thats why i ranted so much that the good vs evil event wasnt one sided. you can never say one element is better than another. they all have their own amazing trait. light is like a paladin, heals and does rather large physical damage. death is a necromancer, it relies on the death of cards to become strong. air is dragoon, constantly out of reach and is hard to coutner (i kinda think dive should be altered, to match the name, ill get to that in another thread some time soon). i cant think of the other elements right now, so fill in the rest...