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Scaredgirl

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg232750#msg232750
« Reply #12 on: December 25, 2010, 04:40:48 pm »
Interesting idea.

Have you considered changing the scoring? Currently the difference between winning or losing in a 2-2 situation is very small (+1 or 0). This is bad because it will seriously hurt the "epicness" of final duels. Winner of the 5th match should always get something extra.

If you did something like this..

Match ResultsPoints earned
3-0+4
3-1+3
3-2+2
2-3-1
1-3-2
0-3-3
(The first player to 18 points wins the event)

.. you would get a much bigger difference in winning or losing, making duels that much more exciting because you pretty much have to win!

You could even make 3-0 result a +5, and 0-3 result a -4 if you wanted to make flawless win more epic.

kobisjeruk

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg232764#msg232764
« Reply #13 on: December 25, 2010, 05:01:03 pm »
need to include score for forfeit (0-0) in the table
or else we'll be seeing similar issue as it happened in 12 lives event

Scaredgirl

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg232769#msg232769
« Reply #14 on: December 25, 2010, 05:11:06 pm »
need to include score for forfeit (0-0) in the table
or else we'll be seeing similar issue as it happened in 12 lives event
Yes, that's a good point.

+1 for forfeit (0-0) sounds reasonable to me.

Offline GlitchTopic starter

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg233200#msg233200
« Reply #15 on: December 26, 2010, 03:06:06 am »
While I want the difference between scoring to be nice, I'd also like the amount of points gained on average to be low.

Still... I see your point.

I guess I'll start an informal poll.  Would you rather use this scoring system:

Match ResultsPoints earned
3-0+4
3-1+3
3-2+2
2-3-1
1-3-2
0-3-3
0-0+1

(The first player to 18 points wins the event)

Or the one I have currently?
Match ResultsPoints earned
3-0+3
3-1+2
3-2+1
2-30
1-3-1
0-3-2
0-0+1
The first player to 15 points wins the event.

Scaredgirl

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg233487#msg233487
« Reply #16 on: December 26, 2010, 04:19:14 pm »
While I want the difference between scoring to be nice, I'd also like the amount of points gained on average to be low.
How many points you gain on average doesn't really make a difference, unless you want to make the counting process easier. You can always increase the number needed for a win. If you double the scoring, you can just double the number needed to win, and the total time will be the same.

The issue with your system is that winning 3-0 gives you three times as much points as winning 3-2. Like I said, when a match goes to 2-2, it doesn't even matter much if you win or lose the last match because it's only one point. What I suggested makes the final duel most exciting because it's a difference between +2 or -1.

Offline GlitchTopic starter

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg233529#msg233529
« Reply #17 on: December 26, 2010, 05:39:44 pm »
Hmm... fair enough.  And a higher points per win average decreases the number of players with negative points... meaning less players will rage quit...  Thanks for your help!  <3

I'll update the main post.

Offline Ryli

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg233538#msg233538
« Reply #18 on: December 26, 2010, 05:53:40 pm »
I like the idea. I'd join if it becomes reality.

Scaredgirl

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg233943#msg233943
« Reply #19 on: December 27, 2010, 04:55:52 am »
And a higher points per win average decreases the number of players with negative points...
Oh, and about that.. I suggest you make it so that 0 is the lowest numbers of points. If a player loses while having 0 points, his or her points will still be zero. Otherwise half the players will go to negative after first round, and like you said, there might be some rage quitting involved. With 0 as the limit, players will never drop down to below their starting point.

Offline GlitchTopic starter

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg233950#msg233950
« Reply #20 on: December 27, 2010, 05:10:12 am »
You are like a tournament making wizard!

Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg233964#msg233964
« Reply #21 on: December 27, 2010, 05:46:04 am »
i really like the idea <3 i hope it actually happens   :)

Scaredgirl

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg234730#msg234730
« Reply #22 on: December 28, 2010, 11:23:19 am »
This is currently 3rd in the list of upcoming events.

Offline GlitchTopic starter

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Re: Children of the Oracle https://elementscommunity.org/forum/index.php?topic=17492.msg253985#msg253985
« Reply #23 on: January 22, 2011, 06:37:19 am »

 

anything
blarg: