Gravity Gravity Elementals like being strong; whether it be by rushing the opponent to death before he can blink, or by slowing the game down to a snail's speed while always staying one step ahead. They use cards like 'Inertia' to turn their creatures into powerful but brittle attackers; and 'Force Shield' to slowly turn their opponent's creatures into big but weak monsters.In this version of Elements, Gravity is not about being big machine-like devils, or about moving something from one place to another. This Gravity is about being as strong as possible.
May the Force be with you.
Instead of the plain Gravity Shield, which is a weak, situational card (not at all up to the -new- Gravity’s standards) we have the Force Shield:
Spoiler for Hidden:
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NAME: | Force Shield
| ELEMENT: | Gravity
| COST: | 6
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Shield: Attacking creatures gain -1 / +1.
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| NAME: | Gravity Shield
| ELEMENT: | Gravity
| COST: | 6
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Shield: Attacking creatures gain -2 / +2.
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ART: | Ingame
| IDEA: | Annele
| NOTES: | Cannot go into negatives.
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Momentum is still here, as is Sapphire Charger, because they are both immensely powerful cards. However, Sapphire Charger has 6/2 attack, and Elite Charger has 7/3. The -new- Gravity is not so much about big monsters, so the health is not too important, and it needs good rushers to balance out its stalling capabilities to maximise strength potential.
The stats of Sapphire/Elite Charger are also perfect when it comes to another -new- Gravity card, Inertia (which is in place of Acceleration), because their low health isn’t too affected by Inertia’s downside:
Spoiler for Hidden:
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NAME: | Inertia
| ELEMENT: | Gravity
| COST: | 4
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature’s attack is doubled but its health is reduced to 1.
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| NAME: | Improved Inertia
| ELEMENT: | Gravity
| COST: | 3
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Target creature’s attack is doubled but its health is reduced to 1.
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The Alchemy card and Nymph of the -old- Gravity still fit the theme of the -new- Gravity as well, so we still have Black Hole. However, there is no more Shard of Focus. The Gravity themed Shard is now Shard of Power:
Spoiler for Hidden:
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NAME: | Shard of Power
| ELEMENT: | Other
| COST: | 6
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Destroy target non-pillar permanent. All your creatures gain +0 / +2, +2 / +0 if they are a creature.
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| NAME: | Shard of Power
| ELEMENT: | Other
| COST: | 4
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Destroy target non-pillar permanent. All your creatures gain +0 / +2, +2 / +0 if they are a creature.
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ART: | Ingame
| IDEA: | Annele
| NOTES: | You HAVE to destroy a permanent to get the bonus.
Non-pillar includes pends and stand alone marks. This is because there is no power in these things except the quanta-generating aspect that is destroyed with the pillar. Normal perms, though, have internal energy that is not destroyed and is used to make your creatures strong. It also helps stop spamming, as most players have pillars, but not all use perms, and if they don't, you can't just sacrifice a pillar, you have to get rid of something -important-.
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Graviton Mercenary is utterly different:
Spoiler for Hidden:
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NAME: | Graviton Mercenary
| ELEMENT: | Gravity
| COST: | 3
| TYPE: | Creature
| ATK|HP: | 1 | 5
| TEXT: | : Gravity Pull The target creature gains -1 / -1. Graviton Mercenary gains +1 / +1.
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| NAME: | Elite Mercenary
| ELEMENT: | Gravity
| COST: | 3
| TYPE: | Creature
| ATK|HP: | 1 | 5
| TEXT: | : Gravity Pull The target creature gains -2 / -1. Graviton Mercenary gains +1 / +2.
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ART: | Ingame (Best picture I could find, and as I can't edit . . .)
| IDEA: | Annele
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As you probably can tell from the name of the Mercenary’s ability, Gravity Pull (the card) doesn't exist in the -new- Gravity. Not because the name is taken, just because it is a fairly weak form of CC, and it has Armagio for the job.
Yes, Armagio still exists, with a passive called ‘Heavy Mass’ which does the same as it usually does, just without the activation cost. If there are more than one Armagios on the field, the one in the lowest number spot gains the Gravity mark at the end of the round. (This means if it dies, and the opponent still has more creatures, the creatures attack you, not your next Armagio.)
Speaking of big fat creatures, the -new- Gravity’s dragon is almost the same, though both the upped and unupped have Momentum, and the up’s stats are 9/20. The dragons have to be unstoppable, not slow, lazy fat things!
Otyugh has almost completely changed, because its old ability has a real anti-synergy with its shield:
Spoiler for Hidden:
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NAME: | Otyugh
| ELEMENT: | Gravity
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 4 | 6
| TEXT: | : Charge Attack target creature.
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| NAME: | Elite Otyugh
| ELEMENT: | Gravity
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 5 | 7
| TEXT: | : Charge Attack target creature.
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ART: | vrt
| IDEA: | Annele
| NOTES: | Attack means deal damage equal to Otyugh's current attack power. For example, I play an Otyugh and my opponent plays a Golden Dragon. The next turn, I use Charge on the Golden dragon, leaving it with 6 health. Current attack means the number showing on the field, not its max attack or its original attack.
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Graviton Firer Eater is still here, for the same reason it is here today. The reason? I have no idea. Though it slowly but steadily gains power, and actually fits better into the -new- Gravity than it did in the -old- one.
Titan is still here as well. Catapult is too.
Chimera no longer has Gravity Pull, and has 6hp for each creature. In -new- Gravity, it’s either rush or defence, not a mix of both, and Chimera is more rush. (Also, I’d get in trouble if I destroyed Instosis, so . . .)
And finally, a completely new card because I love you all so much, and if Zanz had made this version of Gravity, he’d love it so much it’d have gotten a new card last update. Magnetism focuses on the ‘strong defence’ side of the -new- Gravity, and is based on a very popular idea I have seen floating around the CIA. (By popular, I mean it is suggested a lot.)
Spoiler for Hidden:
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NAME: | Magnetism
| ELEMENT: | Gravity
| COST: | 5
| TYPE: | Spell
| ATK|HP: |
| TEXT: | The target can now be the only target of spells and ablities for its kind.
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| NAME: | Improved Magnetism
| ELEMENT: | Gravity
| COST: | 4
| TYPE: | Spell
| ATK|HP: |
| TEXT: | The target can now be the only target of spells and ablities for its kind.
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ART: | http://www.sxc.hu/photo/981072
| IDEA: | Annele
| NOTES: | If you target a creature, any spells/abilities that would target creatures can only target that creature. If you target a permanent, any spells/abilities that would target creatures can only target that permanent.
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To recap, this is Gravity’s new cardbase:
And this is the end of fantasising about a Gravity that focuses completely on being epic; has a good rusher in unupped; has a worthy shield; has a much better dragon; has a nicer Armagio; and a completely new Otyugh and Mercenary.
Sigh. (And vote for me!)
P.S What the heck am I supposed to do with a patch? All Zanz does is write down what cards are being added. So I’m sorry if I didn't follow the rules by the letter, but I have no idea how to pretend I’m Zanz AND say everything I needed to say. (No offence Zanz. I still worship you.)