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Offline Kamietsu

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51347#msg51347
« Reply #12 on: April 10, 2010, 09:23:34 pm »
1. Card Idea Competition

Holiday Cards

Design a Holiday Themed Card. Card ideas may not be overpowerful, or too powerful (think along the power of Holy Cow in terms of attack and effect). Holiday theme can be from any culture, but please refrain from creating anything heavily religion based as to not offend anyone. Make the card strictly about the holiday, not what the holiday represents.

2. Screenshot Competition

OHKO

Defeat a Half-Blood(Level 5) or a False God(Level 6) by a OHKO(One Hit Knock Out) with Drain Life/Siphon Life or Ice Bolt/Ice Lance only. The Half-Blood or False God must be at 200 health when you deal the blow. In order to due that, you need 1000+ Water or Darkness quanta. You may use any card you want. Any creature cards you use may damage the Half-Blood or False God, but in order for the SS to count, the opponent must be at 200 hp when you deal the final blow. You may use the trainer. You may not use the More Power button.

3. Other Competition

Elements Can Haz Photo?

Take a picture of an Elements card/logo in the real world. Print out some cards, or the logo and do something creative with them in the real world. Refrain from doing anything illegal with them, e.g. pasting cards over stop signs, stop lights, etc. Anything involving cards/logo done to anything that can be seen as graffiti or illegal will not be accepted.
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
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Offline yaladilae

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51362#msg51362
« Reply #13 on: April 10, 2010, 09:59:44 pm »
Give me Karma!

 :darkness :darkness :darkness :darkness :darkness :darkness :light :light :light :darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness
 :darkness :darkness :darkness :darkness :darkness :light :light :light :light :light :darkness :darkness :darkness :darkness :darkness :darkness :darkness :darkness
 :darkness :darkness :darkness :darkness :light :light :light :light :light :light :light :light :light :darkness :darkness :darkness :darkness :darkness
 :darkness :darkness :darkness :darkness :light :light :light :light :light :light :light :light :light :light :darkness :darkness :darkness :darkness
 :darkness :darkness :darkness :light :light :darkness :light :light :light :light :light :light :light :light :light :darkness :darkness :darkness
 :darkness :darkness :darkness :light :darkness :light :light :light :light :light :light :light :light :light :light :light :darkness :darkness
 :darkness :darkness :darkness :darkness :light :light :light :light :light :darkness :darkness :darkness :darkness :darkness :darkness :light :darkness :darkness
 :darkness :darkness :darkness :darkness :light :light :light :light :darkness :gravity :gravity :gravity :gravity :gravity :darkness :light :light :darkness
 :darkness :darkness :darkness :darkness :light :light :light :darkness :gravity :gravity :gravity :gravity :gravity :time :gravity :darkness :light :darkness
 :darkness :darkness :darkness :darkness :light :light :light :darkness :gravity :gravity :gravity :gravity :time :gravity :gravity :darkness :light :darkness
 :darkness :darkness :darkness :light :light :light :darkness :gravity :darkness :darkness :darkness :time :darkness :darkness :light :light :darkness :darkness
 :darkness :darkness :light :light :light :light :darkness :time :time :darkness :time :time :darkness :time :darkness :darkness :darkness :darkness
 :darkness :darkness :light :light :light :light :light :darkness :time :time :time :time :time :darkness :light :darkness :darkness :darkness
 :darkness :darkness :light :light :light :light :light :light :darkness :darkness :darkness :darkness :darkness :darkness :light :light :darkness :darkness
 :darkness :light :light :darkness :darkness :darkness :darkness :light :light :light :light :light :darkness :gravity :gravity :gravity :darkness :darkness
 :darkness :light :darkness :light :light :light :gravity :darkness :light :light :darkness :darkness :light :light :gravity :gravity :darkness :darkness
 :darkness :light :light :light :gravity :gravity :gravity :darkness :light :light :light :light :light :light :light :gravity :darkness :darkness
 :darkness :light :light :light :light :gravity :gravity :darkness :light :light :light :light :light :gravity :gravity :gravity :darkness :darkness
 :darkness :light :light :light :light :light :gravity :darkness :light :light :light :light :light :light :gravity :gravity :darkness :darkness
 :darkness :light :light :light :gravity :gravity :gravity :darkness :light :light :light :light :darkness :light :light :gravity :darkness :darkness
 :darkness :light :light :light :light :gravity :gravity :darkness :light :light :light :light :darkness :gravity :gravity :gravity :darkness :darkness
 :darkness :light :light :gravity :light :gravity :darkness :light :light :gravity :light :light :darkness :light :gravity :darkness :darkness :darkness
 :darkness :gravity :light :gravity :gravity :darkness :gravity :gravity :light :gravity :gravity :light :gravity :darkness :gravity :darkness :darkness :darkness

To proof
(http://www.screenshotdumpster.com/img/m7Gbd57929/8.bmp)

---------
@Icy > "Others" are useable by any elements and its not a "stand-alone", so giving it any effect to aid any deck would be very good

@Glitch > Nice no.3, I had a simliar idea but you made it work reli well!

@Kamietsu > OHKO is evil, gonna be really really hard =) But can I heal the FG to full and spam lots of thing at once to kill him?

casthegamer

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51410#msg51410
« Reply #14 on: April 10, 2010, 11:07:42 pm »
EDIT: New Screenshot Competition

1. Card Idea Competition
Design a card that works in a new permanent slot next to the shield

Submission must include the card you designed and a description of what the other cards designed to go in the slot would have in common with your card. i.e. what is the theme of the cards that will go in the new slot?

2. Screenshot Competition
Take an ordinary screenshot and then edit it to create something funny/ridiculous/out of the ordinary. extra points for making the edits look like actual mechanics.
Example:

the one that makes people laugh the most gets the votes.

3. Other Competition
Do you see Jesus in your toast? How about an Otyugh in the stump in your back yard, or a Cockatrice in your ham sandwich? Get your cameras out and take a picture of an elements card taking shape in the real world. People will vote to see which real world object looks most like it's respective elements card.


acelink

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51432#msg51432
« Reply #15 on: April 11, 2010, 12:02:44 am »
1. Complement a Card
Design a card that complements the given card.  (Given card = something the tourny organizers come up with... it could be an existing card or one they make up)

2.  Empowered Creatures

Take creature stats to the extreme.  Muster up a creature with the highest stats possible.  Person with highest total (Attack + HP) on a single creature wins.

3.  Element Makeover

Redesign an element using the current cards.  Rules:
1. The theme needs to fit within the element.  (Example: Life/Light will NEVER get a 'bolt'... Do not force things)
2. Card color/cost can change.  That does not include ability cost.
2. Must be 10-15 cards.
3. Must include a weapon, shield, pillar and dragon. Nymphs are optional.
4. No cards from "Other" may be used.
5. Must have two abilities that use quanta from other elements.
6. Cannot contain more than 6 cards from original element.
7. You may rename up to 2 cards to better fit the element. 
8.  Black Hole/Steal/Explosion/Earthquake/Fractal/Precognition are limited to their elements to prevent abuse.

Example: Death Element Makeover
Code: [Select]
4vd 52g 52h 52n 52o 52p 52q 5ie 5rp 5unRenaming 2 cards: Sundial & Toadfish
Sundial -> Grim Stasis
Toadfish-> Sewage Muk

Offline Essence

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51450#msg51450
« Reply #16 on: April 11, 2010, 01:03:06 am »
What's the third ability?  Active, passive, and...?
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

acelink

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51452#msg51452
« Reply #17 on: April 11, 2010, 01:11:06 am »
What's the third ability?  Active, passive, and...?
Get creative.  :P   

Examples:
Upon being played....
Upon death/destruction...
Upon being targeted by ____ (spell)...

I guess those could consider passive.  I would consider it another type of ability... Conditional ability.

cthulhu

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51454#msg51454
« Reply #18 on: April 11, 2010, 01:27:34 am »
Synergy: Create a set of cards that work with each other or reference each other in some way that works nicely, like FFQ and rustler. Balance and creativity win the day as usual.

NOOOOOOO!
: Post a screenshot/series of screenshots that depics the most embarrassing, close, or epic loss you've ever had.

Improvement: Design a simple way to improve gameplay. For example, zanz's new info box in 1.22.

Astaroth

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51461#msg51461
« Reply #19 on: April 11, 2010, 01:44:17 am »
1. Costly, not Overpowered
Design a card with the cost of 12 or more quanta of any element. The challenge is to make a creative, costly card without it being overpowered.

2. Jester's Photo Album
Tell a joke using one or two in-game screenshots. Any type of format for the joke is acceptable. Make a motivational poster, edit Cockatrice's name with ****atrice, or you could do one like this...

(http://www.screenshotdumpster.com/ (http://www.screenshotdumpster.com/)

3. Build-a-Creature Workshop
Build a model of an Elements creature using anything (legos, around-the-house objects, q-tips, etc.). Take a picture of it, upload it, and show everyone your true creative side.

Offline Terroking

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51509#msg51509
« Reply #20 on: April 11, 2010, 04:11:02 am »
1. Card Idea Competition
Design the next rare card! So far, Water, Time and Light have the only non-weapon rares. Let's change that! (You only need 1 card idea) It should be a good effect, but not overly powerful.

2. Screenshot Competition
Post these screenshots:

1) You have 2 of each upgraded dragon on your field. You may have only 1 Phase Dragon.
2) You have a creature with 400+ hp and devour
3) You have a creature with 100+ attack and the skill "Vampire", it may not be Vampire, Minor Vampire, Vampire Stiletto, or Vampire Dagger.
4) Kill a false god in one turn, when it's hp is 200. You may not use Unstable Gas, Air Nymph, Blue Nymph, Fire Bolt, Fire Lance, Ice Bolt, Ice Lance, Drain Life, or Siphon life. The god must not have any Feral Bonds or Light Towers in play.
5) Win a game with the following conditions:
  • You must have 0 of all quanta types
  • Your opponent must have 0 of all quanta types
  • You must have 1 card in you hand
  • Your opponent must have 0 cards in their hand
  • You must have 0 creatures
  • You must have 1 permanent (Stack=1)
  • You must have either 10 or 100 hp.
  • Your opponent must have either 1, 11, or 111 hp.
  • The number of creatures on your opponent's field must be divisible by 2
3. Other Competition
Think up the best lvl 7 AI! For example, you may propose that they have 5x mark, 300 hp, 3x draw, and maybe one of those advantages that chris make for the JFF FG challenge.

A lot of my ideas were already taken >.<
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline yaladilae

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51570#msg51570
« Reply #21 on: April 11, 2010, 07:09:40 am »
A lot of people got very nice ideas, but please dont mind me point out a few things

A time span:
Say Competition A: Over 1 week time span, if the person does best at X wins
If the competition start on 1st April and end 7th April, that makes sense for a week. But then the person who logged in on the 2nd day would think, I already lost 1 day, and the person who logged in the 5th(for example) would definitely think, I have no chance to catch up

Old ideas:
I like many of these entries, in fact, I believe some of these are better then mine and thus will win. But I would suggest kindly look thru the thread created already to see if any related topic has repeated. For example, there are polls and thread around already, if your competition is to post a screenshot of the most X, where X is actually on a thread already 2 weeks ago. I seriously do not see the point

Just my thoughts ~

acelink

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51576#msg51576
« Reply #22 on: April 11, 2010, 07:43:39 am »
A lot of people got very nice ideas, but please dont mind me point out a few things

A time span:
Say Competition A: Over 1 week time span, if the person does best at X wins
If the competition start on 1st April and end 7th April, that makes sense for a week. But then the person who logged in on the 2nd day would think, I already lost 1 day, and the person who logged in the 5th(for example) would definitely think, I have no chance to catch up

Old ideas:
I like many of these entries, in fact, I believe some of these are better then mine and thus will win. But I would suggest kindly look thru the thread created already to see if any related topic has repeated. For example, there are polls and thread around already, if your competition is to post a screenshot of the most X, where X is actually on a thread already 2 weeks ago. I seriously do not see the point

Just my thoughts ~
A lot of the ideas work quite well... I like the most of the "other" competition ideas.

I agree with you on the screen shot competitions.  A lot of them are "how many times can you do X"... but most screen shot competitions take place over a month.  Showing up late isn't a huge concern then... And if people try collecting screen shots now--they have entirely too much time on their hands and would win anyways.

I don't think these screen shot competitions will be used 'verbatium'.  Their ideas will be taken, transformed and inspire new competitions altogether. 

Offline Kamietsu

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Re: Competition: Design a Competition https://elementscommunity.org/forum/index.php?topic=5151.msg51606#msg51606
« Reply #23 on: April 11, 2010, 10:59:31 am »
I like how everyone started using the real world camera photo thing right after I said mine. I'm not saying anyone copied me, as all the camera real world ideas are really good, some better than mine even. I just thought it was funny ^_^

@yaladilae No, my OHKO must be down with only either Drain/Siphon Life or Ice Bolt/Lance. You can attack the Fg as much as you want, but you also have to heal him back up to 200 hp before you deal the final blow with a single Drain/Siphon Life or Ice Bolt/Lance
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
╚╩╩╩╩╩╩╩╝

 

blarg: