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Offline KamietsuTopic starter

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Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26178#msg26178
« on: February 14, 2010, 11:15:58 pm »
We've all heard you talking about wanting new quests added to the game, so here is your chance to start coming up with some brand new quest ideas!

The current quests stop after you achieve 500 score points and select your prize of a single rare weapon card. What kind of quests should be next?




Entries need to have:

1. What is the quest?
2. What will the reward be for completing the quest?



You may only submit one quest idea, but you are free to change it as much as you want until the voting begins.
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Offline Glitch

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26183#msg26183
« Reply #1 on: February 14, 2010, 11:22:30 pm »
Defeat a level 5 and earn 1,500 electrum.

This quest would serve as a tutorial for upgraded cards, and make newbs stop asking how it works.

icybraker

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26187#msg26187
« Reply #2 on: February 14, 2010, 11:25:56 pm »
Quest is entitled "Holy War".

Defeat:

1 Level 0 Opponent
1 Level 1 Opponent
1 Level 2 Opponent
1 Level 3 Opponent
1 T50 Opponent
1 Level 5 Half-Blood Opponent
1 Random PvP Opponent
1 PvP Duel Opponent
1 False God

Whatever opponents the player defeated beforehand carry on. For example: The player defeated levels 1, 2, 3, and Half-Blood before taking the quest. Now, the player only has to beat the PvP Random, duel, T50, and False God to win the quest.

Quest reward: 1 Shard of Gratitude (unupped), 1 Shard of Divinity (unupped), and 1 Miracle (unupped).

Offline KamietsuTopic starter

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26193#msg26193
« Reply #3 on: February 14, 2010, 11:33:49 pm »
Quest:

Beat 5 False Gods in a row without losing.


Reward:

Your choice of a single rare card (unupgraded) which include: Arctic Squid, Miracle, Shard(blue), Shard(green), and the weapons.
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Offline pikachufan2164

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26197#msg26197
« Reply #4 on: February 14, 2010, 11:46:35 pm »
Quest: Gather knowledge for the Oracle
Objective: Defeat a False God
Reward: 1 Scroll of Wisdom (trade in for 1 visit to the Oracle beyond the first for the day, or sell for 100 electrum)

(Appears as randomly repeatable quest -- 10% chance of appearing after winning a game against a False God)

In-game text (after defeating a False God with the quest activated): The False God left behind a mysterious scroll as it vanished -- perhaps the Oracle knows what to do with it?

Just for clarification, the extra Oracle visit is for that day only -- the next day, the player will only have one Oracle visit unless they earn another Scroll of Wisdom. There is no limit as to how many Scrolls of Wisdom can be used in one day. There is also no limit to how many Scrolls of Wisdom can be in one's inventory at a time. If a Scroll of Wisdom (in card form) is placed in the deck, it is treated as a Relic for the purposes of card spins in PvP.

[Designer's Note: I thought of this quest so that there could be a little more tactical variety in playing against the False Gods, since the Oracle can usually predict the next False God. The 10% repeatability chance reduces the amount of hardcore grinding abuse driven from the allure of an extra Oracle visit -- that 10% and whatever small probability of getting a Nymph from the Oracle should still control the earning of Nymphs, while providing a small tactical advantage in knowing what small modifications to make to one's deck in preparation for the next False God.]
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ivalmian

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26215#msg26215
« Reply #5 on: February 15, 2010, 12:33:12 am »
Quest: "Master of Gods"

Defeat each of the gods at least once.

Reward: A random nymph

PuppyChow

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26216#msg26216
« Reply #6 on: February 15, 2010, 12:36:30 am »
One thing to note is the quest interface becomes the FG interface once you're done with the 500 score quest. In other words, you can only play FGs once you've completed EVERY quest. I'm not sure if the competition was intended this way, but if you keep the interface the same no quest may involve False Gods unless we alter the main interface (which will probably have to be done eventually).

Offline KamietsuTopic starter

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26221#msg26221
« Reply #7 on: February 15, 2010, 01:01:11 am »
One thing to note is the quest interface becomes the FG interface once you're done with the 500 score quest. In other words, you can only play FGs once you've completed EVERY quest. I'm not sure if the competition was intended this way, but if you keep the interface the same no quest may involve False Gods unless we alter the main interface (which will probably have to be done eventually).
I'm sure it wouldn't be too hard to Leave the quests menu as it is now and just add a third button for all the other quests.
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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26227#msg26227
« Reply #8 on: February 15, 2010, 01:14:44 am »
Quest #6 (False god would be moved to seven according to Puppychow)
2 Parts
A. Earn 1500 coins
B. Upgrade a card

Reward: Win a Nymph (You choose in a screen similar to the Rare Weapon one)

kilava

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26229#msg26229
« Reply #9 on: February 15, 2010, 01:26:33 am »
The old quests:

----------
Quest 01:
----------

Welcome to Elements,

This is Element's main menu. You just received 40 cards for your starter deck; are you ready for your first duel?

Objective:

Defeat a level 0 elemental, click the Quests button AFTER your victory to get your reward.

Click the level 0 button to start your first duel.

Reward 10 coins.


----------
Quest 02:
----------

Your deck is fine for a level 0 opponent, but for higher levels what you need is a strategy. There are 40 cards in your starter deck; a deck can have between 30 and 60 cards. Get rid of some of the cards you do not like/use, the cards removed from your deck are still yours and will remain in your storage.

Objective:

Remove at least one card from your deck. Click "your deck" and click the card(s) you want to remove.

Reward 20 coins.


----------
Quest 03:
----------

Now that you have something in your storage, you can sell it, get some money for it, and buy something you are looking for. You can buy almost any card at the bazaar, only the most rare cards are not for sale, you can get those only with a spin after winning against a level 1 or higher elemental.

Objective:

Click the "bazaar" button. Sell at least one card and buy at least one card.

Reward 30 coins.


----------
Quest 04:
----------

You are now ready for a more challenging fight. Level 1 elementals are not very well organized, their decks often lack a strategy, but sometimes they get lucky and they can fight hard. Winning against a level 1 elemental will grant you a spin at the wheel, get three cards of the same type and that card is yours.

Objective:

Defeat a level 1 elemental. Click the "level 1" button to start the duel.

Reward 35 coins.


----------
Quest 05:
----------

It is time to try an even harder fight; level 2 elementals have well organized decks, but if you defeat one, you'll get even better rewards.

Objective:

Defeat a level 2 elemental. Click the "level 2" button to start the duel.

Reward 40 coins.


----------
Quest 06:
----------

Every time you win a match you get some score points, if you lose a game, you lose some. Your score is an index of your experience, the decks from the players in the weekly Top50 leaderboard are used for level4 games. Increase your score and come back for a juicy reward.

Objective:

Reach a score of a least 150.

Reward 150 coins.
 

----------
Quest 07:
----------

Rare cards are extremely hard to find, although they are not necessary for a winning strategy, they are often a nice addition to your deck. Get an even higher score and I will reward you with a rare card.

Objective:

Reach a score of a least 500.

Reward A rare screen, allowing you to upgrade cards and fight a Fake God.

kilava

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26236#msg26236
« Reply #10 on: February 15, 2010, 01:47:17 am »
Objective:

Defeat all the false gods with a dual deck.
 
Reward: Nymph card of your choice.


Get a list from where you can chose a false god, when you defeated the false god once you can't chose him/her again. The dual deck can be changed between fights.

Offline KamietsuTopic starter

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Re: Competition: Design a New Quest https://elementscommunity.org/forum/index.php?topic=3081.msg26243#msg26243
« Reply #11 on: February 15, 2010, 02:09:33 am »
Only one quest can be submitted per person.
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anything
blarg: