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Offline mildlyfrightenedboy

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Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg434560#msg434560
« Reply #36 on: December 03, 2011, 09:43:10 pm »
NAME:
Knitted Sweater
ELEMENT:
Death
COST:
0
TYPE:
Creature
ATK|HP:
-10 | 1
TEXT:
From your aunt Matilda.  It's so hideous, but you know that she will cry if you tell her.  It's best to just :fire : burn it.
NAME:
Knitted Sweater
ELEMENT:
Death
COST:
0
TYPE:
Creature
ATK|HP:
-12 | 1
TEXT:
From your aunt Matilda.  It's so hideous, but you know that she will cry if you tell her.  It's best to just :fire : burn it.
ART:
Your aunt Matilda made it.
IDEA:
MildlyFrightenedBoy
NOTES:
Ah, it's Christmas :time again, how nice... Oh god.  Wait.
Aunt Matilda is coming here this year.

She is going to have another sweater.

I can already feel the agony as I slip it on over my head... I would rather decapitate myself than wear that cursed sweater...
But I can't tell her that I hate it; she will be so upset... I will have to accidentally drop it in the fireplace! - Then, it will be gone forever!  FOREVER!  HAAAA HA HA HAUGH hugh huuuuuck hoo.

This card is played to the opponent's side of the field.
SERIES:
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Astrid

  • Guest
Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg434777#msg434777
« Reply #37 on: December 04, 2011, 02:43:32 pm »
My card designs for the Holiday card contest.  :) Art done by me (drew them hastily, sorry) and the card idea done by me.

12 Days of Christmas!


NAME:
Partridge in a Pear Tree
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Partridge pulls one of your monsters into the tree, cloaking it from damage for 3 turns.
NAME:
Partridge in a Pear Tree
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Partridge pulls one of your monsters into the tree, cloaking it from damage for 5 turns.

NAME:
Two Turtle Doves
ELEMENT:
Light
COST:
4 :light
TYPE:
Spell
ATK|HP:
TEXT:
If you have two of the same creature on the field, heal 25 points.
NAME:
Two Turtle Doves
ELEMENT:
Light
COST:
4 :light
TYPE:
Spell
ATK|HP:
TEXT:
If you have two of the same creature on the field, heal 30 points.
NAME:
Three French Hens
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Creature
ATK|HP:
1/3
TEXT:
2 :gravity : Create two more Three French Hens.
NAME:
Three French Hens
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Creature
ATK|HP:
3/3
TEXT:
2 :gravity : Create two more Three French Hens.

NAME:
Four Colly Birds
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
n/3
TEXT:
Flock: n = number of Four Colly Birds in play.
NAME:
Four Colly Birds
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
n+1/4
TEXT:
Flock: n = number of Four Colly Birds in play.

NAME:
5 Golden Rings
ELEMENT:
Time
COST:
2 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: 40% change for attacking creatures to be so mesmerized by the shininess that they are unable to attack.
NAME:
5 Golden Rings
ELEMENT:
Time
COST:
1 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: 40% change for attacking creatures to be so mesmerized by the shininess that they are unable to attack.

NAME:
6 Geese-a-Laying
ELEMENT:
Time
COST:
2 :time
TYPE:
Creature
ATK|HP:
2/8
TEXT:
:life : Lays Fate Egg.
NAME:
6 Geese-a-Laying
ELEMENT:
Time
COST:
1 :time
TYPE:
Creature
ATK|HP:
2/10
TEXT:
:life : Lays Fate Egg.

NAME:
7 Swans-a-Swimming
ELEMENT:
Water
COST:
5 :water
TYPE:
Spell
ATK|HP:
TEXT:
Only Water element creatures may attack you this turn.
NAME:
7 Swans-a-Swimming
ELEMENT:
Water
COST:
3 :water
TYPE:
Spell
ATK|HP:
TEXT:
Only Water element creatures may attack you this turn.
ART:
NOTES: [/color][/b]
Excuse the poor art quality; I drew them hastily. Yes, there are only 6 swans because I, apparently, can't count. :(
-----------
NAME:
8 Maids-a-Milking
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Creature
ATK|HP:
0/3
TEXT:
Milkin': Select friendly target creature and gain two quanta of it's type.
NAME:
8 Maids-a-Milking
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Creature
ATK|HP:
0/3
TEXT:
Milkin': Select any target creature and gain two quanta of it's type.

NAME:
9 Ladies Dancing
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
6/5
TEXT:
Dancing confuses and causes creature to be untargetable.
NAME:
9 Ladies Dancing
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Creature
ATK|HP:
6/5
TEXT:
Dancing confuses and causes creature to be untargetable.

NAME:
10 Lords-a-Leaping
ELEMENT:
Fire
COST:
7 :fire
TYPE:
Creature
ATK|HP:
10/1
TEXT:
:gravity : Gains momentum for flying flaming kick action
NAME:
10 Lords-a-Leaping
ELEMENT:
Fire
COST:
7 :fire
TYPE:
Creature
ATK|HP:
10/2
TEXT:
:gravity : Gains momentum for flying flaming kick action

NAME:
11 Pipers Piping
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:
TEXT:
Summon 3 skeletons.
NAME:
11 Pipers Piping
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:
TEXT:
Summon 3 Elite Skeletons.

NAME:
12 Drummers Drumming
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:
TEXT:
Rally: all ally creatures gain +1/+1.
NAME:
12 Drummers Drumming
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:
TEXT:
Rally: all ally creatures gain +2/+2.

Scaredgirl

  • Guest
Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg434818#msg434818
« Reply #38 on: December 04, 2011, 04:43:00 pm »
Interesting concept but even though this is a fun competition, submissions are usually limited to one card idea (plus maybe in certain cases a secondary card generated by the first card). The rules talk about "one submission", which doesn't specifically say anything about the maximum amount of cards, but we've always had the "one card per submission, one submission per person" rule.

The problem with posting multiple cards is of course the fact that you might get unfair advantage because some people prefer sets over individual cards because they are "bigger". Adding those 12 card images would also clutter the voting post.

Tip for everyone: If you are participating in a competition and your submission idea is somehow different or outside-the-box, it's a good idea to get a confirmation from the organizer that you are in fact allowed to submit that idea. This could save you a lot of time. Competition rules do not always specifically mention all the possible scenarios, which is why when doing something different, you should make sure there are no unwritten rules that you are not aware of.

Masterfurry

  • Guest
Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg434986#msg434986
« Reply #39 on: December 05, 2011, 12:46:17 am »
NAME: Black Friday
ELEMENT: Other
COST: -∞
TYPE: Creature
ATK|HP: 0|∞
TEXT: If you can endure the full duration of the song played after you play this card, you win.
NAME: Black Friday
ELEMENT: Other
COST: -∞
TYPE: Creature
ATK|HP: 0|∞
TEXT: If you can endure the song played after you play this card longer than your opponent, you win.
ART: ***Insert artist name***
IDEA: TII
NOTES: - The song referred to in the card is Rebecca Black's Friday
- EtG will play the song in the background after you play the unupped version of the card, and if you don't mute your sound for the whole duration, you automatically win the match
- If you play the upped version, both players will have to listen to the song, and if your opponent mutes before you do, you win, there is no penalty if you mute before your opponent does
- "-∞" as cost, means that you gain an undefined amount of  :rainbow instead of using up some
- "∞" as HP, means the card can't be destroyed
- The music and the effect applies even if the the card is delayed/frozen
- Reverse Time will not stop the song, or the effect
SERIES: ***Insert series name and link to series page (if any)***
LMFAO! Best one i have seen so far

eh, I like the 12 days of Christmas series of cards... it is suppose to be fun xD


CO Comment : Try not to double post in such a short time please. :)

Offline Naesala

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Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg434991#msg434991
« Reply #40 on: December 05, 2011, 12:54:33 am »
eh, I like the 12 days of Christmas series of cards... it is suppose to be fun xD
Agreed (though I do have a slight bias). The competition is for fun and creativity. If this was a real contest with rewards for the winner or something, yeah fine. But its for fun. If the problem arises in voting or what have you, let the other 11 cards stay for creative/holiday/fun value and just on put the first card in the vote. Besides, this set wouldn't make much sense as any individual card but the first and wouldn't be nearly as cool.
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Astrid

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Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg435127#msg435127
« Reply #41 on: December 05, 2011, 11:52:24 am »
eh, I like the 12 days of Christmas series of cards... it is suppose to be fun xD
Agreed (though I do have a slight bias). The competition is for fun and creativity. If this was a real contest with rewards for the winner or something, yeah fine. But its for fun. If the problem arises in voting or what have you, let the other 11 cards stay for creative/holiday/fun value and just on put the first card in the vote. Besides, this set wouldn't make much sense as any individual card but the first and wouldn't be nearly as cool.
I really should have made one card that was "12 Days of Christmas" but that wouldn't have been as cool. :/

Scaredgirl

  • Guest
Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg435150#msg435150
« Reply #42 on: December 05, 2011, 02:06:41 pm »
If there are no prizes involved (reward icon), then rules can of course be much more flexible in terms of how many cards people can submit or what the cards are about. If fact, we could almost forget the rules altogether and see what craziness people come up with. I personally am not a big fan of those kinds of competitions but maybe others like the freedom.

My personal philosophy is that even though a competition is about fun, that does not mean we should automatically throw out the rules. Having no rules does not equal fun and creativity, and vice versa. For some people, like myself, the fun part comes from being able to cope with the restrictions and still produce something fun. That is what real creativity is all about.

It's like comparing deckbuilding competitions where one has specific rules and restrictions, while the other has none. Latter is not that fun or creative because you can submit whatever and there's no real "point" in building those decks. Instead of having a deckbuilding competition called "Build a Deck", there should be a specific theme, and all submissions should follow that theme.
 

I really should have made one card that was "12 Days of Christmas" but that wouldn't have been as cool. :/
Of course. I think we can all agree that the idea was cool and fit perfectly because of the 12 elements. However the point is that if the rule part "one submission" means only one card like it usually does, then submitting multiple cards should not be possible under any circumstances. In other words, even though you have a cool idea, you still need to follow the rules like everyone else. That's only fair, right?

But like I said earlier, if there are no rewards, then the competition is more about the whole process, not really who wins and who loses. In a situation like that, bending the rules is not a big deal, but I think the first post should be edited a bit to make sure that everyone knows what the deal is.


I think that in the future, we need to make a more clear distinction between..

A) "serious" competitions
B) fun competitions with clear rules
C) fun competitions where anything goes

Offline Jocko

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Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg435171#msg435171
« Reply #43 on: December 05, 2011, 03:02:02 pm »
Have we had a "fun competition where anything goes" before?

Offline Naesala

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Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg435253#msg435253
« Reply #44 on: December 05, 2011, 07:13:09 pm »
I think that in the future, we need to make a more clear distinction between..

A) "serious" competitions
B) fun competitions with clear rules
C) fun competitions where anything goes
Definitely agree here. If you want rules, make the rules clear and well known. Especially if the competition is labeled as fun. Without prior knowledge of the forums or competing in prior competitions, no one would know that one submission means one card, especially if they had seen an earlier post with two cards (one creating another, which has been said is permitted). Heck, even now there could be confusion, for example what if Astrid added a card called "12 days of christmas" that was other element that spawned the corresponding gift each day(turn)? So yeah, I really think all competitions really need to explain all the rules (even ones that seem obvious to older members, or should seem obvious to newbies) because if you don't say its a rule, you can't really claim it later.
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pyobe

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Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg435907#msg435907
« Reply #45 on: December 07, 2011, 06:11:52 am »
Art found in google, unsigned.

NAME:
Thanksgiving
ELEMENT:
Other
COST:
1
TYPE:
Spell
ATK|HP:
TEXT:
All creatures gain N\0 for one turn where N is the creatures normal attack value.
4:light:Upgrade to Christmas.
NAME:
Christmas
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
:light :light :Target creature feels the holiday spirit and doesn't attack this turn.Can be used 31 times per card-per game.
ART:
IDEA:
pyobe
NOTES:
You can not play a christmas card without first playing a thanksgiving card. Must have 1:1 ratio for holidays played but does not have to stay in play. Afterall, despite what retail stores want you to think, thanksgiving always happens before christmas.
SERIES:
holiday fun

Offline Daguerreo

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Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg436087#msg436087
« Reply #46 on: December 07, 2011, 09:59:55 pm »
NAME:
Italian Christmas Lunch
ELEMENT:
Life
COST:
6
TYPE:
Permanent
ATK|HP:
TEXT:
Nomnomnom:  Add 3 points of cholesterol to every creature sitting around the table. Endless.
NAME:
Italian Christmas Lunch
ELEMENT:
Life
COST:
6
TYPE:
Permanent
ATK|HP:
TEXT:
Nomnomnom:  Add 6 points of cholesterol to every creature sitting around the table. Endless.
ART:
IDEA:
Daguerreo
NOTES:
It's endless. You can't finish it. It's self-regenerating too.
nomnomnomnom.
SERIES:

Yardof

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Re: Competition: Holiday Fun Redux! https://elementscommunity.org/forum/index.php?topic=34209.msg436360#msg436360
« Reply #47 on: December 08, 2011, 05:56:25 pm »
NAME:
Last Minute Shopping
ELEMENT:
Darkness
COST:
8 :darkness
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
Things could go very wrong.
NAME:
Horrible Christmas Gift
ELEMENT:
Darkness
COST:
8 :darkness
TYPE:
Creature
ATK|HP:
0 | 30
TEXT:
10:aether  : Escape
Avoid being murdered by your significant other.
Lasts for 1 encounter.
ART:
IDEA:
Yardof
NOTES:
There is little gain to playing the unupped version at all.  But with the Upped version, it at least allows you a way out, if you have the :aether to make it happen.
SERIES:

 

blarg: