offline eljoemo

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1200399#msg1200399
« Reply #6 on: August 09, 2015, 05:50:25 am »
I guess I'll put some in here

Spoiler for Merciless:
Kill at least 10 of your opponent's creatures.
Reward: +5 electrum per creature killed, for a maximum of 25 creatures

Spoiler for Over-Prepared:
Win with 7 or more cards in your hand.
Reward: +20% electrum, +20% score

Spoiler for Fully Loaded:
Win with 75 quanta in at least 1 of your pools.
Reward: +75 electrum, + 75 score

Spoiler for Toilet Break:
Leave the game untouched for at least 2 minutes.
Reward: +1 electrum

Spoiler for Comeback King:
Win after having at least 50% less HP than your opponent.*
Reward: +50% electrum, +50% score

*This means your HP% is 50% less than your opponents HP%, regardless of any player's max HP. For example, if you have 40/100 HP and your opponent has 180/200 HP, then the condition is met.
« Last Edit: August 16, 2015, 06:19:48 pm by eljoemo »
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Offline Basman-1453

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1200441#msg1200441
« Reply #7 on: August 09, 2015, 06:15:51 pm »
Spoiler for I guess I'll chime in:
None of these modifiers will be fired if you're playing AI2 or lower, nor will they trigger in PvP matches.
When you're playing AI3, Bronze Arena, and Silver Arena, the special spin will consist of unupped cards.
Defeating AI4, FG, Gold, or Platinum will give you a special spin that consists of upped cards.

Duke Venomania
Trigger: Win a game with the enemy having a poison counter of at least 10% of the enemy's maximum HP. Neurotoxin is fine.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Death cards.

Total Anarchy
Trigger: Win a game with all your creatures being mutants.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Entropy cards.

Copycat
Trigger: Win a game by creature damage without summoning your own creatures.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Aether cards.

Earth Power
Trigger: EM a game with a maximum HP of at least 250 HP.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Earth cards.

Five Finger Discount
Trigger: Win the game after stealing at least five permanents.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Darkness cards.

Ice Queen
Trigger: Win the game with all enemy creatures frozen.
Effect: A 'special' spin (a la Arena special spin) that contains nothing but Water cards.

(If only I can find something to do with all 12 elements~)

Effects may change.
« Last Edit: August 20, 2015, 01:55:47 pm by Basman-1453 »
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Offline JonathanCrazyJ

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1200458#msg1200458
« Reply #8 on: August 09, 2015, 09:16:28 pm »
Spoiler for Pet Taming:

Conditions: Make a killing blow with your Oracle pet.
Reward: Your pet stays with you for an additional 1 AI Match. Additionally, earn extra Electrum equal to the amount of damage your pet dealt throughout the match.


Spoiler for Top Decker:

Conditions: Empty your hand within 2 turns (By the time you press end turn for a second time). Also win the game with no cards in your hand.
Reward: Your win spins are replaced by one spin. This spin can have each individual spin slot spun 3 times. Win 3x the card you succeed in spinning - Unupgraded.


Spoiler for Karma's Reward:

Conditions: Win a game after surviving 3 successive turns with your opponent's damage output being more than your remaining hit points. (The yellow health bar eclipsing any green).
An example would be your opponent having 5 10/10 creatures on the field, you have 45hp remaining, but fog in play. Enough creatures miss for you to survive 3 turns and then win.
If healing allows your health bar to show green at the moment your opponent attacks, the chain is broken.
Reward: Your luck can not last forever. Your reward is reduced by 10% per turn you were in the danger zone before winning, up to 50%. (30% - 50%)

Competitions!
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Offline CrockettRocket

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1200462#msg1200462
« Reply #9 on: August 09, 2015, 10:41:42 pm »
Spoiler for devour for the win:
Condition: Kill an opponent with the finishing blow being from a creature with the active "devour"
Reward: Your score reward is increased by 10x the amount of damage the creature had that executed the finishing blow

Spoiler for Show your enemy the light:
Condition: Win the game on the same turn holy light or holy flash was used on a creature
Reward: Your electrum reward has been increased by the amount of damage every creature took from holy light or holy flash on the final turn (your opponents and your turn is considered the same turn for this reward)
Penalty (for your opponent): Your opponent loses electrum for each amount of damage they did to every creature using holy light or holy flash on the final turn

Spoiler for Level the playing field:
Condition: After using Pandemonium, both players creature slots must be empty
Reward: Electrum reward has been increased by 10X+2Y where X=the number of times after a pandemonium was casted and both players creature slots were empty and Y= the number of creatures killed after casting pandemonium

My word choice is a little funny on these, but I had to word them exactly that way I did to get my intent across.
Spoiler for explaining my word choices:
"10x the amount of damage the creature had that executed the finishing blow" You could have other creatures with the active "devour" so this sentence was dragged out to specify the creature with devour that had finished off the opponents HPs

"Win the game on the same turn holy light or holy flash was used on a creature" You AND Your opponent could use holy light on a creature on at the finishing turn, but if you win you reap the reward. However, in that case, your opponent would face the penalty.

"Reward: Electrum reward has been increased by 10X+2Y where X=the number of times after a pandemonium was casted and both players creature slots were empty and Y= the number of creatures killed after casting pandemonium"
You could reap the reward if there are no creatures from both sides if you cast pandemonium during the game and still manage to win (this way makes it viable to get this reward in upped play) However, as incentive to actually play pandemonium when creatures are in play, You gain 2 electrum per creature killed by pandemonium.
Hope that clears everything up, if you have suggestions on my word choices or are still confused about the reward, penalty, or condition on any of this please PM me! :D
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Offline ddevans96Topic starter

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1201402#msg1201402
« Reply #10 on: August 18, 2015, 12:42:30 am »
Only three days left to submit!
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Offline CleanOnion

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Re: Competition: Result Modifiers https://elementscommunity.org/forum/index.php?topic=59118.msg1201403#msg1201403
« Reply #11 on: August 18, 2015, 02:01:43 am »
Spoiler for 1hp:
Condition: Kill an Arena opponent who has 1 HP.
Penalty: Receive no spins. Winning streak is still increased.

Spoiler for Stall:
Condition: Have your opponent deck out.
Reward: 2x electrum reward.

Spoiler for rainBOW:
Condition: Win a game with exactly 1 of each pillar.
Reward: Start next game with a Bow in the weapon slot

Spoiler for ⭐⭐ YOU TRIED ⭐⭐:

Condition: Lose a non-Platinum Arena match with 1 more win until the Special Spin.
Participation award: Start next match with a copy of a random creature from your deck as a Pet.

Spoiler for Streaker:
Condition: Win 62 consecutive matches in the Arena, in the League of your level.
Reward: Special Spin.

Spoiler for Quanta Denial:
Condition: Deny your opponent the ability to play a single non-free card (not pillars, towers, immolation, photon, etc)
Reward: Twice as many spins (useful against FGs!), in addition to probable Elemental Mastery
« Last Edit: August 18, 2015, 02:08:42 am by Clean0nion »

 

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