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Offline Terroking

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  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg19352#msg19352
« Reply #96 on: January 24, 2010, 12:18:17 am »
So you could use the other person's weapon as well? Seems a bit like steal to me, though it doesn't actually take the weapon, just having automatically use your weapon (like animate) would actually let it use it's own element's weapon.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Scaredgirl

  • Guest
Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg19357#msg19357
« Reply #97 on: January 24, 2010, 12:27:49 am »
12 hours remaining.

Oh, and I decided to give an award to 2nd and 3rd place too.

Offline Essence

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  • Voice of the Oracle -- Jezzie's Pimp -- Often Gone
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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg19384#msg19384
« Reply #98 on: January 24, 2010, 02:02:56 am »
Dammit JMizz, I actually thought I had a chance...but the Crusader is just straight AMAZING.  Good concept, good balance, looks good...for what it's worth, I'm impressed.  +Karma for that.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

PhantomFox

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg19385#msg19385
« Reply #99 on: January 24, 2010, 02:11:38 am »
Hmm, I'm just hoping I get points for sheer innovation.  But yeah, that's not bad at all, and easy to do.  It's sort of a creature version of Flying Weapon

icybraker

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Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg19393#msg19393
« Reply #100 on: January 24, 2010, 02:42:40 am »
Yeah, same here. Main Gauche is sorta boring. :P

I actually think Crusader is OP. That's 7 light quanta for a creature with a potentially great attack, good defense, and useful ability. Very nice, but it should be rare or something.

Kael Hate

  • Guest
Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg19440#msg19440
« Reply #101 on: January 24, 2010, 12:46:32 pm »

Quantum Scales
Type: Permanent
Summon Cost 3
Passive Skill: Each Turn Generates 2 Quantums and Balances 10 quantums among all elements.

Upgrade

Quantum Scales (elite)
Type: Permanent
Summon Cost 3
Passive Skill: Each Turn Generates 2 Quantums and Balances 10 quantums among all elements. Immaterial


*****
Notes -

This is a tool to help non-mono colour decks run more efficiently without just overloading the quantums. It allows the user to actually have quantums in a 2-3 element deck without having to chock with quantum pillars and hope.

As for actual coding into the game, I believe, looking at the mechanics already in the game to make the effect absorb 10 quantums then generate a nova burst. I do also have mathematic formulae for balancing the quatums in excel should adjustments or a more finite technical implementation need to be made for play balance reasons.

Scaredgirl

  • Guest
Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg19442#msg19442
« Reply #102 on: January 24, 2010, 12:55:22 pm »
(http://)

Quantum Scales
Type: Permanent
Summon Cost 3
Passive Skill: Each Turn Generates 2 Quantums and Balances 10 quantums among all elements.

Upgrade

Quantum Scales (elite)
Type: Permanent
Summon Cost 3
Passive Skill: Each Turn Generates 2 Quantums and Balances 10 quantums among all elements. Immaterial


*****
Notes -

This is a tool to help non-mono colour decks run more efficiently without just overloading the quantums. It allows the user to actually have quantums in a 2-3 element deck without having to chock with quantum pillars and hope.

As for actual coding into the game, I believe, looking at the mechanics already in the game to make the effect absorb 10 quantums then generate a nova burst. I do also have mathematic formulae for balancing the quatums in excel should adjustments or a more finite technical implementation need to be made for play balance reasons.
You need a picture.

And you have 4 minutes to do it. :)

Kael Hate

  • Guest
Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg19444#msg19444
« Reply #103 on: January 24, 2010, 01:05:54 pm »
You need a picture.

And you have 4 minutes to do it. :)
Computer crashed 2 days ago and thought I had more time.
Hope I'm in before the lock lol.

PS. Thanks for the help attaching, swear I'm blind somedays.

Kael...

Scaredgirl

  • Guest
Re: Competition: Best Card Idea https://elementscommunity.org/forum/index.php?topic=2128.msg19445#msg19445
« Reply #104 on: January 24, 2010, 01:07:36 pm »
This competition is over. Thank you everyone who submitted their ideas.

I will start a new thread later tonight with all the contestants and a poll.

 

anything
blarg: