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Offline ZephyrPhantomTopic starter

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1018112#msg1018112
« Reply #12 on: November 27, 2012, 09:19:41 pm »
Ohai there, entering my first competition (and making cards no. 3-5 at a minimum).

Card-making newb question, is there a simple resource showing all the in-game card images, aside from the profile picture list? CI&A images are larger than the profile pictures, so I was wondering if there was an easy way to get them at a higher quality.
Try looking at this post, which links to some of the original spore creatures used for the card. (The only images I would be iffy about using there is the original Phase Dragon and the original Discord, since they aren't as similar to their ingame versions.)

Offline Drake_XIV

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  • Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.Drake_XIV is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1018280#msg1018280
« Reply #13 on: November 28, 2012, 07:56:02 am »
For those who didn't know...

http://elementscommunity.org/images/Cards/

Offline storyteller

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1019111#msg1019111
« Reply #14 on: December 02, 2012, 07:34:12 pm »
I am doing Time.

I am doing time as a collection of artifacts and effects of steady growth.

Offline ZephyrPhantomTopic starter

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  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1019395#msg1019395
« Reply #15 on: December 04, 2012, 03:52:12 am »
Four day extension due to lack of completed entries.

Get those submissions in! :)

Offline storyteller

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1019421#msg1019421
« Reply #16 on: December 04, 2012, 05:25:55 am »
Im in finals, be patient!

can I design cards and do the art later? or just link to the art without downloading, uploading making cards etc?

I have 8-10 art pieces selected but dont have time to sort everything out right at the moment.

Offline russianspy1234

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1019432#msg1019432
« Reply #17 on: December 04, 2012, 06:29:55 am »
Four day extension due to lack of completed entries.

Get those submissions in! :)

Awww I thought I was gonna get a free win.
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Offline ARTHANASIOS

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  • ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.ARTHANASIOS brings all the vitality and activity of a Life Nymph.
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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1019457#msg1019457
« Reply #18 on: December 04, 2012, 09:24:34 am »
 :life :life :life ALTERNATIVE LIFE :life :life :life

 This life differs with the original one via the following changes:

1st) No healing.
2nd) More rainbow-like.
3rd) More aggressive.
4th) More PC & CC.


Here we go...



NAME:
Rainbow Bird
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Each turn, 3 random quanta are generated.
NAME:
Elite Rainbow Bird
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Each turn, 3 random quanta are generated.
ART:
wikimedia
IDEA:
ARTHANASIOS
NOTES:
Rainbow Bird & Elite Rainbow Bird are both Airborne creatures and replace Empathic Bond|Feral Bond in the alternative :life set by using a permanent-like but non-healing effect within an element which now favors rainbow. The quanta generating ability is like Quantum Pillar/Tower one. It is passive and can't be lobotomised.
SERIES:
Elementshifted Competition

NAME:
Handler's Whip
ELEMENT:
Life
COST:
2 :life
TYPE:
Permanent
ATK|HP:
4|3 (while flying)
TEXT:
Weapon: Deal 4 damage at the end of your turn.
 :life :life: Thrash
NAME:
Tamer's Whip
ELEMENT:
Life
COST:
2 :life
TYPE:
Permanent
ATK|HP:
6|3 (while flying)
TEXT:
Weapon: Deal 6 damage at the end of your turn.
 :life: Thrash
ART:
wikimedia
IDEA:
ARTHANASIOS
NOTES:
The alternative to the Druidic/Jade Staff, this Handler's/Tamer's Whip is rather a damage-dealing than a defensive weapon.
Thrash is a special ability which deals 1 damage to target creature and force that creature to ignore any shield effects to its next attack. In other words, a thrashed creature takes 1 damage but gains momentum for 1 attack (than means an Adrenalined creature will have momentum only at its very first attack if Thrashed this turn). Thrash can also be used as a CC effect against an enemy creature. In that case, the enemy creature takes 1 damage but it is unstoppable during its next attack if still alive.
SERIES:
Elementshifted Competition


NAME:
Nature's Wrath
ELEMENT:
Life
COST:
9 :life
TYPE:
Spell
ATK|HP:
-
TEXT:
Your creatures ignore shield effects this turn.
All your (remaining) :life quanta are consumed.
NAME:
Greater Nature's Wrath
ELEMENT:
Life
COST:
8 :life
TYPE:
Spell
ATK|HP:
-
TEXT:
Your creatures ignore shield effects this turn.
All your (remaining) :life quanta are consumed.
ART:
wikimedia
IDEA:
ARTHANASIOS
NOTES:
Nature's Wrath|Greater Nature's Wrath replaces Heal|Impoved Heal in the alternative :life set and changing the healing aspect of life with the natural aggressiveness of living things. The effect works like a Momentum but without any +1|+1 buff that lasts for a single turn.
SERIES:
Elementshifted Competition


NAME:
Enraged Cockatrice
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
4|4
TEXT:
:fire: Enrage,
Enraged Cockatrice permanently gains +2|-2. Can be used only once.
NAME:
Elite Cockatrice
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
5|5
TEXT:
:fire: Enrage,
Elite Cockatrice permanently gains +2|-2. Can be used only once.
ART:
wikimedia
IDEA:
ARTHANASIOS
NOTES:
Cockatrice stops being a vanilla creature and gains a werewolf-like ability which buffs its attack but reduces its health.
SERIES:
Elementshifted Competition


NAME:
Reproduction
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
ATK|HP:
-
TEXT:
Create an original copy of target creature you controll.
NAME:
Greater Reproduction
ELEMENT:
Life
COST:
4 :life
TYPE:
Spell
ATK|HP:
-
TEXT:
Create an original copy of target creature you controll.
ART:
wikimedia
IDEA:
ARTHANASIOS
NOTES:
Reproduction replaces Mitosis with a more PU-like effect, but with the following differences; it can target ONLY a creature you controll on the field and it creates an ORIGINAL copy of than creature (without any buffs, penalties, damage, posion etc).
SERIES:
Elementshifted Competition


NAME:
Horned Frog
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
3|3
TEXT:
:time Evolution,
Horned Frog becomes permanently a Giant Frog.
NAME:
Giant Frog
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
6|3
TEXT:
:earth: Burrow,
Giant Frog can't be trageted, but its damage is halved.
ART:
wikimedia
IDEA:
ARTHANASIOS
NOTES:
Horned Frog|Giant Frog becomes more expensive (3 :life instead of original 2 :life), but it gains two interesting abilities to play with. Burrowed Adrenalined Giant Frogs, hmm...
SERIES:
Elementshifted Competition



The rest of the cards (Mark of Life, Emerald Pillar, Life Pendulum, Emerald Dragon, Rustler, Forest Spirit, Thorn Carapace, Emerald Shield, Adrenaline, Forest Scorpion, Green Nymph) remain the same... For now...
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline ZephyrPhantomTopic starter

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1019599#msg1019599
« Reply #19 on: December 04, 2012, 09:16:31 pm »
Im in finals, be patient!

can I design cards and do the art later? or just link to the art without downloading, uploading making cards etc?

I have 8-10 art pieces selected but dont have time to sort everything out right at the moment.
Yes, you may post cards first and add art later.

Offline Rutarete

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  • Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • Creativity should be nurtured.
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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1019609#msg1019609
« Reply #20 on: December 04, 2012, 10:23:02 pm »
NAME:
Mummy
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Mummy turns into a Pharaoh if targeted with Reverse Time. :death Unwrap: Become a Sacred Skeleton.
NAME:
Mummy
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Mummy turns into a Pharaoh if targeted with Reverse Time. :death Unwrap: Become a Sacred Skeleton.

ART:
ElementstheGame
IDEA:
Rutarete
NOTES:
Mummy cannot be rewound after using Unwrap. I've often wondered how Mummy would be like unwrapped, and this is only part of an idea. I haven't seen this come up in the CIA board, interestingly. For the moment, the Unwrap ability is rather plain, and I will likely change it to be more original/interesting.
SERIES:
Elementshifted

NAME:
Sacred Skeleton
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Defiling this creature will damage the source.

NAME:
Sacred Skeleton
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
Defiling this creature will damage the source.

ART:
ElementstheGame
IDEA:
Rutarete
NOTES:
Defiling means any negative change of state. For damaging CC, it, if it survives, deals an equal amount of damage to either the player or creature (depending on the source). If Gravity Pull, Freeze, some form of Delay (Warden, Turtle Shield, etc.), Poison each count for 1 damage to the player.
SERIES:
Elementshifted

NAME:
Vulture
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
2/4
TEXT:
:air :air Hunt: Deal 1 damage to target weakened creature and gain +1/+0.
NAME:
Condor
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
2/4
TEXT:
:air Hunt: Deal 1 damage to target weakened creature and gain +1/+0.

ART:
ElementstheGame
IDEA:
Rutarete
NOTES:
While still retaining the sense of the Scavenge ability, this is now Death's form of direct CC. Instead of feasting on the dead body, the bird eats at it. Weakened means that either the hp is lower than it started as, or the creature has a status effect on it - poison, delay, freeze, etc.  Vultures do attack sick prey, which allows this to retain thematics.
SERIES:
Elementshifted

NAME:
Soul Catcher
ELEMENT:
Death
COST:
1 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Gain one counter per death. Targeting effects may vary. :death :death Open: Create a skeleton for each counter and reset count.
NAME:
Soul Catcher
ELEMENT:
Death
COST:
0
TYPE:
Permanent
ATK|HP:

TEXT:
Gain one counter per death. Targeting effects may vary. :death :death Open: Create a skeleton for each counter and reset count.

ART:
ElementstheGame
IDEA:
Rutarete
NOTES:
Targeting with devouring cretaures allows them to eat souls, like eating a creature, but with no more death effects, as it is already dead. Stealing will only work if there are 0 counters. Stealing while there are counters will steal one counter, which turns into a skeleton. Explosion also removes one counter only.

I feel that this represents the name Soul Catcher much more thematically, by allowing the souls to be used.
SERIES:
Elementshifted

NAME:
Bone Eater
ELEMENT:
Death
COST:
1 :death
TYPE:
Creature
ATK|HP:
1/2
TEXT:
0 Eat: Sacrifice a skeleton to generate :death
NAME:
Bone Eater
ELEMENT:
Death
COST:
1 :death
TYPE:
Creature
ATK|HP:
1/3
TEXT:
0 Eat: Sacrifice a skeleton to generate :death

ART:
ElementstheGame
IDEA:
Rutarete
NOTES:
A new weenie for Death.   
SERIES:
Elementshifted

NAME:
Weak Poison
ELEMENT:
Death
COST:
2 :death
TYPE:
Spell
ATK|HP:

TEXT:
Inflict 3 poison damage each turn. 5% chance to be removed each turn.
NAME:
Strong Poison
ELEMENT:
Death
COST:
2 :death
TYPE:
Spell
ATK|HP:

TEXT:
Inflict 3 poison damage each turn. 5% chance to be removed each turn.

ART:
ElementstheGame
IDEA:
Rutarete
NOTES:
A weak poison is easy for the body to adapt to. A stronger one, not so much.
SERIES:
Elementshifted


NAME:
Plague Generator
ELEMENT:
Death
COST:
6 :death
TYPE:
Permanent
ATK|HP:

TEXT:
When played, goes to the opponent's field. Creatures may be infected when coming into play.
NAME:
Plague Generator
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:

TEXT:
When played, goes to the opponent's field. Creatures may be infected when coming into play.

ART:

IDEA:
Rutarete
NOTES:
Unupped chance is 40%, upgraded is 50%.
This is a replacement for the current Plague card.
SERIES:
Elementshifted


NAME:
Miasma Cloud
ELEMENT:
Death
COST:
5 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Things entering your field may be poisoned. Lasts 3 turns.
NAME:
Miasma Cloud
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Things entering your field may be poisoned. Lasts 3 turns.

ART:
***Insert artist name***
IDEA:
Rutarete
NOTES:
The range of this card includes Gravity Pull, Steal, and Attacking Creatures. In Steal's case, the player is poisoned.
SERIES:
Elementshifted

NAME:
Death's Patience.
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
3/4
TEXT:
Patience: Gains Hp as opponent loses Hp.
NAME:
Death's Patience
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
4/4
TEXT:
Patience: Gains Hp as opponent loses Hp.

ART:
***Insert artist name***
IDEA:
Rutarete
NOTES:
Great mono synergy, as well as making more :gravity :death decks available - gravity pull, catapult, acceleration, etc. This also gives death a high Hp creature, which it currently does not have. It's not a vampire.
Patience is Lobotomizable.
SERIES:
Elementshifted
« Last Edit: December 12, 2012, 04:56:56 am by Rutarete »
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline Annele

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1019719#msg1019719
« Reply #21 on: December 05, 2012, 05:42:18 am »
:gravitybig Gravity :gravitybig

Gravity Elementals like being strong; whether it be by rushing the opponent to death before he can blink, or by slowing the game down to a snail's speed while always staying one step ahead. They use cards like 'Inertia' to turn their creatures into powerful but brittle attackers; and 'Force Shield' to slowly turn their opponent's creatures into big but weak monsters.

In this version of Elements, Gravity is not about being big machine-like devils, or about moving something from one place to another. This Gravity is about being as strong as possible.

May the Force be with you.



Instead of the plain Gravity Shield, which is a weak, situational card (not at all up to the -new- Gravity’s standards) we have the Force Shield:

Spoiler for Hidden:
NAME:
Force Shield
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Shield:  Attacking creatures gain -1 / +1.
NAME:
Gravity Shield
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
Shield:  Attacking creatures gain -2 / +2.

ART:
Ingame
IDEA:
Annele
NOTES:
Cannot go into negatives.
SERIES:


Momentum is still here, as is Sapphire Charger, because they are both immensely powerful cards. However, Sapphire Charger has 6/2 attack, and Elite Charger has 7/3. The -new- Gravity is not so much about big monsters, so the health is not too important, and it needs good rushers to balance out its stalling capabilities to maximise strength potential.

The stats of Sapphire/Elite Charger are also perfect when it comes to another -new- Gravity card, Inertia (which is in place of Acceleration), because their low health isn’t too affected by Inertia’s downside:

Spoiler for Hidden:
NAME:
Inertia
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target creature’s attack is doubled but its health is reduced to 1.
NAME:
Improved Inertia
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target creature’s attack is doubled but its health is reduced to 1.

ART:
http://www.sxc.hu/photo/1242894
IDEA:
Annele
NOTES:

SERIES:


The Alchemy card and Nymph of the -old- Gravity still fit the theme of the -new- Gravity as well, so we still have Black Hole. However, there is no more Shard of Focus. The Gravity themed Shard is now Shard of Power:

Spoiler for Hidden:
NAME:
Shard of Power
ELEMENT:
Other
COST:
6
TYPE:
Spell
ATK|HP:

TEXT:
Destroy target non-pillar permanent. All your creatures gain +0 / +2,  +2 / +0 if they are a :gravity creature.
NAME:
Shard of Power
ELEMENT:
Other
COST:
4
TYPE:
Spell
ATK|HP:

TEXT:
Destroy target non-pillar permanent. All your creatures gain +0 / +2,  +2 / +0 if they are a :gravity creature.

ART:
Ingame
IDEA:
Annele
NOTES:
You HAVE to destroy a permanent to get the bonus.

Non-pillar includes pends and stand alone marks. This is because there is no power in these things except the quanta-generating aspect that is destroyed with the pillar. Normal perms, though, have internal energy that is not destroyed and is used to make your creatures strong.
It also helps stop spamming, as most players have pillars, but not all use perms, and if they don't, you can't just sacrifice a pillar, you have to get rid  of something -important-.
SERIES:


Graviton Mercenary is utterly different:

Spoiler for Hidden:
NAME:
Graviton Mercenary
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
1 | 5
TEXT:
:gravity :gravity : Gravity Pull
The target creature gains -1 / -1. Graviton Mercenary gains +1 / +1.
NAME:
Elite Mercenary
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Creature
ATK|HP:
1 | 5
TEXT:
:gravity :gravity : Gravity Pull
The target creature gains -2 / -1. Graviton Mercenary gains +1 / +2.

ART:
Ingame (Best picture I could find, and as I can't edit . . .)
IDEA:
Annele
NOTES:

SERIES:


As you probably can tell from the name of the Mercenary’s ability, Gravity Pull (the card) doesn't exist in the -new- Gravity. Not because the name is taken, just because it is a fairly weak form of CC, and it has Armagio for the job.

Yes, Armagio still exists, with a passive called ‘Heavy Mass’ which does the same as it usually does, just without the activation cost. If there are more than one Armagios on the field, the one in the lowest number spot gains the Gravity mark at the end of the round. (This means if it dies, and the opponent still has more creatures, the creatures attack you, not your next Armagio.)

Speaking of big fat creatures, the -new- Gravity’s dragon is almost the same, though both the upped and unupped have Momentum, and the up’s stats are 9/20. The dragons have to be unstoppable, not slow, lazy fat things!

Otyugh has almost completely changed, because its old ability has a real anti-synergy with its shield:

Spoiler for Hidden:
NAME:
Otyugh
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
:gravity :gravity : Charge
Attack target creature.
NAME:
Elite Otyugh
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Creature
ATK|HP:
5 | 7
TEXT:
:gravity :gravity : Charge
Attack target creature.

ART:
vrt
IDEA:
Annele
NOTES:
Attack means deal damage equal to Otyugh's current attack power.
For example, I play an Otyugh and my opponent plays a Golden Dragon. The next turn, I use Charge on the Golden dragon, leaving it with 6 health.
Current attack means the number showing on the field, not its max attack or its original attack.
SERIES:


Graviton Firer Eater is still here, for the same reason it is here today. The reason? I have no idea. Though it slowly but steadily gains power, and actually fits better into the -new- Gravity than it did in the -old- one.

Titan is still here as well. Catapult is too.

Chimera no longer has Gravity Pull, and has 6hp for each creature. In -new- Gravity, it’s either rush or defence, not a mix of both, and Chimera is more rush. (Also, I’d get in trouble if I destroyed Instosis, so . . .)

And finally, a completely new card because I love you all so much, and if Zanz had made this version of Gravity, he’d love it so much it’d have gotten a new card last update. Magnetism focuses on the ‘strong defence’ side of the -new- Gravity, and is based on a very popular idea I have seen floating around the CIA. (By popular, I mean it is suggested a lot.)

Spoiler for Hidden:
NAME:
Magnetism
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
The target can now be the only target of spells and ablities for its kind.
NAME:
Improved Magnetism
ELEMENT:
Gravity
COST:
4 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
The target can now be the only target of spells and ablities for its kind.

ART:
http://www.sxc.hu/photo/981072
IDEA:
Annele
NOTES:
If you target a creature, any spells/abilities that would target creatures can only target that creature.
If you target a permanent, any spells/abilities that would target creatures can only target that permanent.
SERIES:


To recap, this is Gravity’s new cardbase:

Spoiler for Hidden:







and


And this is the end of fantasising about a Gravity that focuses completely on being epic; has a good rusher in unupped; has a worthy shield; has a much better dragon; has a nicer Armagio; and a completely new Otyugh and Mercenary.
Sigh. (And vote for me!)

P.S What the heck am I supposed to do with a patch? All Zanz does is write down what cards are being added. So I’m sorry if I didn't follow the rules by the letter, but I have no idea how to pretend I’m Zanz AND say everything I needed to say. (No offence Zanz. I still worship you.)
« Last Edit: December 07, 2012, 01:36:16 am by Annele »
Beware the Darkness.

Offline nensuru

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1020477#msg1020477
« Reply #22 on: December 07, 2012, 10:58:49 pm »
In this modificion i tried to focus on better use of healing to stall and creature spam.

Replacing heal. Represents the power of the elementalist to grow stronger as well as healing himself. This act inspires the creatures to do the same.
Spoiler for growth:
NAME:
Growth
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:
-
TEXT:
Until the end of your turn healing also raises max hp and vice-versa. Heals 5hp for each 10 :life you have
NAME:
Improved Growth
ELEMENT:
Life
COST:
1 :life
TYPE:
Spell
ATK|HP:
-
TEXT:
Until the end of your turn healing also raises max hp and vice-versa. Heals 5hp for each 10 :life you have.

ART:
In game
IDEA:
nensuru
NOTES:
Similar to Stone skin. Creatures are also affected by this spell.
SERIES:
-

Modification. When dealing with life, only the stronger will survive.
Spoiler for empatic bond:
NAME:
Emphatic Bond
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:
-
TEXT:
Each player heals 2 for each creature on the field. Life creatures get +0 | 1
NAME:
Feral bond
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
-
TEXT:
Each player heals 3 for each creature on the field. Life creatures get +0 | 1

ART:
In game
IDEA:
nensuru
NOTES:
Similar to eclipse, this card affect both players. The effect does not stack.
SERIES:
-

This card represents the interactions (not always positive) of the creatures.
Spoiler for mantis:
NAME:
Mantis
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
2|1
TEXT:
When there is 2 active mantis on the board one is killed and the suvivor gains the ability Reprodution: :life :life
NAME:
Giant Mantis
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
2|5
TEXT:
When there is  2 active mantis on the board one is killed and the suvivor gains the ability Reprodution: :life :life

ART:
http://commons.wikimedia.org/wiki/File:Praying_Mantis_Sexual_Cannibalism_European-27.jpg
IDEA:
nensuru
NOTES:
Mantis ability is named Sexual cannibalism and it is passive.
Reprodution will generate 3 delayed mantis. Upped version will produce unnuped mantis.
"Active"means that the card is not delayed.
Everytime a mantis attack it will check if there is another mantis has attacked on that turn, if yes that mantis will be killed.
This way the first mantis will always be killed and the last one will always survive, and no mantis will die before attacking.
Sexual cannibalism trigger death effects.
SERIES:
-

Similar to vulture, this card represents the renovation of energy.
Spoiler for Detritus eater:
NAME:
Detritus eater
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
0 |1
TEXT:
Decomposer: When a creature dies, get its quanta cost back
:earth : Burrow
NAME:
Detritus eater
ELEMENT:
Life
COST:
1 :life
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
Improved decomposer: When a creature dies, get its cost + defense back in quanta back.
:earth : Burrow

ART:
http://commons.wikimedia.org/wiki/File:Earthworm.jpg
IDEA:
nensuru
NOTES:
Decomposer / improved decomposer can be lobotomized.
The quanta you get is the same as the creature element.
Doesnt work on other creatures and enemy creatures.
SERIES:
-

Replaces cockatrice. Airborne creature for life and situational cc.
Spoiler for Eagle:
NAME:
Eagle
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
:air : Captured prey
Kill target non airborne little creature (atk < 3)
NAME:
Elite Eagle
ELEMENT:
Life
COST:
7 :life
TYPE:
Creature
ATK|HP:
7 | 4
TEXT:
:air : Captured prey
Kill target non airborne little creature (atk < 3)

ART:
http://commons.wikimedia.org/wiki/File:Golden_Eagle_in_flight_-_5.jpg
IDEA:
nensuru
NOTES:
Airborne passive.
SERIES:
-

Modification. More cc resistent.
Spoiler for Mitosis:
NAME:
Mitosis
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:
-
TEXT:
Create a copy in your hand of the last card played by you.
Absorb :life :life :life
NAME:
Mitosis
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent
ATK|HP:
-
TEXT:
Create a copy in your hand  of the last card played by you.
Absorb 4 rainbow quanta.

ART:
In game
IDEA:
nensuru
NOTES:
The effect will happen only once per turn, once for each mitosis.
Works life emphatic bond, as the turn ends this card checks what was the last card played, consume the quanta and then create a copy of it in your hand.
Doesnt work if you have 7 cards in your hand. (Similar to how houghlass doesnt work with full hand)
SERIES:
-
« Last Edit: December 10, 2012, 01:43:53 am by nensuru »

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Re: Card Design Competition : Elementshifted https://elementscommunity.org/forum/index.php?topic=44815.msg1022290#msg1022290
« Reply #23 on: December 14, 2012, 10:14:42 pm »
And time's up. Expect the poll SoonTM.

 

anything
blarg: