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Offline JonathanCrazyJTopic starter

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Deckbuilding Competition: The Worthless Warrior [VOTING] https://elementscommunity.org/forum/index.php?topic=61122.msg1222204#msg1222204
« on: February 03, 2016, 09:49:43 pm »
The Worthless Warrior
Voting Phase

Submissions

Spoiler for Timdood3:
Spoiler for To take vs darkness:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vq 4vq 4vq 4vq 4vq 4vq 52k 52k 52k 52k 52k 52k 542 542 542 542 542 542 710 717 717 717 717 71f 71f 71f 71f 72i 72i 72i 8pj

The deck has a 33% winrate against pestal.  It's not extremely quanta reliant, and tends to have excess quanta, making lockdown difficult.
Against monodark the outlook is a bit more grim (with a sub-5% winrate), but with this vault, you kind of have to hope to get lucky.  It's not about winning, it's about having a chance, right?  :P

Spoiler for To take vs air:
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Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61s 61v 61v 61v 61v 61v 61v 808 808 808 808 808 808 808 808 808 808 808 808 8pu

Uncreative....But somewhat effective.  It has a ~22% winrate against mono-air with sofree and sky dragons.  Again, with this vault it's not about winning, it's having a chance <3

Spoiler for kirbylover314:
Spoiler for Darkness:
Shard Golem Rush
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Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 50a 50a 50a 50a 50a 50a 5fu 5fu 5fu 5fu 5fu 5fu 6qq 6qq 6qq 6qq 6qq 6qq 786 786 786 786 786 786 8pj

Main Target: No-Dims Devtal. Current testing has given a 33% winrate (1/3 games), but games are quite close, with coin toss being a big factor. HP difference at the end of the game is often 20 HP or less.


How It Works: Try to make some decent Shard Golems. With luck, you can get one that hit's for something like 15. Draw with SoB when occasionally and play SoSe occasionally, and hope RNG gives nice stuff.


Strengths:
  • Can survive early lockdown

Weaknesses:
  • Unreliable quanta production is bad for both SoI and SoSe
  • Dies to early Nightfall/Eclipse easily, since you have no defense, unless you get one from SoSe
  • If Devtal contains Dims, you are almost 100% dead, as you have no PC, unless you get one from SoSe

Spoiler for Air:
Vamp Dragons
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55k 55k 55k 55k 55k 55k 55k 55k 55o 55o 55o 55o 568 568 568 576 576 576 744 744 744 75m 75m 75m 7te 7te 7te 7te 7te 7te 8pt

Main Target: Air Nymphbow. Current testing gives a win rate of 75% (3/4 games won).


How It Works: Lobotomize early Nymphs with Liquid Shadow. Try to get Amber Nymph out as fast as possible, to remove :fire quanta for Unstable Gases. Once you can prevent Ignite from being used, play Liquid Shadow on Colossal Dragons to heal.


Strengths:
  • It can shut down the UG strategy with luck

Weaknesses:
  • Dies to the Nymphbow if it has Discord
  • Amber Nymphs are squishy, Shockwave is in perfect kill range

Spoiler for ProBacon:
Darkness :darkness
Spoiler for Hidden:
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Deck import code : [Select]
50a 50a 50a 61s 61s 61s 61s 61s 61s 626 626 626 626 626 626 63a 63a 63a 6uq 6uq 6uq 808 808 808 808 808 808 808 808 808 8pj

A lot of Darkness decks revolve around fractaling some other card. This is my best attempt at a rush deck that can do enough damage early before the fractal starts causing problems

Air :air
Spoiler for Hidden:
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55o 55o 55o 568 568 568 61o 61o 61o 61o 62c 62c 62c 63a 63a 63a 63a 63a 744 744 744 744 744 744 744 744 744 74o 74o 74o 8pl

This deck is mainly to take away the quanta of your opponent. Mainly to take away from nymphs and to take away :fire from UG. The Turquoise nymph is there for damage and to protect the Amber nymph

Spoiler for vagman13:
Decks :

Spoiler for Hidden:
Brave bugs and dragons vs   :air
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55o 55o 55o 55o 55o 55o 576 576 576 576 576 576 5fu 5fu 5fu 5fu 5fu 5fu 744 744 744 744 744 744 7n4 7n4 7n4 7n4 7n4 7n4 8pr


Vampcondors vs  :darkness
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4vq 4vq 4vq 4vq 4vq 4vq 542 542 542 5uk 5uk 5uk 5uu 5uu 5uu 5uu 606 606 714 714 714 714 714 714 71f 71f 71f 71f 71f 71f 8pj



Will add descriptions later

Spoiler for RootRanger:
Spoiler for Air:
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 576 576 576 576 576 576 748 748 748 748 748 748 7te 7te 7te 7te 7te 7te 8pt

Spoiler for Darkness:
Hover over cards for details, click for permalink
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61o 61o 61o 61o 61o 61o 61o 61o 61o 63a 63a 63a 63a 63a 63a 63a 63a 63a 80c 80c 80c 80c 80c 80c 80f 80f 80f 80f 80f 80f 8pu


Spoiler for JonathanCrazyJ:
Spoiler for Against Darkness:

Serendipitous Thinking

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Deck import code : [Select]
4sa 563 563 61o 61o 61o 61o 61o 61o 61o 61o 61o 623 623 623 623 623 623 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6uq 6uq 6uq 6uq 6uq 8pj


Description to come.

Spoiler for Against Air:

Brave Caution

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5fu 5fu 5fu 5fu 5fu 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 63a 63a 63a 7n4 7n4 7n4 7n4 7n4 7n4 80c 80c 80c 80f 80f 80f 8pr


Description to come.

Spoiler for Discord:
Spoiler for Vs. Air:
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55k 55k 55k 55k 55k 55k 55k 55o 55o 55o 563 563 5uk 5uk 5uu 5uu 5uu 606 744 744 744 748 748 748 7te 7te 7te 7um 7um 7um 8pl

A small amount of rush with healing always serves well against Air

Spoiler for Vs. Darkness:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 50u 50u 50u 50u 50u 50u 50u 623 623 623 6uq 6uq 6uq 6uq 6uq 6uq 6ve 6ve 6ve 6ve 80j 80j 8pu

Variety keeps things interesting. With the right cards and the right luck, this deck can be very useful.

Spoiler for Zawadx:
Spoiler for Thoughts and decks:

Yeah, this is going to be tough. Looking over the vault, the most glaring weakness is the lack of cc (except aflatoxin, but that is way too slow and will backfire on your very soon anyways). You have a rush option in Elite Fireflies, SoB and Turquoise Nymphs/Phase Salvagers, but a rush is not the best idea. Darkness has all the tools to shut down such a fragile rush, with vagger, nm and devs perhaps complemented with cc. There's actually no darkness deck it'll consistently beat. Air's suite of fog/wings/tstorm/shockwave makes this deck of 2/4 hp critters VERY risky, but it does have a chance vs BNymph Duo, RT Splash, Catatitans and slow starts from other decks.

Darkness's decks are a problem, especially since our lack of cc makes their mono very safe. So we just need to conjure up some cc! Sounds like a paradox? You're damn right:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 5fu 5fu 6uq 6uq 6uq 6uq 6uq 6uq 786 786 786 7ee 7ee 7ee 8po


This deck is VERY versatile, which is a good thing as darkness will be tricky. You have a few options:

1. If facing a rushy deck (dragon/gargoyle mono, grabbow) get a Shard Golem with paradox out fast. You want to have exactly three SoSe in hand and less than 3 of the other shards, so try to set your hand up like that! It is right to not play pillars and force discard of a 4th SoSe if it is stuck in your hand. In case of extra SoBs, just play them. Fast. Once you have set up the cc golem, you have a very strong advantage. Keep the pressure on him and try to win before he can come back with nm or dusk shenanigans.
2. If facing one of the stally decks (Siphonary, Entropy Stall) you need to play a more careful game. Use SoSe for card advantage, and try to play cards so that you are one step ahead of their answers. Hold onto your SoBs as you don't want to hasten your own demise, and play them with SoI as your strongest threat.
3. If you have a god draw with a couple of pillars and a hand full of shards, then you should ignore the above and just get out that shard golem to finish him. Even vs RT actually, because the chances of you winning the slow game is pretty slim.

The SoI Wiki Page is a good thing to reference while playing.

Alright, we have scraped up a decent deck vs Darkness, but that has removed our only decent rush. That's still alright though, because having a 60% winrate deck is better than scraping out two 40% win rate decks. I'm not joking. 60% winrate means 68.256% chance to win the match, but if you have two 40% winrate decks the chance of you winning at least one match is only 53.411%. Even if you counted 2 wins as twice the value of 1 win, you have 0.6348 wins vs 0.6826+ wins. So now we find a decent deck for air without the cards already place in the above.

SoB-less rushes will be weak though, due to a much slower gameplan. With SoB, you could punish your opponent for having high cost cards like BNymphs and Dragons and slow cards like cata. But if both decks play linearly as normal, the vulnerability to cc is very glaring. I'll just say that it is too risky due to cc and wings.
 
Ok then, what do we have that resists cc and wings? Well, the one and only:

Hover over cards for details, click for permalink
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55k 55k 55k 55k 55k 55k 55k 55k 568 568 576 576 576 5uu 5uu 5uu 5uu 5uu 744 744 744 744 744 744 748 748 748 748 748 75m 8pt


LS Dragons boasts a very strong answer to both Wyrms and BNymphs due to pseudo lobotomy, and can challenge air's duos with a great quanta draw thanks to BNymph. You hold a strong chance vs general rushes thanks to vampire dragons being very strong hitters. Just hope you draw the quanta as needed!


You have no time at all!
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Offline JonathanCrazyJTopic starter

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Re: Deckbuilding Competition: The Worthless Warrior [VOTING] https://elementscommunity.org/forum/index.php?topic=61122.msg1222205#msg1222205
« Reply #1 on: February 03, 2016, 09:57:51 pm »
Competition Organiser Notice

All submissions have been added to the poll. You are free to vote how you wish, you may think the the creativity of a submission out-weighs the parts that are missing. That being said, you should note:

The Rules state the deck should "Be at least 50% of one element. This element is your choice, and CAN be different between your two decks."
kirbylover314's 1st deck would be illegal, not being 50% in a single Element.

The Rules state "You should include a brief reasoning for each deck, as to how it might stand a chance against popular Air / Darkness decks."
vagman13, JonathanCrazyJ and RootRanger did not include reasoning.
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Offline worldwideweb3

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Re: Deckbuilding Competition: The Worthless Warrior [VOTING] https://elementscommunity.org/forum/index.php?topic=61122.msg1222209#msg1222209
« Reply #2 on: February 03, 2016, 10:33:09 pm »
In terms of first rule, yes, rules have specified deck should be 50%, so that's fine. But in terms of the second rule, "should" suggests you can if you want, not you must.
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Offline JonathanCrazyJTopic starter

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Re: Deckbuilding Competition: The Worthless Warrior [VOTING] https://elementscommunity.org/forum/index.php?topic=61122.msg1222210#msg1222210
« Reply #3 on: February 03, 2016, 10:40:49 pm »
In terms of first rule, yes, rules have specified deck should be 50%, so that's fine. But in terms of the second rule, "should" suggests you can if you want, not you must.

This is why I still included the submissions, I just thought it made sense to make voters aware of what the rules specifically say. They may vote how they wish :)
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Offline RootRanger

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Re: Deckbuilding Competition: The Worthless Warrior [VOTING] https://elementscommunity.org/forum/index.php?topic=61122.msg1222214#msg1222214
« Reply #4 on: February 03, 2016, 11:28:39 pm »
Ah, right, reasoning.

The deck against Air is pretty obvious. Dragons were chosen because they bypass wings, and Liquid Shadow is clearly the best counterpart to them. Amber Nymphs would just be a waste of a card because shockwave/owl's eye could kill them, and even if they live, their effect is very limited. The denial is too slow because it's quanta heavy, and it's not even very powerful. The healing from the ability is pretty worthless; it's better to just invest more in quanta and get a faster start - which this deck really needs.

The deck against Darkness is also obvious; it's simply the fastest and safest (legal) rush you can make. Turquoise Nymphs were not worth including because they would act as a CC sink for the opponent - whatever CC the opponent has in their deck would be directed towards those cards.

Decks look oversimplified, but really, they're just effective.
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Offline JonathanCrazyJTopic starter

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Re: Deckbuilding Competition: The Worthless Warrior [VOTING] https://elementscommunity.org/forum/index.php?topic=61122.msg1223423#msg1223423
« Reply #5 on: February 12, 2016, 05:54:51 pm »
Congratulations Zawadx! You win War. Nymph/Mark code and War Award Icon on the way. The forum is reigned by Zawadx!

Well. Not really. But Competition Award Icon is coming!

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By request of the Brawlmasters, there will be no competitions until the completion of Brawl. If you are involved, good luck, and focus your creative energies on Brawl. If not, make sure you enjoy and VOTE on the impending woderful Brawl submissions!
See you in 6 weeks!
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Offline Solaris

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Re: Deckbuilding Competition: The Worthless Warrior [VOTING] https://elementscommunity.org/forum/index.php?topic=61122.msg1223425#msg1223425
« Reply #6 on: February 12, 2016, 06:10:25 pm »
Congratulations Zawadx! You win War. Nymph/Mark code and War Award Icon on the way. The forum is reigned by Zawadx!

Well. Not really. But Competition Award Icon is coming!

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By request of the Brawlmasters, there will be no competitions until the completion of Brawl. If you are involved, good luck, and focus your creative energies on Brawl. If not, make sure you enjoy and VOTE on the impending woderful Brawl submissions!
See you in 6 weeks!
Too bad he won't see it for another 2-3 weeks :P

Offline JonathanCrazyJTopic starter

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Re: Deckbuilding Competition: The Worthless Warrior [VOTING] https://elementscommunity.org/forum/index.php?topic=61122.msg1230290#msg1230290
« Reply #7 on: April 11, 2016, 12:54:42 am »
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