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Offline SolarisTopic starter

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Deckbuilding Competition: War Memorial [VOTING] https://elementscommunity.org/forum/index.php?topic=62135.msg1235074#msg1235074
« on: June 08, 2016, 10:36:31 pm »
War Memorial

Voting Phase


Submissions:

Spoiler for Deck #1:


The idea of the deck is to keep your opponent at bay with renewable CC and PC, while the whales kill them. If needed, you can have 1 bolt per turn in the end game too. The cool thing? You only need :water quanta.

The combos in this deck are

Arcane Orb + Shockwave + Spirit Orca: Allows you to have shockwave on a stick paying only :water . Synergizes well with your squids so that you actually have instakill on a stick.
Killer Whale + Spirit Orca: PC on a stick costing only :water
Ice Lance + Arcane Orb: Lance on a stick for shits and giggles


Possible modifications of the deck are using dessication in place of shockwave (but making a deck with instakill on a stick seemed funnier to me) or adding SoPa if you fear your squids will get CC'd too soon.

The only weakness of the deck that you can't get around is that it is extremelly quanta hungry, so it'll crumble against denial. PC on your orbs reduces the effectiveness but you still have plenty of control to work with.

Spoiler for Deck #2:
Watering the Garden Gnomes





Early Game, it's simply about getting Phase Gnomes out ASAP, along with SoW.
Once you get an Arcane Orb out, the fun begins. Use Arcane Orb on Dry Spell, and you have Dry Spell on a stick. The Gnomes that are buffed with SoW will boost up in damage quickly with the wonderful added benefit of controlling your opponent's side of the field. The quanta generation aspect of Dry Spell will also make recreating the combo easy, and self-sufficient!

Spoiler for Deck #3:
Limitless Instosis (kind of)

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 74a 7q6 7q9 7q9 7q9 7q9 7q9 7qk 7qk 7qk 7qk 808 808 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80d 80d 80d 80d 80s 80s 80s 80s 816 816 81q 81q 81q 8ps


Nymphs= and

This is a 100 HP OTK deck, the problem of this kind of decks (specially limitless speed) is to lock your hand too easily with the combo and dimshields: with future sight u can send back in your deck cards that u don't need at the moment, like pillars if u already have a piece of the combo and enough quanta, or other copies of future sight or watchful eye. How it works:

1 draw like a mad with future sight and watchful eyes (u can draw 2 extra cards/turn)
2 hope that your opponent doesn't have discord or eq
3 hpe that your opponent doesn't have pc
4 accumulate 28  :aether and 12  :time
5 don't die
6 play the dragon, cast 2 SoW on him, play 4 TU, gg (13 + 4 +4 x 5= 105 damage) (wait for unstoppable against nasty shields, which is hard because u need to draw it as eighth card )

Spoiler for Deck #4:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 4t9 4t9 5io 5io 5io 5io 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7gp 7gv 7gv 7h2 7h2 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pp


Relics are Nymphs are

Killer whale gives water just what it needs - PC. And with spirit orca combined, it doesnt have to actually have any off element quanta! These two creatures are also good, sturdy attackers. Water is also good in that it has many creatures which use off element quanta for skill, like uli's and steamies. With Orca, these can again be used inelement! Uli removes any threat there might be from opponent's creatures' skill, and steamies provide good damage. Permafrost is a great shield, reducing 2 attack, and with potential to freeze opponent's creatures! I feel this deck covers a lot of aspects - PC, Strong hitters, high hp hitters, CC (from perma and to a lesser extent, Uli). Thanks for reading all!

Spoiler for Deck #5:
Ghostmare Redux

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Deck import code : [Select]
5v8 5v8 7q0 7q0 7q0 7q0 7q0 7qe 7qe 7qe 7qe 7qe 7qk 7qk 7qk 7qk 7qk 7qk 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7th 7th 7th 7th 7th 8pt

Golden Nymph = When Pigs Fly
Black Nymph = Obscure Prediction (note that it is unupped on purpose)


The premise of the deck is simple; a Ghostmare that has the capability to Nightmare, and then use Obscure Prediction to discard its hand to gain back the Ghosts it just nightmared, as if it were a Ghostal.. but with denial! If that doesn't suit your fancy enough, 6 copies of When Pigs Fly adds up to a 60% chance for your opponent to not draw a card at the beginning of their turn, making their stagnant Ghost of the Past hand even more stagnant! Modifications may include taking out some When Pigs Fly for some more Obscure Prediction, however, I believe Obscure Prediction to function as more of a finishing card, akin to Sky Blitz (at least, in this deck!).

Spoiler for Cards used:
2 copies of
6 copies of

Spoiler for Deck #6:
Hover over cards for details, click for permalink
Deck import code : [Select]
7dp 7dp 7dp 7dp 7dp 7ms 7ms 7ms 7ms 7ng 7ng 7ng 7ng 7nq 7nq 7oe 7oe 7oe 7oe 7oe 7oe 80h 80h 80h 80h 816 816 816 816 816 816 8pu


The Shards represent the cards here: and

Phase Gnome is a gem. All you have to do is keep killing it, and soon enough it becomes a monster. This deck is designed to do exactly that: Start ramping quanta by cremaing your gnome to play a nymph faster (and making a monster in the process). Then you can quint the threat you feel is appropriate (nymph is more damage, but requires some quanta which this deck can't muster that abundantly).

Also, some games you'll undoubtedly start of slow with no crazy combos. Well, those games you just use Odonata to put steroids on your Unstable Gases. These are simply there to ensure your deck always has a plan of action ready to win.

Spoiler for Deck #7:
Deep Sea Obliterator
Hover over cards for details, click for permalink
Deck import code : [Select]
50a 50a 50a 50a 50a 71u 71u 71u 71u 71u 74b 74b 74b 74b 74b 7gk 7gk 7gk 7gk 7gk 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pl


(Shards of Serendipity are acting as Large Oysters; note that they're purposely not upgraded. Shards of Sacrifice are acting as Killer Whales.)

The idea here is that Large Oysters will pull hostile units' HP down so that the Elite Otyughs can munch on the weakened hostile unit. Meanwhile, the Killer Whales are doing double duty as both a beating club with which to fight your enemy and a repeatable permanent control to help ward off hostile permanents, particularly that seeks to cripple the Large Oyster/Elite Otyugh conspiracy.

Possible mods include swapping Spiked Oysters for Large Oysters (gives the deck more offensive potential and makes it less quanta-thirsty, but at the cost of worst-case offensive power and incapacitation speed).

To vote, you have no time
« Last Edit: June 19, 2016, 05:13:43 pm by Solaris »

Offline JonathanCrazyJ

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Re: Deckbuilding Competition: War Memorial [VOTING] https://elementscommunity.org/forum/index.php?topic=62135.msg1235511#msg1235511
« Reply #1 on: June 19, 2016, 05:11:49 pm »
Due to an extreme lack of votes, I have extended this poll. It's a simple one to vote for, and voting maintains the integrity of this section.
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Offline RootRanger

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Re: Deckbuilding Competition: War Memorial [VOTING] https://elementscommunity.org/forum/index.php?topic=62135.msg1235514#msg1235514
« Reply #2 on: June 19, 2016, 06:04:01 pm »
The voters have already made up their mind: none of the entries are worth voting for. Maintaining the integrity of the Competitions section would mean having none of them win.

Artificially extending the voting phase and pestering people to vote will just result in submissions being voted on without much thought being put into the matter.
Somehow still around, somewhat

Offline JonathanCrazyJ

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Re: Deckbuilding Competition: War Memorial [VOTING] https://elementscommunity.org/forum/index.php?topic=62135.msg1235515#msg1235515
« Reply #3 on: June 19, 2016, 06:08:17 pm »
Considering the topic had only ~50 veiws when the timer ran down, many of which were likely participants, and that Card Design War being posted at the same time took much of the limelight, I am willing to assume that lack of votes was due mainly to the topic not being posted.

I do not advocate people voting without considering their votes, but I will also not devalue the work people put into their submissions by abandoning the competition when it is likely it simply wasn't seen by many.
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