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Offline ddevans96Topic starter

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Deckbuilding Competition: The Worthless Warrior https://elementscommunity.org/forum/index.php?topic=61022.msg1220815#msg1220815
« on: January 21, 2016, 12:33:15 am »
The Worthless Warrior

The last two titans of War #9 stand against eachother.
A final clash looms over the elemental planes, and the last man standing will claim riches beyond their wildest imaginings.
Suddenly, a madness comes over you. You throw yourself, brazenly into the fray...
Unfortunately, your only weapons are those unclaimed by all those who have gone before...

Rules
  • You must build two decks, one which you would send against Team Air, and one which you would send against Team Darkness.
  • IMPORTANT: Imagine that this is round 1, and you know nothing of what either team has left available to them. Do not include thoughts on what either team are likely to play in the final round.
  • You may only use cards which were not included in any of the original Vaults from War #9 (see below).
  • You should include a brief reasoning for each deck, as to how it might stand a chance against popular Air / Darkness decks.
  • Post submissions in this thread.
  • Your decks must:
    • Be at least 50% of one element. This element is your choice, and CAN be different between your two decks.
    • Have 12 upgrades, at least 3 of which should be from that deck's 'Main' element.
    • Only have cards from your 'Vault' (see below).
    • Essentially, for those following war, your decks are both "General" decks, but do not need to be from the same element.
Your Vault

Your Vault includes an unlimited number of Pillars and Pendulums, and 6 of each of the following cards. You MAY NOT use more than 6 of the same card across both of your decks (if you use 4 Schrodinger's Cats against Team Air, you may only use a maximum of 2 Schrodinger's Cats against Team Darkness).

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4vq 50a 52k 52m 52n 52s 52v 55o 563 568 59m 5fu 5ok 5uu 61s 61v 623 626 62c 8pj


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Offline Timdood3

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Re: Deckbuilding Competition: The Worthless Warrior https://elementscommunity.org/forum/index.php?topic=61022.msg1220845#msg1220845
« Reply #1 on: January 21, 2016, 06:59:41 am »
Spoiler for To take vs darkness:
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4vq 4vq 4vq 4vq 4vq 4vq 52k 52k 52k 52k 52k 52k 542 542 542 542 542 542 710 717 717 717 717 71f 71f 71f 71f 72i 72i 72i 8pj

The deck has a 33% winrate against pestal.  It's not extremely quanta reliant, and tends to have excess quanta, making lockdown difficult.
Against monodark the outlook is a bit more grim (with a sub-5% winrate), but with this vault, you kind of have to hope to get lucky.  It's not about winning, it's about having a chance, right?  :P

Spoiler for To take vs air:
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61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61s 61v 61v 61v 61v 61v 61v 808 808 808 808 808 808 808 808 808 808 808 808 8pu

Uncreative....But somewhat effective.  It has a ~22% winrate against mono-air with sofree and sky dragons.  Again, with this vault it's not about winning, it's having a chance <3
« Last Edit: January 31, 2016, 12:45:50 am by Timdood3 »

Offline kirbylover314

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Re: Deckbuilding Competition: The Worthless Warrior https://elementscommunity.org/forum/index.php?topic=61022.msg1220851#msg1220851
« Reply #2 on: January 21, 2016, 08:46:46 am »
Spoiler for Darkness:
Shard Golem Rush
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4sa 4sa 4sa 4sa 4sa 4sa 50a 50a 50a 50a 50a 50a 5fu 5fu 5fu 5fu 5fu 5fu 6qq 6qq 6qq 6qq 6qq 6qq 786 786 786 786 786 786 8pj

Main Target: No-Dims Devtal. Current testing has given a 33% winrate (1/3 games), but games are quite close, with coin toss being a big factor. HP difference at the end of the game is often 20 HP or less.


How It Works: Try to make some decent Shard Golems. With luck, you can get one that hit's for something like 15. Draw with SoB when occasionally and play SoSe occasionally, and hope RNG gives nice stuff.


Strengths:
  • Can survive early lockdown

Weaknesses:
  • Unreliable quanta production is bad for both SoI and SoSe
  • Dies to early Nightfall/Eclipse easily, since you have no defense, unless you get one from SoSe
  • If Devtal contains Dims, you are almost 100% dead, as you have no PC, unless you get one from SoSe

Spoiler for Air:
Vamp Dragons
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55k 55k 55k 55k 55k 55k 55k 55k 55o 55o 55o 55o 568 568 568 576 576 576 744 744 744 75m 75m 75m 7te 7te 7te 7te 7te 7te 8pt

Main Target: Air Nymphbow. Current testing gives a win rate of 75% (3/4 games won).


How It Works: Lobotomize early Nymphs with Liquid Shadow. Try to get Amber Nymph out as fast as possible, to remove :fire quanta for Unstable Gases. Once you can prevent Ignite from being used, play Liquid Shadow on Colossal Dragons to heal.


Strengths:
  • It can shut down the UG strategy with luck

Weaknesses:
  • Dies to the Nymphbow if it has Discord
  • Amber Nymphs are squishy, Shockwave is in perfect kill range
« Last Edit: January 21, 2016, 09:12:28 am by kirbylover314 »

Offline ProBacon

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Re: Deckbuilding Competition: The Worthless Warrior https://elementscommunity.org/forum/index.php?topic=61022.msg1220858#msg1220858
« Reply #3 on: January 21, 2016, 01:24:10 pm »
Darkness :darkness
Spoiler for Hidden:
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50a 50a 50a 61s 61s 61s 61s 61s 61s 626 626 626 626 626 626 63a 63a 63a 6uq 6uq 6uq 808 808 808 808 808 808 808 808 808 8pj

A lot of Darkness decks revolve around fractaling some other card. This is my best attempt at a rush deck that can do enough damage early before the fractal starts causing problems

Air :air
Spoiler for Hidden:
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55o 55o 55o 568 568 568 61o 61o 61o 61o 62c 62c 62c 63a 63a 63a 63a 63a 744 744 744 744 744 744 744 744 744 74o 74o 74o 8pl

This deck is mainly to take away the quanta of your opponent. Mainly to take away from nymphs and to take away :fire from UG. The Turquoise nymph is there for damage and to protect the Amber nymph
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Offline vagman13

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Re: Deckbuilding Competition: The Worthless Warrior https://elementscommunity.org/forum/index.php?topic=61022.msg1220860#msg1220860
« Reply #4 on: January 21, 2016, 01:45:37 pm »
Decks :

Spoiler for Hidden:
Brave bugs and dragons vs   :air
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55o 55o 55o 55o 55o 55o 576 576 576 576 576 576 5fu 5fu 5fu 5fu 5fu 5fu 744 744 744 744 744 744 7n4 7n4 7n4 7n4 7n4 7n4 8pr


Vampcondors vs  :darkness
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4vq 4vq 4vq 4vq 4vq 4vq 542 542 542 5uk 5uk 5uk 5uu 5uu 5uu 5uu 606 606 714 714 714 714 714 714 71f 71f 71f 71f 71f 71f 8pj



Will add descriptions later
« Last Edit: January 21, 2016, 01:54:31 pm by vagman13 »

Offline JonathanCrazyJ

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Re: Deckbuilding Competition: The Worthless Warrior https://elementscommunity.org/forum/index.php?topic=61022.msg1220864#msg1220864
« Reply #5 on: January 21, 2016, 04:33:01 pm »
Kirbylover314 your first deck is illegal, it must be at least 50% one element.
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Offline RootRanger

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Re: Deckbuilding Competition: The Worthless Warrior https://elementscommunity.org/forum/index.php?topic=61022.msg1220865#msg1220865
« Reply #6 on: January 21, 2016, 04:49:40 pm »
Might as well get these posted, before somebody else posts literally the exact same decks, because there aren't exactly that many choices...

Spoiler for Air:
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 576 576 576 576 576 576 748 748 748 748 748 748 7te 7te 7te 7te 7te 7te 8pt

Spoiler for Darkness:
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61o 61o 61o 61o 61o 61o 61o 61o 61o 63a 63a 63a 63a 63a 63a 63a 63a 63a 80c 80c 80c 80c 80c 80c 80f 80f 80f 80f 80f 80f 8pu

Somehow still around, somewhat

Offline JonathanCrazyJ

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Re: Deckbuilding Competition: The Worthless Warrior https://elementscommunity.org/forum/index.php?topic=61022.msg1220869#msg1220869
« Reply #7 on: January 21, 2016, 09:08:56 pm »
Spoiler for Against Darkness:

Serendipitous Thinking

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4sa 563 563 61o 61o 61o 61o 61o 61o 61o 61o 61o 623 623 623 623 623 623 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6uq 6uq 6uq 6uq 6uq 8pj


Description to come.

Spoiler for Against Air:

Brave Caution

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5fu 5fu 5fu 5fu 5fu 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 63a 63a 63a 7n4 7n4 7n4 7n4 7n4 7n4 80c 80c 80c 80f 80f 80f 8pr


Description to come.
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Offline Zyardran

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Re: Deckbuilding Competition: The Worthless Warrior https://elementscommunity.org/forum/index.php?topic=61022.msg1220879#msg1220879
« Reply #8 on: January 22, 2016, 12:41:55 am »
Spoiler for Vs. Air:
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55k 55k 55k 55k 55k 55k 55k 55o 55o 55o 563 563 5uk 5uk 5uu 5uu 5uu 606 744 744 744 748 748 748 7te 7te 7te 7um 7um 7um 8pl

A small amount of rush with healing always serves well against Air

Spoiler for Vs. Darkness:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 50u 50u 50u 50u 50u 50u 50u 623 623 623 6uq 6uq 6uq 6uq 6uq 6uq 6ve 6ve 6ve 6ve 80j 80j 8pu

Variety keeps things interesting. With the right cards and the right luck, this deck can be very useful.
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Offline Zawadx

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Re: Deckbuilding Competition: The Worthless Warrior https://elementscommunity.org/forum/index.php?topic=61022.msg1220899#msg1220899
« Reply #9 on: January 22, 2016, 09:53:25 am »
Spoiler for Thoughts and decks:

Yeah, this is going to be tough. Looking over the vault, the most glaring weakness is the lack of cc (except aflatoxin, but that is way too slow and will backfire on your very soon anyways). You have a rush option in Elite Fireflies, SoB and Turquoise Nymphs/Phase Salvagers, but a rush is not the best idea. Darkness has all the tools to shut down such a fragile rush, with vagger, nm and devs perhaps complemented with cc. There's actually no darkness deck it'll consistently beat. Air's suite of fog/wings/tstorm/shockwave makes this deck of 2/4 hp critters VERY risky, but it does have a chance vs BNymph Duo, RT Splash, Catatitans and slow starts from other decks.

Darkness's decks are a problem, especially since our lack of cc makes their mono very safe. So we just need to conjure up some cc! Sounds like a paradox? You're damn right:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 5fu 5fu 6uq 6uq 6uq 6uq 6uq 6uq 786 786 786 7ee 7ee 7ee 8po


This deck is VERY versatile, which is a good thing as darkness will be tricky. You have a few options:

1. If facing a rushy deck (dragon/gargoyle mono, grabbow) get a Shard Golem with paradox out fast. You want to have exactly three SoSe in hand and less than 3 of the other shards, so try to set your hand up like that! It is right to not play pillars and force discard of a 4th SoSe if it is stuck in your hand. In case of extra SoBs, just play them. Fast. Once you have set up the cc golem, you have a very strong advantage. Keep the pressure on him and try to win before he can come back with nm or dusk shenanigans.
2. If facing one of the stally decks (Siphonary, Entropy Stall) you need to play a more careful game. Use SoSe for card advantage, and try to play cards so that you are one step ahead of their answers. Hold onto your SoBs as you don't want to hasten your own demise, and play them with SoI as your strongest threat.
3. If you have a god draw with a couple of pillars and a hand full of shards, then you should ignore the above and just get out that shard golem to finish him. Even vs RT actually, because the chances of you winning the slow game is pretty slim.

The SoI Wiki Page is a good thing to reference while playing.

Alright, we have scraped up a decent deck vs Darkness, but that has removed our only decent rush. That's still alright though, because having a 60% winrate deck is better than scraping out two 40% win rate decks. I'm not joking. 60% winrate means 68.256% chance to win the match, but if you have two 40% winrate decks the chance of you winning at least one match is only 53.411%. Even if you counted 2 wins as twice the value of 1 win, you have 0.6348 wins vs 0.6826+ wins. So now we find a decent deck for air without the cards already place in the above.

SoB-less rushes will be weak though, due to a much slower gameplan. With SoB, you could punish your opponent for having high cost cards like BNymphs and Dragons and slow cards like cata. But if both decks play linearly as normal, the vulnerability to cc is very glaring. I'll just say that it is too risky due to cc and wings.
 
Ok then, what do we have that resists cc and wings? Well, the one and only:

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55k 55k 55k 55k 55k 55k 55k 55k 568 568 576 576 576 5uu 5uu 5uu 5uu 5uu 744 744 744 744 744 744 748 748 748 748 748 75m 8pt


LS Dragons boasts a very strong answer to both Wyrms and BNymphs due to pseudo lobotomy, and can challenge air's duos with a great quanta draw thanks to BNymph. You hold a strong chance vs general rushes thanks to vampire dragons being very strong hitters. Just hope you draw the quanta as needed!


When you play the game of thrones, you win or you die. There is no middle ground.

 

anything
blarg: