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Offline Linkcat

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262182#msg1262182
« Reply #24 on: April 07, 2017, 07:50:54 pm »
Spoiler for Graviton Glider | Graviton Flier:
NAME:
Graviton Glider
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:air :air : Dive
The damage dealt is doubled for one turn.
Has Momentum when diving.
NAME:
Graviton Glider
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
:air : Dive
The damage dealt is doubled for one turn.
Has Momentum when diving.

ART:

IDEA:
Linkcat
NOTES:
This is a Gravified version of Wyrm.

Out of all the cards I've made, this one was the hardest to find the correct numbers for.

I'm using Elite Charger as a precedent for the health not being higher than the attack.
SERIES:
Card Design Competition: Idea Factory Espionage
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline majofa

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262183#msg1262183
« Reply #25 on: April 07, 2017, 08:19:17 pm »
Spoiler for Hidden:
NAME:
Hardened Clay
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
:fire :  Harden
You gain 15 maximum health. All creatures in play
gain -1/+3.
NAME:
Hardened Clay
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
:fire :  Harden
You gain 20 maximum health. All creatures in play
gain -2/+5.

ART:
N/A
IDEA:
majofa
NOTES:
The :earth take on Unstable Gas.
While Unstable Gas is all about being unstable and blowing up and stuff, Hardened Clay is about stability and preventing harm.

The :fire hardens the soft earth into a strong shield that protects creatures and the elementalist (Owner of the card) alike. However, there is a small cost to having strong armor, It makes you slower thus dampening your attacking capabilities.

(NOTE: This card won't lower a creature's attack below 0.)

Deck Ideas:
Fire/Earth - protect your Lava Golems and Fire Spirits.
Mono Earth stall (with a hint of Fire) - Use with a shield to slow your opponent down and give you more life.
Air/Earth - Unstable Gas and Hardened Clay? Yep, really screw with your opponent.. just don't forget those Fireflies!
Earth/Gravity - Gravity Shield. Use with Otyughs out to gain the HP advantage on creatures your opponent puts out later.
SERIES:
Idea Factory Espionage

Offline kaempfer13

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262187#msg1262187
« Reply #26 on: April 07, 2017, 10:59:34 pm »
Spoiler for Slime Mother| Slime Queen:
NAME:
Slime Mother
ELEMENT:
Water
COST:
4 :water
TYPE:
Creature
ATK|HP:
3| 12
TEXT:
:water:  Hardening slime
Double target smaller creature's HP and gain -1|-1
NAME:
Slime Queen
ELEMENT:
Water
COST:
4 :water
TYPE:
Creature
ATK|HP:
4|16
TEXT:
:water:  Hardening slime
Double target smaller creature's HP and gain -1|-1

ART:

IDEA:
kaempfer13
NOTES:
This card uses the opposite of the devour ability, which even on scarab costs  :gravity, so I think we can count that mechanic as specific to that element.
Can target another version of itself, if that one has lower HP.
I think it would be weird if its attack went into the negatives, so perhaps it shouldn't loose atk while using the ability with 0 or less atk.
It can counteract CC or synergize with several gravity cards, like gravity shield, otyugh and to a lesser degree with catapult and voodoopull.
Similarities to previous submissions are coincidental, I thought of an antiotyugh the moment I saw the op, but wasn't quite happy with name and balance.
SERIES:

:gravity War 10
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Master of :time War 12

Offline dragtom

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Re: Card Design Competition: Idea Factory Espionage https://elementscommunity.org/forum/index.php?topic=64303.msg1262189#msg1262189
« Reply #27 on: April 07, 2017, 11:57:03 pm »
Spoiler for Hidden:
NAME:
Mind Duel
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Both players can only play spells until no spells are played for a turn. That player takes 3*spells played damage.
NAME:
Grand Mind Duel
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Spell
ATK|HP:

TEXT:
Both players can only play spells until no spells are played for a turn. That player takes 5*spells played damage.

ART: N/A

IDEA:
Dragtom | Based off Silence
NOTES:
Both players get a status effect similar to nova/sanctuary.
As long as they have this status effects, they cannot play creatures or permanents- only spells.
Creatures' and permanents' abilities can still be activated.
The effect ends as soon as a player does not play any spell during their turn.
That player takes damage depending on the number of spells played since Mind Duel has been played.
Mind Duel itself counts for itself: the turn you cast it, you've played a spell; it also counts towards the damage at the end.

I wanted pillars still be playable, but it didn't fit on the card.

Playing Mind Duel while one is already active will do nothing, except count as a spell played.
Playing Grand Mind Duel while a normal Mind Duel is active causes the whole duel to count as a Grand Mind Duel (more damage at the end).

Consider playing this together with cards like nova, immolation, as a one-off silence + burst damage.
But with the risk of the opponent playing a spell
SERIES:

be quick- time is quanta.

 

blarg: