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kilava

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26246#msg26246
« Reply #12 on: February 15, 2010, 02:14:25 am »
oops missed that part.

Daxx

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26248#msg26248
« Reply #13 on: February 15, 2010, 02:25:31 am »
Gamble Against The False Gods

Unlocked after beating the 500 Score Quest (or, if added along with other suggestions, after a quest that requires you to beat a False God).

This repeatable quest would draw a random card from your current deck and display it to you. It would then take you straight into a battle against a random False God, with that card removed from your deck.

If you lose, you lose the card permanently. If you win, you get a duplicate of that card.

Offline tyranim

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26253#msg26253
« Reply #14 on: February 15, 2010, 02:54:28 am »
this following idea is more of a series of quests.

for every 500 points, you get a new rare weapon
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Boingo

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26261#msg26261
« Reply #15 on: February 15, 2010, 03:37:01 am »
"Versatility"

Quest: Defeat a player with each mark/element in PvP play.

Reward: A random nymph.

Note:  I initially wanted to add "with the same deck" to the quest requirement, but I doubt that's possible to enforce since it could take a very LONG time to play a random player from each and every element which would lead to difficulties in tracking which deck had been used previously.

Also, I think this quest could be completed more than once--mainly since it A) potentially takes forever and B) assigns a random nymph (so you couldn't load up on a specific nymph.)
Bring back Holy Cow!

ivalmian

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26274#msg26274
« Reply #16 on: February 15, 2010, 04:42:17 am »
"Versatility"

Quest: Defeat a player with each mark/element in PvP play.

Reward: A random nymph.

Note:  I initially wanted to add "with the same deck" to the quest requirement, but I doubt that's possible to enforce since it could take a very LONG time to play a random player from each and every element which would lead to difficulties in tracking which deck had been used previously.

Also, I think this quest could be completed more than once--mainly since it A) potentially takes forever and B) assigns a random nymph (so you couldn't load up on a specific nymph.)
Um.. pvp is easy.. just spend a day shriker rushing....

Offline Boingo

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26275#msg26275
« Reply #17 on: February 15, 2010, 04:46:27 am »
Um.. pvp is easy.. just spend a day shriker rushing....
And 90% of those decks are the same 3 or 4 elements.....
Bring back Holy Cow!

Offline Terroking

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26287#msg26287
« Reply #18 on: February 15, 2010, 05:15:18 am »
Get 1500 score-
Reward: Choice of Nymph and 1500 electrum.
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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26296#msg26296
« Reply #19 on: February 15, 2010, 05:31:27 am »
The Oracle:

The very first time you go to the Oracle, you will have 100% chance of winning a card, some electrum, a pet, and know your next False God.

If you defeat the next False God, the Oracle will let you choose one of the twelve Nymphs and keep her.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Demagog

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26310#msg26310
« Reply #20 on: February 15, 2010, 08:08:11 am »
Quest: Defeat every AI.

This will take a lot longer than most quests, as there are 144 level 5 AI's.

Reward: Rare weapon of your choice, or 6000 electrum.

The reason for this is that many people choose a "useless" weapon when they first get to choose one. Sure, rare farms are common now, but certain farms aren't. Really the only other decent rewards for a quest that would take this long are electrum and nymphs, and the latter should only be from the oracle only in my opinion. Until you win one there, you'll have to make due with nymph tears. Electrum is an option because people that already have multiple of every rare weapon would probably rather have electrum, and four upped cards worth is pretty nice (and I think that amount is what you get for winning tournaments).

Silkenfist

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26320#msg26320
« Reply #21 on: February 15, 2010, 12:02:32 pm »
----------
Quest 08: Strength of the Peasants
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In the battle against the False Gods, most Elementals resort to improved spells and elite creatures. With a good strategy, however, it is possible to overcome them without any upgrade to the deck.

Objective: Defeat a False God using unupgraded cards only.

Reward: Choose one of the cards in the winning deck and have it upgraded.

Ohmega

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26419#msg26419
« Reply #22 on: February 15, 2010, 08:47:28 pm »
Quest:
The Challenge

Beat a halfblood without shields and healing.

You get 1000electrum and one of your cards is randomly upped.

ivalmian

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26421#msg26421
« Reply #23 on: February 15, 2010, 08:50:22 pm »
Quest:
The Challenge

Beat a halfblood without shields and healing.

You get 1000electrum and one of your cards is randomly upped.
does antimatter count? also, reward seems a bit high...

 

blarg: