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Offline jacker

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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg420821#msg420821
« Reply #60 on: November 05, 2011, 09:17:21 am »
Form has a good potential, though i don't like the cards a lot.....Also voted for Bra, i mean..who would not vote for Bra? XD

Offline Jenkar

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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg420826#msg420826
« Reply #61 on: November 05, 2011, 09:34:23 am »
I found some of the cards a bit disappointing, they didn't really seem to add something new to the game, special enough for an extra slot (over a normal perm slot).

However: Field, Coin and Rune did, so they got my vote.
i know it's not good to say (and can't help me improve my vote...)  but i think field still have same mechanic as nightfall or flood?    ^-^
Meant to be like flood :) (too many = op)
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Offline Pineapple

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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg420844#msg420844
« Reply #62 on: November 05, 2011, 10:22:01 am »
Why run at your opponent when you can rush in on a trusty steed? Vote for Mounts -- weapon buffs vulnerable to CC!

Offline dragonsdemesne

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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg420861#msg420861
« Reply #63 on: November 05, 2011, 11:25:26 am »
Voted for: Familiar (best fantasy themed idea), Gem (most useful/unique/balanced supplementary cards), and Bra (funniest and best to look at!)

Offline the dictator

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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg421018#msg421018
« Reply #64 on: November 05, 2011, 06:05:56 pm »
I found some of the cards a bit disappointing, they didn't really seem to add something new to the game, special enough for an extra slot (over a normal perm slot).

However: Field, Coin and Rune did, so they got my vote.
i know it's not good to say (and can't help me improve my vote...)  but i think field still have same mechanic as nightfall or flood?    ^-^
Yeah, I was considering nightfall and flooding perfect cards to go into that field slot ;)
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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg421034#msg421034
« Reply #65 on: November 05, 2011, 06:52:25 pm »
Its hard to vote for the slots, many of them are great ideas, though i only picture a couple of them in game, and the cards help the voting.

Offline Jenkar

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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg421043#msg421043
« Reply #66 on: November 05, 2011, 07:32:26 pm »
Its hard to vote for the slots, many of them are great ideas, though i only picture a couple of them in game, and the cards help the voting.
If you want my method : recurrent theme.
Orb didn't get my vote due to damage being covered by weapons (pshh, spell ain't sufficient diferenciation)
Bra because of recurrency with shields.
Mount doesn't justify a slot.
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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg421060#msg421060
« Reply #67 on: November 05, 2011, 08:33:02 pm »
Orb didn't get my vote due to damage being covered by weapons (pshh, spell ain't sufficient diferenciation)
The Orbs do more than just 'damage'..... It would be boring if that's all they did.

Each has a unique ability that can help the user game an edge and overcome weaknesses.

Imagine an Orb floating beside the Elemental zapping the opponent and providing beneficial effects. If you look at it like that, then maybe your view of it will change.  8)

Offline Jenkar

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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg421074#msg421074
« Reply #68 on: November 05, 2011, 09:05:31 pm »
Orb didn't get my vote due to damage being covered by weapons (pshh, spell ain't sufficient diferenciation)
The Orbs do more than just 'damage'..... It would be boring if that's all they did.

Each has a unique ability that can help the user game an edge and overcome weaknesses.

Imagine an Orb floating beside the Elemental zapping the opponent and providing beneficial effects. If you look at it like that, then maybe your view of it will change.  8)
Same for weapon. Weapons have each their quirks that makes them unique.
To devellop on my post : the slots i have voted on have :
A) a bond. As in, if i put two *insert slot name* side by side, without having info about them being designed for same slot, i could know it's meant for a slot.
B) A quirk. Indeed, 12x the same card would be boring.
C) Not a repetition of in game mechanisms. (Which is where yours failed imo). (mine broadens an in game mechanism :3)

To justify specific choices :
Familiar : Represents *perfectly* the criters i used for selection. Bond : 3 quantum of *element* won this turn. Quirks are perfect, representatives of their element. Not a repetition of in-game things. Cards *could* get a cost reduction (watches water one) but the concept is excellent. Was this one to win i'd be happier than if my own submission won.

Rune : Bond : Trap-card : activates when opponent does ''x''. This is the weakest bond of all the one i chose, imo. Quirks are therefore easy. No trap-card in game, save (possibly) for voodoo doll.
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Offline Pineapple

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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg421081#msg421081
« Reply #69 on: November 05, 2011, 09:39:51 pm »
Mount doesn't justify a slot.
How so? Slots are used so that you can't have more than one card with that set of effects active at the same time.
Mounts increase weapon damage. Thematically, having a mount slot makes sense because you can't ride on two mounts at the same time. Mechanically, being able to buff your weapons 23 times would kinda encroach into the niche of Fahrenheit and Arsenic.

The Mount slot also works for the criteria you mentioned:
A) a bond. As in, if i put two *insert slot name* side by side, without having info about them being designed for same slot, i could know it's meant for a slot.
B) A quirk. Indeed, 12x the same card would be boring.
C) Not a repetition of in game mechanisms.
A) In addition to the way they damage the opponent, mounts all have abilities that are primarily used for modifying the weapon slot (generating a weapon, playing a weapon, using the ability of a weapon)
B) That ability is their quirk; although all the abilities affect weapons, each ability is unique and flavorful
C) Weapon generation, discard-to-play, and ability-cost-bypassing(that is different from SoR) are three mechanics that have yet to be found in-game.

Offline Jenkar

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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg421092#msg421092
« Reply #70 on: November 05, 2011, 09:52:58 pm »
Mhm. Mount was a card i thought would do well as a ''one of its kind'' card :S
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Offline ZephyrPhantom

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Re: Competition- A New Slot [Voting] https://elementscommunity.org/forum/index.php?topic=32738.msg421141#msg421141
« Reply #71 on: November 05, 2011, 11:46:55 pm »
Empowering your creatures and harassing your opponents is always a good thing. However, another benefit of Crests is that they can be used solo in a deck to benefit you (similar to Weapons and Shields) with few chances of backfire. Being based off emotions allows for many possibilities in terms of design and it helps determine the backstory or philosophy of the Elemental. 

Vote for Crests, everyone!

 

blarg: