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slovenc555

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg54834#msg54834
« Reply #60 on: April 17, 2010, 05:58:31 pm »
There are none... XD I mean, we are all winners (in a loser kind of way) lol joke. someone is gotta win!

Offline Demagog

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg54915#msg54915
« Reply #61 on: April 17, 2010, 08:22:16 pm »
What upcoming war? We haven't heard anything about it since it was canceled.

Anyway, it's actually quite different. The war has two teams. This has twelve. Each player gets to use the element of their master and their "specialty" element (the one randomly assigned to them). With the war you had to have at least half your deck from you master's element and the rest of your cards had to be from your team. Legion tournaments are much more balanced because of this.

The only way they are similar is that masters are leaders and it's a large scale PvP event. Even if they were similar, it is different enough to use this for a war. The past plans were just to switch the elements around in each time.

Scaredgirl

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg54930#msg54930
« Reply #62 on: April 17, 2010, 08:52:00 pm »
What upcoming war?
The upcoming War that is coming up.


The only way they are similar is that masters are leaders and it's a large scale PvP event. Even if they were similar, it is different enough to use this for a war. The past plans were just to switch the elements around in each time.
Those two are the problem.

I like simple things so we won't be having multiple large scale PvP events led my Masters any time soon. Once we grow.. maybe.

That doesn't of course stop us from using your ideas in the War event. I don't care who makes up rules for it as long as it works and makes sense.

Offline Demagog

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg54944#msg54944
« Reply #63 on: April 17, 2010, 09:21:01 pm »
When I first changed my third suggestion, I changed it to "Design a War." While writing that I thought of the legion tournaments thing and was going to send you a message to get your thoughts on it for using it as a future type of war. Then I just decided to skip all of that and use it as my third suggestion.

So, obviously, I have no problem with it being a future type of war. It's just different from the kinds you had discussed in the past.

In reply to Glitch's third suggestion, I came up with this:

Code: [Select]
5rp 5rp 5rp 5rp 5rp 5rp 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7qb 7qb 7qb 7qb 7qb 7qb
I doubt you can lose more quickly than that. Takes 5-7 turns... not too sure if five is possible, but six is.

Scaredgirl

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg54981#msg54981
« Reply #64 on: April 17, 2010, 11:44:01 pm »
Topic Locked!

 

anything
blarg: