if we allow people to take pillars from other elements, it's going to look way too much like a duo-deck.
What? A duo-deck looks like a duo-deck because it plays cards of different colors. A deck that is 100% Life cards but uses Water pillars to power Spectres doesn't
look anything at all like a duo-deck.
By the same token, an Entropy deck that uses 100% Entropy pillars but uses a Life mark and a Fallen Druid to create a bunch of mutants
looks like a rainbow deck -- BUT we all know that effectively
all mutants are Entropy cards, no matter what they look like.No one would be the slightest bit upset if JMizzle plays a bunch of Mutants, because
looks don't mean sh!t.I personally don't see any of the elements having a huge disadvantage. I'm 100% sure that any element can beat any other elements with the combination of good deck and good strategy (and a bit of luck).
The same is also true if you allow us to use Animate Weapon. You're all upset about how allowing Animate Weapon would step on unit748596's toes -- but your own rules are cutting ME off from one of MY favorite in-element cards and it's attached tactics because of some non-mechanical
aesthetic that is already defied by the existence of mutants.
I call shenanigans.
And allowing pillars would give you a huge advantage, as you've shown elsewhere.
You can still use quantum pillars.
It's not a huge advantage. All kinds of Nymph-based decks have been tested and none have proven overwhelmingly powerful. I posted one mono-water Nymph deck that can beat AI5 -- because AI5 is unfocused, slow, and has no determined strategy. Even then, it loses to any AI5 with creature control.
Besides,
any reasonable perspective that acknowledges that Mutants are all effectively Entropy cards MUST also acknowledge that Nymphs are ALL effectively Water cards, despite their appearance, by exactly the same logic. The fact that they can be won from the Oracle as ultrarares is cool, but irrelevant to the core game mechanic, which is that you MUST play Water in order to play Nymphs -- and these rules are forcing me to play without them.
I'd be fine with that if you're willing to stipulate that NONE of the players are allowed to use their element's Alchemy cards. But you can't take mine away from me with some inane aesthetic-oriented deck construction rule and even
start to claim that this is a fair tournament.