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Astaroth

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51658#msg51658
« Reply #24 on: April 11, 2010, 02:29:48 pm »
I like how everyone started using the real world camera photo thing right after I said mine. I'm not saying anyone copied me, as all the camera real world ideas are really good, some better than mine even. I just thought it was funny ^_^
Ha! I didn't copy you Kami. At least... I wasn't trying to...  :P

I think this competition could've been broken down into 3 smaller competitions. In almost every entry, I really like one of the competitions, but the other ones don't sound too fun. For example, I loved Antagon's screenshot competition, but I really wasn't a fan of his other two ideas. Likewise, I like Kami's first and third competition, but the 2nd one just seemed too... boring. Voting for these is definitely going to be a challenge.

slovenc555

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51734#msg51734
« Reply #25 on: April 11, 2010, 05:25:31 pm »
1:Create-a-spell-thingy!

Create a spell that would prevent buffing a creature (buff meaning: chaos power, bless, heal, butterfly effect, paralell universe, quintessance, grow, blaze, devour)

2: Take-a-screenshot-of-you-having-LOTS-of-quanta-thingy!

Take a screenshot of you having LOTS of quanta (and than use a spell whos power relies on the number of that type of quanta) LOTS meaning 200+

3:Compedative-guy-or-gall-of-dude...

Participate in at least 3 competitions (excluding trials AND this one)

[Trophy would look like a little medallion]

Hope i win for once...

Scaredgirl

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51761#msg51761
« Reply #26 on: April 11, 2010, 06:26:04 pm »
I like how everyone started using the real world camera photo thing right after I said mine. I'm not saying anyone copied me, as all the camera real world ideas are really good, some better than mine even. I just thought it was funny ^_^
Ha! I didn't copy you Kami. At least... I wasn't trying to...  :P

I think this competition could've been broken down into 3 smaller competitions. In almost every entry, I really like one of the competitions, but the other ones don't sound too fun. For example, I loved Antagon's screenshot competition, but I really wasn't a fan of his other two ideas. Likewise, I like Kami's first and third competition, but the 2nd one just seemed too... boring. Voting for these is definitely going to be a challenge.
The whole point is that a person has to come up with three great ideas, not only one. It's a bigger challenge that way.

But I agree with you that voting will be difficult. I personally will vote for entries that are balanced. Two good ideas and one not-so-good won't work.

Offline yaladilae

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51784#msg51784
« Reply #27 on: April 11, 2010, 07:05:35 pm »
The whole point is that a person has to come up with three great ideas, not only one. It's a bigger challenge that way.

But I agree with you that voting will be difficult. I personally will vote for entries that are balanced. Two good ideas and one not-so-good won't work.
My #3 is well-balanced !!!

Offline Kamietsu

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52029#msg52029
« Reply #28 on: April 12, 2010, 01:36:30 am »
Well, this is the only place to really discuss these things, and being that Astaroth wasn't too fond of my second idea, any thoughts on it? I won't change my other two ideas because i like them just too much, but the SS competition one was sort of a last minute idea. Also:
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Astaroth

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52066#msg52066
« Reply #29 on: April 12, 2010, 02:44:24 am »
I hardly ever give karma, but dang it Kami... +1!

PuppyChow

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52078#msg52078
« Reply #30 on: April 12, 2010, 03:12:24 am »
1) Your Favorite Element? Prove It!
Look at your "Favorite Element" on your forum profile. If it's blank, do "other". Now design a card of that element. Masters must do the element that they are masters of.
*Note: Don't change your favorite element just for this. This is an honor system though; nobody will be able to prove it.

2) Painting With Creature Slots!
Take a screenshot of something nifty done with your creature slots, for instance: All mutant dragons in the first row, or all abominations in the top row. Or every other slot is a different mob creature (firefly, then scarab, then firefly...). Get creative! The winner will be the screenshot that gets the most votes, obviously.

3) Undefeatable Beast-Mode!
First off, make a new elements account. Name it "undefcomp" followed by any numbers you want. Now your goal is to get a record of 111 wins and 0 losses with a score of at least 800. The first three people to post a screenshot of this win. You can try with as many accounts as you want.
*Note: The name used for the competition will be different from above. No head starts :).

Offline Kuroaitou

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52146#msg52146
« Reply #31 on: April 12, 2010, 10:00:15 am »
I'm probably going to lose, but I might as well give it a shot. ^^;;

1) Card Idea Competition
An Otyugh's Diet

As much as we all love to play Elements, sometimes (hopefully) we have to stop playing in order to get something in our stomachs to energize ourselves... and continue playing Elements.  :D So with that in mind...

Design a card (spell, permanent, or even a creature) that's based off of food or an object related to food for any of the elements (example: you can make a pseudo-like name for a special patch of berries with an effect, or put in a specialized butcher knife). The only restrictions are:
a) Avoid creating cards with names that have (or directly implies) a SIGNATURE brand name in them (Pillsbury Cake, Sara Lee's Apple Pie Crumble Fun Disaster, etc.).
b) Try to apply foods that would be available in a time before technology and food processing occurred (no junk food, or 'dieting' food, or artificial food) - there might be some exceptions to this.
c) Avoid putting multiple food items in a card (Big Feast cards, Happy Meal (this also breaks rule (a)), etc.)


2) Screen shot Competition
A REAL Rainbow.

Post a screen shot of a card battle between you and a *non-player opponent with your hand and/or the creatures on the battlefield being organized by their elemental color to form a typical pattern of a rainbow/prism. You must have at least 4 colors that are aligned accordingly, and the creatures can be in any 'direction' (if you're lucky, you can also align the colors vertically depending on how the AI has played his creatures, or diagonally - having a light dragon in your top left corner of your creature field, two fallen druids below and to the right of it, an ash eater to the bottom/side of the druids, etc.).
---A 'Rainbow' is designated in this order:  :light :entropy :fire :gravity :time :life :aether :air :water :death :darkness :earth :light (and the cycle continues)
---You can have 'smaller rainbows', such as:   :gravity :fire :entropy :light, or even  :time :life  :aether :aether :air
---'Other' cards are discounted. You may not use them in your deck/hand/playing field to provide spaces or boundaries of the rainbow [You can still use Quantum towers/pillars to gain quanta, but for less points]
---Your mark has no negative/bonus effect on the competition
---Permanent cards are ignored in scoring

You get more points for organizing your creatures/deck hands with longer stretches of the elements, if the computer plays the cards accordingly (or has his hand in a organized manner by color like above by seeing them with Precognition), or if you manage to make a rainbow in your hand and on the battlefield.

*This rule is here to prevent two players from coordinating this and winning the competition.


3) Other Competition
Nymphomania Rare Mythology

Write a short story regarding the background of the Nymph(s) or Weapon(s) found in-game. How is it that 12 maidens have barely any background on the old/new Wiki? :P
Only restrictions are:
a) Keep the story under X words [Novels are lovely, but a casual reader has to connect to the story of that/those particular Nymph(s)/Weapon(s), and vote on which story is the best, and longer stories may be avoided for that reason if they find it obsessively long]
b) Keep it age appropriate. No extreme violence or sexual material is needed to convey a message.
c) Proofread! Bad spelling and grammar makes people like SG and others like:  >:(


Thanks again for this topic SG! :)

PhantomFox

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52228#msg52228
« Reply #32 on: April 12, 2010, 03:45:57 pm »
1. Card Idea Competition - Super Siblings
Design a set of two (or more) creature cards that both synergize well and are effective by themselves. 

2. Screenshot Competition - Bigger is Better
Capture a screenshot of the biggest thing you can create.  The biggest bonewall, largest Otyugh, strongest mutation, most powerful growth creature, etc.

3. Other Competition - Real Life Elementalist
Take a picture of something exemplifying an Element, with the more things you include the better.  For example, a campfire is nice for Fire, but what OTHER fiery things can you include to up the ante?  If you'd like, you may also go Rainbow, but if so ALL elements must be present.

Ruduen

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52248#msg52248
« Reply #33 on: April 12, 2010, 04:34:01 pm »
1. Useless Thing!
Design a card to replace the upgraded version of Relic. Something that would fit its theme, and give it a purpose other than simply being sell fodder.

2. Mutation spree!
Find a mutation that's humorous, crazy, or just otherwise amusing.

(*Submits his Devourer with Devour*)
... What? It makes perfect sense!

3. Competition Competition Competition Precognition Competition
Guess what's going to be included in the next update! Can be as vague as guessing at what a new card will do, or as specific as naming that card with hints.



Yes, I had to resist writing about guessing the next competition.

slovenc555

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52285#msg52285
« Reply #34 on: April 12, 2010, 06:06:15 pm »
 :darkness :light :light :light :fire :fire :light :fire :fire :light :light :light :light :air :light :light :air :light :air :air :light :light :aether
 :darkness :light :light :fire :fire :fire :fire :fire :fire :fire :light :light :air :light :air :light :air :light :air :light :air :light :aether
 :darkness :light :light :fire :fire :fire :fire :fire :fire :fire :light :light :air :air :air :light :air :light :air :light :air :light :aether
 :darkness :light :light :light :fire :fire :fire :fire :fire :light :light :light :air :light :air :light :air :light :air :air :light :light :aether
 :darkness :light :light :light :light :fire :fire :fire :light :light :light :light :air :light :air :light :air :light :air :light :air :light :light
 :light :light :light :light :light :light :fire :light :light :light :light :light :light :light :light :light :light :light :light :light :light :light :aether

icybraker

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg52377#msg52377
« Reply #35 on: April 12, 2010, 09:31:13 pm »
:aetherbig

I think I win the "Icon Art" contest.

So far, all these suggestions are... really good. I'm serious. I can't choose a winner. :) You guys are so creative.

 

blarg: