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Offline sebysebyseby

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307368#msg307368
« Reply #36 on: April 07, 2011, 05:21:44 am »
Competition Entry Only
NAME:
Lightning
ELEMENT:
:aether
COST:
3 :aether
TYPE:
spell
ATK|HP:
-
TEXT:
Randomly deals between 0-4 damage to all creatures on the field
NAME:
Thunderbolt
ELEMENT:
:aether
COST:
4 :aether
TYPE:
spell
ATK|HP:
-
TEXT:
Randomly deals 0-4 damage to all creatures on the opponent's side of the field
NOTES: The idea in this card was to redesign thunderstorm to be more like a real storm with more unpredictability and stronger to give ather some better crowd CC. Works really well with ather unupped even if most of your creatures are quinted.
Finally finished XD
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Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=23667.msg307376#msg307376
« Reply #37 on: April 07, 2011, 05:40:37 am »
Competition Entry Only
NAME:
Holy Light
ELEMENT:
Light
COST:
1 :light
TYPE:
Spell
ATK|HP:
TEXT:
Heal yourself and all your creatures for up to 3 + X HP.  X is the number of :light you own, divided by 10.
NAME:
Holy Flash
ELEMENT:
Light
COST:
0
TYPE:
Spell
ATK|HP:
TEXT:
Heal yourself and all your creatures for up to 3 + X HP.  X is the number of :light you own, divided by 10.
NOTES: It's a Field Heal!  Holy Light tends to get very limited use because of its narrow scope; also, creature damage is very often less than 10, making the current version of Holy Light often overkill.  Instead of overhealing your creatures, get some of the benefit yourself!  Also removes the damage infliction to Darkness and Death creatures.

Splash this in non-Light decks for minimal healing and a counter to spells like Firestorm.  Light gets more mileage out of it, though - 50 :light will get you healing equal to the current Holy Light | Holy Flash.

You will need to approach 960 :light to make this equal to Miracle for a 100-HP player.  170 :light will make it equal to a Heal card for player-healing.

Card image ripped from the Wiki, and it shows.  Does anyone have a link to a better version?

Offline dracomageat

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307622#msg307622
« Reply #38 on: April 07, 2011, 06:36:12 pm »
I have two ideas but one of the cards has already been done so here's the other.

Competition Entry Only
NAME:
Cockatrice
ELEMENT:
:life
COST:
4 :life
TYPE:
Creature
ATK|HP:
2|3
TEXT:
Has a 50% chance of casting "Basilisk Blood" on a random creature each turn if your mark is earth. Cockatrice is not affected.
NAME:
Elite Cockatrice
ELEMENT:
:life
COST:
4 :life
TYPE:
Creature
ATK|HP:
4|3
TEXT:
Has a 60% chance of casting "Basilisk Blood" on a random creature each turn if your mark is earth. Cockatrice is not affected.
NOTES: The effect takes place at the beginning of each turn (when cards are drawn), possibly preventing an attack by the owner with another creature as it doesn't differentiate between sides.
Cockatrice is not affected by any version of Basilisk Blood but may still target itself and other Cockatrices (doing nothing).

Offline dracomageat

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307624#msg307624
« Reply #39 on: April 07, 2011, 06:41:51 pm »
You're right, thanks.

Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307631#msg307631
« Reply #40 on: April 07, 2011, 06:55:57 pm »
Competition Entry Only
Coming Soon
Coming Soon
NAME:
Sanctuary
ELEMENT:
Light
COST:
8 :light
TYPE:
Permanent
ATK|HP:
TEXT:
Your quanta and hand cannot be altered during the opponent's turn.
:light :light : Glare
Sanctuary and target is disabled.
NAME:
Sanctuary
ELEMENT:
Light
COST:
7 :light
TYPE:
Permanent
ATK|HP:
TEXT:
Your quanta and hand cannot be altered during the opponent's turn.
:light :light : Glare
Sanctuary and target is disabled.
NOTES: Changed my submission >.>"

Sanctuary has this cool little ability which keeps the opponent from messing up your hand and quanta, but its second ability, 4 HP heal per turn, seems a bit redundant to SoG, no? What Light really needs is some sort of PC or CC, why not both?

Glare disables both Sanctuary and the target permanent or creature until you undo it (think Burrow/Unburrow). Pillars and Pendulums, on the other hand, keep producing [ their quanta - 1 ] per turn, as if only the top one was disabled.

P.S. I need help attaining Sanctuary's image...

Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307711#msg307711
« Reply #41 on: April 07, 2011, 08:50:00 pm »
My modification to Holy Light | Holy Flash has been changed.  It is now pump-able by Light decks, but reduced in effectiveness for non-Light decks.

Offline sebysebyseby

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307745#msg307745
« Reply #42 on: April 07, 2011, 09:17:57 pm »
Edit: Never mind about what I said a little earlier... I just need to find the card art =]

Edit 2: how do I upload my card into the forums?
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Offline ZephyrPhantom

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307752#msg307752
« Reply #43 on: April 07, 2011, 09:23:21 pm »
Guys, I need help finding the art for these cards   :(

I can't find it. Also I don't have photoshop to edit the cost of the card I want on the image...  I'm still fairly new so can someone help the newbie please :P
Read the earlier posts next time please.
For the card images:
Also, everyone looking for images, try this: http://elementscommunity.org/forum/index.php?action=profile;area=forumprofile;

That's a link to the viewer's forum profile?
Er, no, it's a link to where you edit the profile and, more specifically, the avatar. If you click 'Choose avatar from gallery' you have a bunch of card images.
For the card builder:
http://helltgivre.free.fr/elements/card_beta/

Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307762#msg307762
« Reply #44 on: April 07, 2011, 09:30:05 pm »
Thanks, Zblader.  Didn't think of that.

Offline sebysebyseby

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307788#msg307788
« Reply #45 on: April 07, 2011, 09:46:58 pm »
Guys, I need help finding the art for these cards   :(

I can't find it. Also I don't have photoshop to edit the cost of the card I want on the image...  I'm still fairly new so can someone help the newbie please :P
Read the earlier posts next time please.
For the card images:
Also, everyone looking for images, try this: http://elementscommunity.org/forum/index.php?action=profile;area=forumprofile;

That's a link to the viewer's forum profile?
Er, no, it's a link to where you edit the profile and, more specifically, the avatar. If you click 'Choose avatar from gallery' you have a bunch of card images.
For the card builder:
http://helltgivre.free.fr/elements/card_beta/
Yes, I read through, but thing is, newbies can't change their forum profile pic yet so I don't that collection in my reach

and after I finished posting that I didn't know how to edit the card I looked through once more and found it :P its pretty cool. thanks very much though! :D
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Offline RagingAlien

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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307878#msg307878
« Reply #46 on: April 07, 2011, 11:43:16 pm »
My problem is the fact that the Crusader is still not included in the possible pictures for Jr. Members, so i cannot get it from there. anywhere else where i might be able to get the image?
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Re: Competition: Existing Card Rework #2 https://elementscommunity.org/forum/index.php?topic=23667.msg307882#msg307882
« Reply #47 on: April 07, 2011, 11:46:45 pm »
Unless you have a killer idea for Crusader, I'd recommend picking something else, for one simple reason: you probably will not stand much of a chance of getting a lot of votes, since most people are happy with how that card works.  ;)  I could be wrong, though!

 

anything
blarg: