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Offline SpikeSpiegel

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg114223#msg114223
« Reply #48 on: July 14, 2010, 11:57:21 am »
I think it might be just me, since I've got lots on the brain lately, but it seems like a lot of the passive abilites people are coming up with don't really do anything, at all, kind of, or they don't explain what the passive ability is, they just state the name of the ability. Some people explained the ability, like Fade, and Unstable, but they haven't posted what the ability does in this thread. I'm not trying to be a nit-picker or something, I'm just getting a bit confused with the abilities and what they are supposed to do. like for the Fade ability, that person just posted a card that could give a creature teh fade ability, and that was it basically, there was no description of what the Fade ability did in this thread.I don't have a problem with going to the link provided in the posts, I just think people should follow the directions a bit more precisely and post what the new ability does here in this thread. it makes it easier on everyone that way.

Also, I hope to get my idea up here soon, just as soon as I think of one haha.

Now there is also the description. However, in card topic there is all. Just click.
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Offline GG

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg114409#msg114409
« Reply #49 on: July 14, 2010, 04:47:45 pm »
I think it might be just me, since I've got lots on the brain lately, but it seems like a lot of the passive abilites people are coming up with don't really do anything, at all, kind of, or they don't explain what the passive ability is, they just state the name of the ability. Some people explained the ability, like Fade, and Unstable, but they haven't posted what the ability does in this thread. I'm not trying to be a nit-picker or something, I'm just getting a bit confused with the abilities and what they are supposed to do. like for the Fade ability, that person just posted a card that could give a creature teh fade ability, and that was it basically, there was no description of what the Fade ability did in this thread.I don't have a problem with going to the link provided in the posts, I just think people should follow the directions a bit more precisely and post what the new ability does here in this thread. it makes it easier on everyone that way.

Also, I hope to get my idea up here soon, just as soon as I think of one haha.
The passive abilities existing in game already don't do that much, except for devourer's 'devourer' passive and scarab's 'swarm' passive.

I understood the rules as to just create a new passive, regardless of whether it has visible effects or not.
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Offline Kamietsu

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg114418#msg114418
« Reply #50 on: July 14, 2010, 04:59:23 pm »
To quote SG:

(...)
1. Come up with a new and unique passive ability (along with a description).
2. Design a new card that has some kind of synergy (or is a counter) to that passive ability, and post it in the Card Ideas and Art (http://elementscommunity.org/forum/index.php/board,6.0.html) section using the template provided.
3. Post both the passive ability and the card image on this topic. Link that image to the topic you started in Card Ideas and Art (http://elementscommunity.org/forum/index.php/board,6.0.html) section.
4. Finally list some current cards that use the same passive ability as your new card.

(...)
The rules say there has to be a description, so why is almost everyone leaving that part out.

For airborne you could give the description: "Airborne creatures are flying creatures, most of them have wings on the card image. Because they can fly, they are able to attack a flying elemental." Or something like this.
Yes, precisely what I meant. I didn't mean that all the passive abilities had to do something, but they had to be described, that way we, everyone who is reading through this thread, won't get confused and start asking "Wait, what does this ability do? it doesn't say anywhere."

My issue wasn't with the abilities doing nothing, just acting as a sort of filter or label, just that no one really bothered to describe the ability, like is does say in the rules. Just let us know what the ability is, not just what it's called.

Like for the Insectoid one, a simple description like: Passive Ability: Insectoid- a creature that has insect-like qualities.
Or it can be more wordy and articulate or what have you.

I think what I really was nit picking about was rules themselves actually. It's a competition for Passive abilities, and then to have abilities that do nothing...then are those even abilities? They would just be traits. I guess I confused myself focusing on the wording too much instead of the general idea.
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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg114611#msg114611
« Reply #51 on: July 14, 2010, 10:00:43 pm »
Dazzle:

Light producing creatures have 50% to be not hit by damaging spell / effects at the cost of   :light
Fire producing creatures have 50% to be not hit by damaging spell / effects at the cost of   :fire


http://elementscommunity.org/forum/index.php/topic,9659.0.html (http://elementscommunity.org/forum/index.php/topic,9659.0.html)

This card is intended to be used in combo with Luciferin, and not with RoL/Hope decks. (even if saving a RoL could be good).

The creatures who have this without using Dazzling Production are:
:air Firefly and Elite Firefly
 :light   Ray of Light
 :fire       Brimstone Eater
Gnome Rider, Damselfly, Rustler, Leaf dragon, Devourer and Pest don't have this because they don't produce Light/Fire.



Damaging spells/effects are:

:aether : Lobotomizer - Lightning
:air : Thunderstorm - Shockwave - Sniper
-   :darkness : Drain Life - Liquid Shadow (yeah) - Infection
:death : Retrovirus - Plague - Aflatoxin
:earth : Basilisk's Blood
- :entropy : Chaos Seed - Antimatter - Pandemonium
:fire : Rage potion - Fire Bolt - Rain of Fire - Fire Buckler
:gravity : Gravity Pull - Devour
:life : Thorn Carapace's poison
:light : NONE!
-   :time : Reverse Time, Procrastination, Scarab's Devour, Eternity
:water : Mind Flayer's Lobotomize, Ice Bolt, Permafrost Shield, Freeze


Why does the card only affect light producing creatures?

Because the only card able to make creatures shine is Luciferin/Luciferase.


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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg115058#msg115058
« Reply #52 on: July 15, 2010, 03:19:01 pm »


Passive Ability - "Undead"

"Undead"
Undead is a trait noting a creature as having an undead quality.
Undead creatures do not trigger graveyards or like abilities.

Creatures in the game that would be Undead
Bone Dragon
Ivory Dragon
Skeleton
Elite Skeleton
Mummy
Elite Mummy
Minor Vampire
Vampire

Offline GG

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg115344#msg115344
« Reply #53 on: July 15, 2010, 09:04:07 pm »
I was wondering when anyone would come up with undead. guess kael did.

i like how 'undead does not trigger death effects' go along with skeletons.

but it seems like an 'invisible' nerf to the death element...
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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg115384#msg115384
« Reply #54 on: July 15, 2010, 09:21:44 pm »
I was wondering when anyone would come up with undead. guess kael did.

i like how 'undead does not trigger death effects' go along with skeletons.

but it seems like an 'invisible' nerf to the death element...
"Undead" is a passive ability that Elements definitely needs, but it's not one that gets points for originality. "Undead" has been used before in 100+ CCG's. It's also been talked on this forum before: http://elementscommunity.org/forum/index.php/topic,5787.msg65725.html#msg65725

So yeah.. it's a good passive ability but probably won't get my vote because it's too obvious.

Offline GG

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg115614#msg115614
« Reply #55 on: July 16, 2010, 12:36:34 am »
So yeah.. it's a good passive ability but probably won't get my vote because it's too obvious.
:( That means my insectoid won't get your vote either?  :'(
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Offline GG

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg115657#msg115657
« Reply #56 on: July 16, 2010, 01:20:11 am »
Here's my renewed entry. (I have erased my previous post btw)




Insectoid

Insectoids are species nothing like common animals. They are living creatures with six or more legs, or no legs at all. They may have several eyes, perhaps wings or carapace. Life elementals can use the card 'Metamorphosis' to turn these Insectoid creatures into a Chrysalises or a Cocoons, where the creature develops into a more powerful being.

The following creatures are Insectoids.
:aether Phase Spider/Recluse
:air Dragonfly/Damselfly, Firefly Queen/Elite Queen, Firefly/Elite Firefly
:darkness Devourer/Pest, Parasite/Bloodsucker
:death Flesh Spider/Recluse, Deathstalker
:earth Graboid/Elite Graboid
:entropy none
:fire ash eater/brimstone eater
:gravity none
:life Forest Scorpion/Scorpion
:light none
:time Dune Scorpion

http://elementscommunity.org/forum/index.php/topic,9735.new.html#new

(http://imageplay.net/) (http://imageplay.net/)
(http://imageplay.net/) (http://imageplay.net/)
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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg115698#msg115698
« Reply #57 on: July 16, 2010, 01:52:56 am »
I was wondering when anyone would come up with undead. guess kael did.

i like how 'undead does not trigger death effects' go along with skeletons.

but it seems like an 'invisible' nerf to the death element...
I just realize his idea is very similar with mine that post on 3rd page ;D
http://elementscommunity.org/forum/index.php/topic,9566.0.html
 (http://elementscommunity.org/forum/index.php/topic,9566.0.html)

mine is about spirit, but even the costs are equal

twinsbuster

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg115702#msg115702
« Reply #58 on: July 16, 2010, 01:58:20 am »
Here's my renewed entry. (I have erased my previous post btw)

Insectoid

Insectoids are species nothing like common animals. They are living creatures with six or more legs, or no legs at all. They may have several eyes, perhaps wings or carapace. Life elementals can use the card 'Metamorphosis' to turn these Insectoid creatures into a Chrysalises or a Cocoons, where the creature develops into a more powerful being.

the idea is good, but when I see cocoons, I expect something like adding butterfly effect,
however the dragon idea shocked me, it's just too odd

Offline GG

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Re: Card Design Competition: Card Using a New Passive Ability https://elementscommunity.org/forum/index.php?topic=9387.msg115751#msg115751
« Reply #59 on: July 16, 2010, 02:47:04 am »
Here's my renewed entry. (I have erased my previous post btw)

Insectoid

Insectoids are species nothing like common animals. They are living creatures with six or more legs, or no legs at all. They may have several eyes, perhaps wings or carapace. Life elementals can use the card 'Metamorphosis' to turn these Insectoid creatures into a Chrysalises or a Cocoons, where the creature develops into a more powerful being.

the idea is good, but when I see cocoons, I expect something like adding butterfly effect,
however the dragon idea shocked me, it's just too odd
well this game is already pretty much in a fantasy world, so why not make it more fantasical?
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anything
blarg: