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Offline Newbiecake

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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502090#msg502090
« Reply #12 on: May 22, 2012, 12:32:39 am »
A 4-way tie. Lol.
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Offline majofa

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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502093#msg502093
« Reply #13 on: May 22, 2012, 12:40:09 am »
A 4-way tie. Lol.
..and Lol at the decks.

Offline ZephyrPhantomTopic starter

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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502570#msg502570
« Reply #14 on: May 23, 2012, 03:47:35 am »
Tiebreaker polls have begun!

Vote for the best False God of the Renaissance!

Offline rosutosefi

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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502572#msg502572
« Reply #15 on: May 23, 2012, 04:07:20 am »
*points Architon in Round 1 Submissions*

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Offline blarp

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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502574#msg502574
« Reply #16 on: May 23, 2012, 04:09:02 am »
I vote no new fallen gods unless they don't have any permanent control then I'm for whatever deck that is.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502575#msg502575
« Reply #17 on: May 23, 2012, 04:18:30 am »
I hope, when voting, people keep in mind that grinding against a deck with Nymphs just lowers your chances of winning anything useful on the spins - I can't speak for anyone else, but I'm not too keen on the idea of winning an upped Relic.
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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502576#msg502576
« Reply #18 on: May 23, 2012, 04:20:00 am »
It's not like these decks will actually be implemented into the game.

Offline rosutosefi

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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502578#msg502578
« Reply #19 on: May 23, 2012, 04:24:09 am »
I vote no new fallen gods unless they don't have any permanent control then I'm for whatever deck that is.

We already have a lot of them. In fact, too many of them.

SoF hate.  :P
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Offline McSod

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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502583#msg502583
« Reply #20 on: May 23, 2012, 04:35:43 am »
What bothers me most about this? There is not a single False God in the lot. There are concepts, and even some decent ones. One even has a character, that I quite like. But nowhere in any story of that there winner's circle is a 'False God'.

Next competition, just tell 'em to build decks. It'll save everyone time.
And I'll know not to waste mine.
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Offline ZephyrPhantomTopic starter

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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502587#msg502587
« Reply #21 on: May 23, 2012, 04:45:01 am »
What bothers me most about this? There is not a single False God in the lot. There are concepts, and even some decent ones. One even has a character, that I quite like. But nowhere in any story of that there winner's circle is a 'False God'.

Next competition, just tell 'em to build decks. It'll save everyone time.
And I'll know not to waste mine.
While I'm aware that this is subjective to opinion, I'd just like to say that False Gods arguably need some theme behind them that consists of more than a bunch of cards thrown together and a name, especially when our card pool is small compared to other CCGs like Magic The Gathering.  Writing stories is the best method I have seen so far to flesh out a god better, and will at least make designers think twice about their strategy or connection of cards before they put something up.

(A hint for next competition, now that the round 1 polls have ended - While I liked your story, some people have the tendency to "tl;dr" (aka skim or skip entirely) on writing competitions if they feel the story is too long. Finding the middle point between too long and too short in a story competition thus becomes an important point of making an entry appealing.)

Offline Annele

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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502593#msg502593
« Reply #22 on: May 23, 2012, 04:58:53 am »
What bothers me most about this? There is not a single False God in the lot. There are concepts, and even some decent ones. One even has a character, that I quite like. But nowhere in any story of that there winner's circle is a 'False God'.

Next competition, just tell 'em to build decks. It'll save everyone time.
And I'll know not to waste mine.

You kidding? The story's the best part! I agree there isn't really a proper 'god' in them, but they've all shown the author's creativity and imagination. The story also shows they didn't just throw cards together, but actually thought about it.
Out of curiosity, which one has character?
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Offline McSod

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Re: [VOTING] FG Competition : Renaissance https://elementscommunity.org/forum/index.php?topic=40179.msg502602#msg502602
« Reply #23 on: May 23, 2012, 05:30:24 am »
(A hint for next competition, now that the round 1 polls have ended - While I liked your story, some people have the tendency to "tl;dr" (aka skim or skip entirely) on writing competitions if they feel the story is too long. Finding the middle point between too long and too short in a story competition thus becomes an important point of making an entry appealing.)

I understand what yer sayin'. But 'tl;dr' shouldn't really have to be a concern in a competition requiring writing...
It just doesn't seem t'me that aforementioned writing had anything to do with what got votes.


Quote
You kidding? The story's the best part! I agree there isn't really a proper 'god' in them, but they've all shown the author's creativity and imagination. The story also shows they didn't just throw cards together, but actually thought about it.
Out of curiosity, which one has character?

I'm well beyond kidding. The effect I had hoped to present was 'dripping sarcasm'.
Throwing thought into a deck is a little different than coming up with a back story for a character that should exist, yet... doesn't.

S'far as this group of winners go, Selene actually has a character that exists, and a story that makes sense t'me... but doesn't seem very godly, false or otherwise.
And Architon, while a rather fun bit of writing, gets a bit too abstract by the end of it. It's not very false god-y...? False godly? either. It's a good piece of writing about an undefined 'thing' that an old men briefly encounters.

Okay, I'm done </complaining> :p
How come, when Bogie drinks during the day everyone thinks he's all sophisticated, but when I do it, everyone's just like "Get off our little league field!"?

 

anything
blarg: