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Hade5

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Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg237003#msg237003
« Reply #12 on: December 31, 2010, 01:16:06 pm »
Another chaos lord oracle, another defeat with Mormegil's.
Not to blame you, I wouldn't take my previous defeat as a final statement on your deck.

My draws : (random order)

4 pillars
3 sundials (destroyed one)
3 mind flayer
miracle
steal
rage pot
nova
animate weapon
butterfly effect

two last draws :

eagle's eye
otyugh


He killed me with a first turn pumped  6/7 photon, cannot do anything.

Offline The_Mormegil

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Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg237011#msg237011
« Reply #13 on: December 31, 2010, 01:26:54 pm »
Fair enough, I give up: my deck just can't cut it. :)
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Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Hade5

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Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg237021#msg237021
« Reply #14 on: December 31, 2010, 01:49:28 pm »
That is not exactly my point. Your deck seems pretty good, it seems to me that oracle sections doesn't have that much back up on deck submissions.

Maybe I had twice very very bed luck with the pile, I don't know.
It is hard to be sure how good a deck is against a flase god because we can't really test him. (we can't choose our FG opponent)

You just seems pretty much confident in your deck like chaos lord had no chance at all. I would give you some feedback like I could have gave on another deck if I tried it.

The idea is to give % match-up of your deck against him, maybe two other people that tried it won their games, if you did too, it's a 3/2 for the moment for instance.

The draw list may help us to improve it, those who won had card #1, card #2 and card #3, thos who lost didn't, maybe we should focus the deck on these cards since they seem strong against this FG.

Don't give up, go on.

Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg244730#msg244730
« Reply #15 on: January 10, 2011, 10:54:32 pm »
I would recommend using a Rol/hope deck, but thats partially because I have a  :light nymph  ;D

As long as you take some form of healing you should be fine. Make sure to fractal those dragons to take out the dissipation shield. A shield of 12-13 should be enough to block most of the damage, but having the nymph/lucifern is instrumental, because you need your shield to be as beefy as possible.

This is the deck I use:

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5lk 5lk 5lk 5lk 5ls 61u 622 622 622 622 622 622 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 808 808 808 808 808 80e 80e 81q 81q 81q 81q
If Chaos Lord get a discord before you have a hope shield of 6, it would be best to quit. Other than that  this False God is easy with this deck.

You could use lucifern and some SoG's instead of the nymph if you dont one.

Some advice: Try to get an electrocuter out as soon as possible. If you leave those druids unchecked, they will mutate your dragons into worthless creatures.

Aitvaras

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Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg263540#msg263540
« Reply #16 on: February 03, 2011, 03:29:05 pm »
Ok I think I might be on to something unupped & no rares that might beat him. This game only went wrong because he got to steal every mindgate using his creatures abillities (he only has 2 improved steals) and my last mind gate was on the bottom of course



the idea is to use antimatter and quintessence on his creature to keep you alive and not allow him to mutate them. the mindgate was my weapon of choise to eventualy win using his dragons and other creatures to hopefully kill him. didnt get to test it working yet. but maybe just a couple fractals on his dragons would be a better idea anyways, except those are great targets for antimatter+quint :S

anyone have some ideas? staying alive was EZ btw.

Offline Stickmasterluke

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Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg288980#msg288980
« Reply #17 on: March 12, 2011, 07:33:43 pm »
The first deck worked like a charm. I did not have upped dragons, but it proved to be an advantage because I had a pet jelly fish and I got to poison Chaos Lord every turn and had exactly ten Death quanta to pay for the Dead Dragon when I drew it. Also, do not place a second Hourglass unless you are sure that you will have quanta left over to use the hourglasses as all next turn.

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Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg288988#msg288988
« Reply #18 on: March 12, 2011, 07:48:43 pm »
I think you were a bit hasty with removing all other decks here Majofa. I just heared FG's now started targetting cloaks, meaning the deck in the first post now get's his ass kicked :D

Offline majofaTopic starter

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Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg288996#msg288996
« Reply #19 on: March 12, 2011, 08:00:05 pm »
Ya I haven't removed the Cloak decks yet.

TombSimon

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Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg298457#msg298457
« Reply #20 on: March 26, 2011, 10:04:28 am »
I have tried the Oracle: Paradox deck against Chaos Lord for a couple of games, and it seems to work:

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Lobotomize/Lightning his Fallen Druids early on, so that the RoL doesn't get mutated, and Fractal them to give yourself protection. Don't fill the field with RoL, or you won't have space to Fractal dragons to get past Dissipation Field. Also don't play out both dragons without Fractalling them, or they might get mutated.
  Look out for Unstoppable Creatures or Momentum Mutants - they should be Lobotomized/Lightning'ed as soon as possible.

You should be safe with 13 RoL on the field  ;)

btw: it's not THE deck against Chaos Lord, but for totally unupgraded this is my best bid.


einish

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Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg307950#msg307950
« Reply #21 on: April 08, 2011, 01:26:04 am »
Code: [Select]
5if 5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 77f 77f 77i 7ak 7dq 7dq 7k2 7n0 7q5 7q5 7q5 80h 80h
- 1 plvy -1 Jade
+1 enchant artifact +1 premafrost + 2 explosions + 3 improved steal
a total of 39 cards

don't throw in a mind flayer if you there is a druid on board. In this case either quint it or throw 2 mind flayers at once.

I used this deck with those modifications several times in the trainer and once in game against Chaos Lord with 100% wins

Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg311757#msg311757
« Reply #22 on: April 14, 2011, 04:48:20 pm »
Code: [Select]
4vk 4vn 4vp 52o 52p 52s 52u 55l 55q 55r 55t 592 593 5c3 5c8 5f5 5f6 5f8 5i5 5i9 5if 5ig 5lm 5oh 5om 5rj 5rk 5rt 5un 5up 5v2 61r 622 623Compiled the above list of unupped/common cards that may help against Chaos Lord, perhaps it will inspire some ideas?  Each card in detail:

 :entropyMutation - destroy or Abomin-ize something big.
 :entropyAntimatter - harness something big to heal you.  He may Improve an Antimattered target.
 :entropyPandemonium - unreliable, but stands a chance to incapacitate his entire field, more or less, for several turns.
 :deathPoison - does not respect Dissipation Field!
 :deathPlague - he rarely gets a quint, so this can destroy his whole field.  3 turns to kill a Druid.
 :deathAflatoxin - Cells cannot be mutated, but this needs to be used with a shield or healing permanent - which he could steal or destroy.
 :death :rainbowDeathstalker - must be used in conjunction with a buff, but again, poison is great against his shield.
 :gravitySapphire Charger - passes shields, but a likely target for his Druids.
 :gravityMomentum - an obvious choice, but Druids can't remove it.
 :gravityOtyugh - only useful if Quinted or you can get one to 1|4 before he plays his first Druid.  He may still cast Mutation.
 :gravityGravity Pull - can be a godsend for killing large or emergency targets, but only if you have a creature out.
 :earthEnchant Artifact - Earth splash to prevent PC...
 :earthEarthquake - if you decide to go with bashing through his shield, this could be used on Quantum Towers to kill 9 quantum generation a shot.
 :lifeThorn Carapace - probably the fastest way to kill a large creature.  It doesn't need to stay out forever to kill everything he has.
 :lifeForest Scorpion - until he gets the dreaded shield out, stick him with some extra poison!
 :fireFire Shield - quicker than Thorns at destroying smaller targets, but much slower at destroying large ones, and needs to remain on the field.
 :fireDeflagration - better than Momentum at beating his shield, but you need four of them to be sure.
 :fireRain of Fire - will wipe his Druids and Rays clean, unless he Chaos Powers one.
 :water :deathChrysaora - renewable poison that ignores his shield, and an unlikely Mutation target, but requires a specific duo.
 :waterIce Shield - unbuffed Rays cannot be frozen, but this will still buy some time.
 :water :aetherMind Flayer - obvious, but does not prevent Mutations from his hand.
 :water :rainbowNymph's Tears - versatile but unlikely.  In conjunction with Steal, can make renewable Antimatter... if you can Quint as well, which needs a trio.
 :lightSanctuary - counter Discord and draw his PC away from other things.
 :airThunderstorm - like Rain of Fire, but can't kill Druids.  Mostly an early card to delay painful mutants arriving on his side.
 :air :fireUnstable Gas - like Thunderstorm, but requires a duo and hurts him through his shield - and he can't heal.
 :timeProcrastination - better than Ice Shield at buying time, and predictable enough to open a window where his Druids are unable to mutate.
 :timeReverse Time - counter mutants with momentum or dangerous abilities, and stall him at the same time.
 :time :rainbowDune Scorpion - if you can scratch him, it's worth many, many Forest Scorpions.
 :darkness :deathParasite - requires a certain duo, but can bring down giants, and is not a likely mutation target.
 :darknessSteal - unlikely to help against his shield if you run non-rainbow, as it will flatten your quanta, but still an option.
 :darknessCloak - without a field spell, this will buy three turns of near-immunity to mutation and PC.
 :aetherParallel Universe - I've never tried this against mutants, so I don't know if you will get their exact abilities or a new mutant.
 :aetherFractal - mostly useful in conjunction with Rays for a Hope shield, but who knows?  He might get a mutant of something you can spam.
 :aetherMindgate - if it lasts, you can turn his whole deck against him.  The good part is you'll probably get his Steals before he does.

I've colored red the cards I think most likely to be amazing against him.  Death, Life, Fire, and Time seem especially promising.

Here are the most helpful rares:
 :deathArsenic - more poison!  Poison!!
 :gravityTitan - every turn he doesn't make it go away is 7 more damage for you, and again, he can't heal it back.
 :earth :gravityPulverizer - counters his shield directly but requires a rather unhelpful duo to pull off.
 :water :earthTrident - renewable, unlike Earthquake, and can completely bury his quanta... if you can keep it out.
 :waterArctic Squid - more reliable than Ice Shield, but also more susceptible to mutations.
 :airOwl's Eye - Snipe kills Druids and Rays in a single shot.  Giants can also be brought low if he doesn't explode it.
 :timeEternity - a bit heavy on the quanta, but capable of stalling him for quite a while if it works.
 :aetherLobotomizer - a mono version of Mind Flayer!

Re: Oracle : Chaos Lord https://elementscommunity.org/forum/index.php?topic=9592.msg311784#msg311784
« Reply #23 on: April 14, 2011, 06:01:29 pm »
+ Butterfly effect. The only non-rare PC you don't need 4 of to kill his shield (and annoying discords).
For PU, you get the same kind of mutant, but with a random stat bonus and a new ability (same quanta type because it's the same base creature). Not bad, but without quint he may remutate them and he still has twice your health.

Judging from the decks already posted, Mindflayer or Lobo is almost essential. I'd much rather go for PC or poison than Momentum as it seems a lot more reliable, even though mutated creatures keep momentum.

Might just as well repost this here, 12/20 wins (5EM), but could be more if I'd stick to the rules I've set myself when playing this. ~330 secs. for a win though.
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blarg: