« Reply #27 on: April 07, 2017, 11:57:03 pm »
Spoiler for Hidden:
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NAME: | Mind Duel
| ELEMENT: | Aether
| COST: | 4
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Both players can only play spells until no spells are played for a turn. That player takes 3*spells played damage.
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| NAME: | Grand Mind Duel
| ELEMENT: | Aether
| COST: | 4
| TYPE: | Spell
| ATK|HP: |
| TEXT: | Both players can only play spells until no spells are played for a turn. That player takes 5*spells played damage.
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ART: N/A |
| IDEA: | Dragtom | Based off Silence
| NOTES: | Both players get a status effect similar to nova/sanctuary. As long as they have this status effects, they cannot play creatures or permanents- only spells. Creatures' and permanents' abilities can still be activated. The effect ends as soon as a player does not play any spell during their turn. That player takes damage depending on the number of spells played since Mind Duel has been played. Mind Duel itself counts for itself: the turn you cast it, you've played a spell; it also counts towards the damage at the end.
I wanted pillars still be playable, but it didn't fit on the card.
Playing Mind Duel while one is already active will do nothing, except count as a spell played. Playing Grand Mind Duel while a normal Mind Duel is active causes the whole duel to count as a Grand Mind Duel (more damage at the end).
Consider playing this together with cards like nova, immolation, as a one-off silence + burst damage. But with the risk of the opponent playing a spell
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Logged
be quick- time is quanta.