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Scaredgirl

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52402#msg52402
« Reply #36 on: April 12, 2010, 10:12:14 pm »
:aetherbig

I think I win the "Icon Art" contest.

So far, all these suggestions are... really good. I'm serious. I can't choose a winner. :) You guys are so creative.
There's one competition right there. Who can choose a winner in this competition first?

acelink

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52412#msg52412
« Reply #37 on: April 12, 2010, 10:26:45 pm »
2.  Empowered Creatures[/b]
Take creature stats to the extreme.  Muster up a creature with the highest stats possible.  Person with highest total (Attack + HP) on a single creature wins.

2. Screenshot Competition - Bigger is Better
Capture a screenshot of the biggest thing you can create.  The biggest bonewall, largest Otyugh, strongest mutation, most powerful growth creature, etc.
I got jacked kinda. :(

Offline tyranim

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52418#msg52418
« Reply #38 on: April 12, 2010, 10:51:06 pm »
CARD IDEA COMPETITION: DESIGN A SERIES
RULES

-create a series of cards that either match in name and/or artwork. (one from each element)
                          or
-create a set of cards that have a synergy together, as in they rely on each other to be effective. (one from each element)

-you must include a link to a separate thread where the series is posted (all cards in the series must be in the mentioned thread)

-artwork must be original or altered photos (such as the alchemy set)

-you cannot use a series that has already been requested in forums, you can however suggest that an idea previously be imputed with the acceptance of both the organizer and owner of the idea.

-all effects of the cards must be different in at least 1 clear way

-all competition entries must be marked with the message icon: exclamation point

SCREEN SHOT COMPETITION: HUMILIATE YOUR OPPONENT
RULES

-get a victory against an ai (at least ai2) with the weakest possible combo or card
ex: win with 1 skeleton (that is probably the best one out there)

-you must include a link to a separate thread where the screenshot is posted

-you cannot use a screen shot that has been used in the forum already

-all competition entries must be marked with the message icon: exclamation point

ART REWORK COMPETITION: REDESIGN A CARD
RULES

-you must post the original card along with your art rework in the form of an actual elements card (can only change the art itself)

-cannot use art from another thread in this forum unless it is your original art

-the art must be your own interpretation of the card
               or
-you may use an interpretation from another user if given permission

-competition entries must be marked with the message icon: exclamation point

-you must include a link to a separate thread where the card and art will be.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

acelink

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52526#msg52526
« Reply #39 on: April 13, 2010, 03:46:54 am »
A lot of people are coming up with "design X cards" for their card creation competition.  Creating 2+ cards is harder than one.  Most people have a problem with making one card--balancing and such.  Why push for creating multiple cards? 

I compare making cards to writing an essay.  The thesis is your initial card idea.  Each body paragraph depicts your card in detail.  Concluding paragraph reiterates your initial idea and explains the theme of your card--explaining how it fits into the rest of the Element world.

You don't write an essay with two separate ideas in mind.  You write TWO essays.  Creating a competition that says "design 2+ cards" forces people to broaden their thesis.  Which is bad.  A broad thesis cannot be explained in a few pages (an essay)...  Broad thesis's are used for BOOKS. 

You could create a card competition that says: create a card that complements _______ (a given card).  That keeps the 'thesis' to the point and does not broaden the 'essay.  (I'm actually using that competition idea...)

PhantomFox

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52534#msg52534
« Reply #40 on: April 13, 2010, 04:37:35 am »
I don't know, in my mind it's more one mechanic or theme split up among two cards.  Some concepts require two cards to pull of, like 'teamwork'.

Offline Demagog

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52560#msg52560
« Reply #41 on: April 13, 2010, 06:42:55 am »
1. Yucky Stuff
Design a card based on slime. (multiple pictures of slime provided)

2. Lots of Bugs
Over the span of a week, take a screenshot every time you encounter an in-game bug. At the end of the week, everyone posts the screenshots they took. Only one screenshot for each bug is allowed (so you can't just use the same bug over and over again). The person with the most screenshots wins. Ties are broken by the first person to post a bug that no one else has posted. This competition will help find bugs in the game so they can be fixed.

3. Legion Tournaments
This is a large scale and on-going PvP event. Sign ups are similar to tournaments. Once everyone has signed up, the masters become leaders of legions. Those who have signed up are randomly distributed to each legion. Each person is then randomly assigned an element. That person can use the element of their master and the element they received. The masters then decide the order of the members in their legion. Then the "lowest" person (it's a list, not a ranking) of each legion battles one from another legion (randomly, of course). The loser "dies" (eliminated) and the person above them in their legion then becomes active. Once a round is complete (a battle has occurred by each legion), the next starts by randomly assigning the lowest people in each legion to battle. This process continues until there is one legion left. I made it one battle for each round instead of best 2/3 in order to make it go faster, but best 2/3 works as well. Decks can be changed at any time. Regular legion members may use up to five upgraded cards, while masters may use ten. Any number of rares may be used. Hopefully I covered everything necessary.

Offline Kuroaitou

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52580#msg52580
« Reply #42 on: April 13, 2010, 08:59:41 am »
..........

3. Flame War
Win a flame war. A flame war is a tournament based on flaming other people. You go head to head with someone else, and after a set number of posts by both people, a panel of judges decides who won that battle. The winner moves on in the tournament. Eventually only one person will remain. That person is the winner. This type of competition would require a separate section in the forum. It would also require rules and a disclaimer stating that flaming in this section is not to be taken seriously (and people who feel otherwise should not participate). It's an enjoyable experience for people that can handle it.
I actually like your first few competitions, but the third one SCARES me. O_o Isn't flaming just another way of using metaphorical insults and... 'quick-tongue' reactions to demolish a person? Not that I despise your idea Dema, but this might cause a few problems even if it was on its own separate forum...  :(

Astaroth

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52637#msg52637
« Reply #43 on: April 13, 2010, 12:38:58 pm »
2. Void
Post a screenshot of yourself winning a game with no cards on your field or in your hand. AI 1 and above.
I have a question/complaint towards a lot of people's screenshot competition. Demagog, I'm certainly not trying to pick on you... it just so happens that you were the most recent example.

Taking Demagog's screenshot competition for example, what determines the winner? Do people vote? The problem with that would be that everyone has the same entry (poisoned AI, or bolting the AI to death). Or, is it the first to post the screenshot? If that's the case, then that's a fast and boring competition.

slovenc555

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52730#msg52730
« Reply #44 on: April 13, 2010, 05:08:09 pm »
:aetherbig

I think I win the "Icon Art" contest.

So far, all these suggestions are... really good. I'm serious. I can't choose a winner. :) You guys are so creative.
There's one competition right there. Who can choose a winner in this competition first?
I choose myself as a winner! Yes! Two wins with one... stone?

Offline Demagog

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52857#msg52857
« Reply #45 on: April 13, 2010, 09:34:35 pm »
..........

3. Flame War
Win a flame war. A flame war is a tournament based on flaming other people. You go head to head with someone else, and after a set number of posts by both people, a panel of judges decides who won that battle. The winner moves on in the tournament. Eventually only one person will remain. That person is the winner. This type of competition would require a separate section in the forum. It would also require rules and a disclaimer stating that flaming in this section is not to be taken seriously (and people who feel otherwise should not participate). It's an enjoyable experience for people that can handle it.
I actually like your first few competitions, but the third one SCARES me. O_o Isn't flaming just another way of using metaphorical insults and... 'quick-tongue' reactions to demolish a person? Not that I despise your idea Dema, but this might cause a few problems even if it was on its own separate forum...  :(
Like I said, it's for people that can handle it. Everyone involved should be mature enough to understand that nothing is actually personal. I've seen flame wars before, and they've never caused any problems.

2. Void
Post a screenshot of yourself winning a game with no cards on your field or in your hand. AI 1 and above.
I have a question/complaint towards a lot of people's screenshot competition. Demagog, I'm certainly not trying to pick on you... it just so happens that you were the most recent example.

Taking Demagog's screenshot competition for example, what determines the winner? Do people vote? The problem with that would be that everyone has the same entry (poisoned AI, or bolting the AI to death). Or, is it the first to post the screenshot? If that's the case, then that's a fast and boring competition.
The only thing wrong with using my idea as an example is that my idea is extremely difficult. Can you think of a way to finish a game with no permanents, creatures, or cards in your hand? This competition is obviously for the first person who does it. It would take a lot of skill to design a deck that could do this successfully.

Offline Kuroaitou

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52906#msg52906
« Reply #46 on: April 13, 2010, 11:21:50 pm »
..........

3. Flame War
Win a flame war. A flame war is a tournament based on flaming other people. You go head to head with someone else, and after a set number of posts by both people, a panel of judges decides who won that battle. The winner moves on in the tournament. Eventually only one person will remain. That person is the winner. This type of competition would require a separate section in the forum. It would also require rules and a disclaimer stating that flaming in this section is not to be taken seriously (and people who feel otherwise should not participate). It's an enjoyable experience for people that can handle it.
I actually like your first few competitions, but the third one SCARES me. O_o Isn't flaming just another way of using metaphorical insults and... 'quick-tongue' reactions to demolish a person? Not that I despise your idea Dema, but this might cause a few problems even if it was on its own separate forum...  :(
Like I said, it's for people that can handle it. Everyone involved should be mature enough to understand that nothing is actually personal. I've seen flame wars before, and they've never caused any problems.
Hm... okay. This idea is probably one of -the- most original (if not completely bizarre) ideas I've seen for this competition suggestion thing, and I had no idea how to even quantify this (as in, how does the flame war end and get scored? Based on how creative/long your posts are? Who finishes last? The one with the most flames?). I know that I probably won't be able to participate in this, considering I'm not very good and making direct "in your face" flames... ^^;;


...and if your 'Void' competition goes through, I already have an idea of what to do to get it done. ;) [The only issue is, how to take a screen shot of getting this killing blow with no cards in your hand, as either you'd have it done by a spell and take the snapshot before you click on the enemies health bar, or you take a few screen shots showing the process of the kill]

Astaroth

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52909#msg52909
« Reply #47 on: April 13, 2010, 11:26:02 pm »
The only thing wrong with using my idea as an example is that my idea is extremely difficult. Can you think of a way to finish a game with no permanents, creatures, or cards in your hand? This competition is obviously for the first person who does it. It would take a lot of skill to design a deck that could do this successfully.
Is it really that hard? SuperNovas, Ball Lightnings, Bolts, Poisons, and Lightning. You could even choose to use creatures and just destroy them using your own cards. It sounds like it could be tedious at first, but it wouldn't take too long to do.

EDIT

I already won. It only took me one try against AI 3.  :P

(http://www.screenshotdumpster.com/)

 

blarg: