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Offline Linkcat

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1261361#msg1261361
« Reply #12 on: March 26, 2017, 12:49:33 am »
In that case, you should remove the restriction of being unique to an element.
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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262005#msg1262005
« Reply #13 on: April 03, 2017, 05:12:09 pm »
Spoiler for This is a disaster. We need a miracle!:


IDEA:
Based on Miracle.
NOTES:
  • Your HP is set to 1, then your turn ends and creatures and weapon attack, presumably with vampire effects or other end of turn healing effects, THEN your opponent's HP is reduced to 1 (unless they have more than 100hp). This gives you a win condition, but one with many counters. Excessive healing on their end, not having enough healing to deal with their current board presence, etc etc.
  • It does NOT affect max HP.
  • Clearly it wouldn't be OP against false gods, as it isn't automatically setting their HP to 1, in fact one of its counters would be heavy HP increases.
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Offline Manuel

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262024#msg1262024
« Reply #14 on: April 03, 2017, 07:23:40 pm »
Spoiler for Hidden:
NAME:
Diana
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
2 | 7
TEXT:
:life :life :Balance
Kill the target creature if its attack and defence is the same
NAME:
Diana
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
4 | 7
TEXT:
:life :life :Balance
Kill the target creature if its attack and defence is the same

ART:

IDEA:
Maxwell Demon
NOTES:
There aren't a lot of same atk/hp creatures, but with a little bit of luck with thorn carapace u can actually kill something with this

I've used the word balance for the ability because is supposed to be like balancing an ecosystem, i used diana as a name because i'm bad with names
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« Last Edit: April 03, 2017, 11:51:44 pm by Manuel »

Offline Captain Scibra

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262067#msg1262067
« Reply #15 on: April 04, 2017, 07:59:22 pm »
Just to clarify, are we allowed to use previous ideas we've submitted to the CI&A that fit the criteria?
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Offline Aves

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262070#msg1262070
« Reply #16 on: April 04, 2017, 08:15:03 pm »
Just to clarify, are we allowed to use previous ideas we've submitted to the CI&A that fit the criteria?

Solaris and I talked it over, and we believe the precedent is that all submissions must be new works. If you're able to find a counter example we'll revisit this, but for now the ruling is no.
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Offline Aves

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262072#msg1262072
« Reply #17 on: April 04, 2017, 08:31:18 pm »
Can we use Other?

Oops, missed your question somehow, sorry. I'm not going to say that you can't, but other cards generally don't have that unique theme/mechanic thing going for them. If you can make it work, go for it!
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Offline Espithel

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262073#msg1262073
« Reply #18 on: April 04, 2017, 09:09:58 pm »
NOTES:
Spark meets momentum meets life.

Target this on an allied card to save it from an annoying shield like fog or ice, or on itself before it dies if you want to get past a more annoying shield like dims. If you buff the force, it can stay alive and constantly give whatever your biggest fighter is momentum.

Upgraded, the momentum loses the "this turn" timeframe, making shields even less of an issue for your other creatures while this spirit beats their face in! Although this does really start to overshadow Momentum, I consider momentum some of the worst shield bypass in the game, which is why I'm comfortable pushing this.
« Last Edit: April 04, 2017, 09:16:42 pm by Espithel »

Offline CactusKing

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262093#msg1262093
« Reply #19 on: April 05, 2017, 06:34:27 am »
Spoiler for wild force:
NOTES:
Spark meets momentum meets life.

Target this on an allied card to save it from an annoying shield like fog or ice, or on itself before it dies if you want to get past a more annoying shield like dims. If you buff the force, it can stay alive and constantly give whatever your biggest fighter is momentum.

Upgraded, the momentum loses the "this turn" timeframe, making shields even less of an issue for your other creatures while this spirit beats their face in! Although this does really start to overshadow Momentum, I consider momentum some of the worst shield bypass in the game, which is why I'm comfortable pushing this.
I'm assuming you meant the target creature gains the full effects of the momentum spell (bypass shields, +1|1), not just the momentum status. If that is the case this cards is very op, especially when you consider Silence + Fractal + Raw Force is a potential two turn kill for only 21 :life and 11 :aether
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Offline Espithel

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262122#msg1262122
« Reply #20 on: April 05, 2017, 08:43:04 pm »
Spoiler for wild force:
NOTES:
Spark meets momentum meets life.

Target this on an allied card to save it from an annoying shield like fog or ice, or on itself before it dies if you want to get past a more annoying shield like dims. If you buff the force, it can stay alive and constantly give whatever your biggest fighter is momentum.

Upgraded, the momentum loses the "this turn" timeframe, making shields even less of an issue for your other creatures while this spirit beats their face in! Although this does really start to overshadow Momentum, I consider momentum some of the worst shield bypass in the game, which is why I'm comfortable pushing this.
I'm assuming you meant the target creature gains the full effects of the momentum spell (bypass shields, +1|1), not just the momentum status. If that is the case this cards is very op, especially when you consider Silence + Fractal + Raw Force is a potential two turn kill for only 21 :life and 11 :aether

Momentum refers to both the status and the card. In any case where it's not the card, it's the status; the effect only bypasses shields.

Offline CactusKing

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262124#msg1262124
« Reply #21 on: April 05, 2017, 09:48:36 pm »
Spoiler for wild force:
NOTES:
Spark meets momentum meets life.

Target this on an allied card to save it from an annoying shield like fog or ice, or on itself before it dies if you want to get past a more annoying shield like dims. If you buff the force, it can stay alive and constantly give whatever your biggest fighter is momentum.

Upgraded, the momentum loses the "this turn" timeframe, making shields even less of an issue for your other creatures while this spirit beats their face in! Although this does really start to overshadow Momentum, I consider momentum some of the worst shield bypass in the game, which is why I'm comfortable pushing this.
I'm assuming you meant the target creature gains the full effects of the momentum spell (bypass shields, +1|1), not just the momentum status. If that is the case this cards is very op, especially when you consider Silence + Fractal + Raw Force is a potential two turn kill for only 21 :life and 11 :aether

Momentum refers to both the status and the card. In any case where it's not the card, it's the status; the effect only bypasses shields.

Ah, my bad.
I saw the "spark +momentum" bit an thought you were referring to momentum(spell)'s use for keeping 0 hp creatures alive.
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Offline Ryli

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262140#msg1262140
« Reply #22 on: April 06, 2017, 06:54:12 am »
Spoiler for Hidden:
NAME:
Defrost
ELEMENT:
Fire
COST:
1 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Target creature is unfrozen, and takes 1 damage per turn of freeze remaining if it is controlled by your opponent.
NAME:
Mass Defrost
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Spell
ATK|HP:

TEXT:
All creatures are unfrozen, and take 1 damage per turn of freeze remaining if they are controlled by your opponent.

ART:
N/A
IDEA:
Opposite of the freeze ability (Unique to Water.)
NOTES:
Niche card, not every idea needs to be the next big thing. Reflected in it's low cost, despite being mass CC and recovery in one.

Workable as an offensive for, or a defence against Water decks. The better it supports a deck, the better it also counters it.

Possibly surprise OTK your way out of Squid lockdown.

Made it more angry and murdery than Freeze with a damage condition because Fire likes killing things.
SERIES:
Idea Factory Espionage
« Last Edit: April 06, 2017, 08:19:41 am by Ryli »

Offline 1011686

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262171#msg1262171
« Reply #23 on: April 07, 2017, 09:31:00 am »
The card creator doesnt work for me, dont know why.
Spoiler for Hidden:
NAME:
Energise
ELEMENT:
Other
COST:
4 :chroma
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Activate target creature's skill. Effect occurs as if you controlled it. Do not overcharge.
NAME:
Energise
ELEMENT:
Other
COST:
4 :chroma
TYPE:
Spell
ATK|HP:
N/A
TEXT:
Activate target creature or permanent's skill. Effect occurs as if you controlled it. Do not overcharge.

ART: N/A

IDEA:
Shard of Readiness
NOTES:
"Overcharge" means use it on the same target multiple times a turn, and the result is they get lobotomized, even permanents. You still get the second use out of their skill though.

Cannot target frozen, delayed or immaterial creatures.

Using it on a pillar, gnome rider, ray of light etc gives you the quanta they would make.
Burrows/unburrows a devourer.
Using it on a SoV, sanctuary etc activates their end of turn effect.
Using it on a weapon with a passive effect when dealing damage (Arsenic, Discord) does nothing.
Using it on a vampire, scorpion etc does nothing.
Using it on a salvager activates the salvage effect.
Using it on flooding drains the opponent 1  :water.
Cool thing: Use it on an opponent's SoP to remove it.
SERIES:

How wonderful that we have met with a paradox.
Now we have some hope of making progress. -Niels Bohr

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anything
blarg: