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Offline Dm

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Re: ETG POWER 9 (TOP9) https://elementscommunity.org/forum/index.php?topic=54588.msg1137854#msg1137854
« Reply #24 on: May 25, 2014, 02:31:29 pm »
1. Massive Dragon
2. Honey Charger
3. Elite Charger
4. Sapphire Charger
5. Armagio
6. Graviton Mercenary
7. Elite Armagio
8. Catapult
9. Trebuchet

Honey Charger, Elite Charger, and Sapphire Chargers are different cards.

What the hell is a trebuchet

Offline iancudorinmarian

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Re: ETG POWER 9 (TOP9) https://elementscommunity.org/forum/index.php?topic=54588.msg1137855#msg1137855
« Reply #25 on: May 25, 2014, 03:10:34 pm »
1. :entropy Shard of Serendipity
2. :entropy Supernova
3. :entropy Fallen Druid
4. :time Fate Egg
5. :aether Mindgate
6. :chroma Quantum Tower
7. :darkness Steal
8. :water Nymph's Tears
9. :fire Minor Phoenix

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Offline DoubleCapitals

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Re: ETG POWER 9 (TOP9) https://elementscommunity.org/forum/index.php?topic=54588.msg1137857#msg1137857
« Reply #26 on: May 25, 2014, 03:21:35 pm »
Excluding shards/nymphs, I'd think the most powerful cards of EtG (inclusive of upgrades) would be Nova, Poison, Dimensional Shield, Otyugh, Immolation, Steal, Deflagration, Black Hole, Ice Shield and Miracle.

If this is asking for my personal favorites, I'd go with Pharaoh, Antimatter, Dimensional Shield, Otyugh, Owl's Eye, Mutation, Acceleration, Pulverizer and Grabboid
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Offline dark ripper

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Re: ETG POWER 9 (TOP9) https://elementscommunity.org/forum/index.php?topic=54588.msg1137858#msg1137858
« Reply #27 on: May 25, 2014, 03:25:06 pm »
Most powerful cards without shards(not particularly in this order): nova, dim.s. , Phoenix , thunderbolt, discord, rewind, fractal, sundial^ , miracle.
Dem shards though, SoFo, SoFre, SoPa so OP.
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Re: ETG POWER 9 (TOP9) https://elementscommunity.org/forum/index.php?topic=54588.msg1137910#msg1137910
« Reply #28 on: May 25, 2014, 08:56:28 pm »
Heh. Imo strongest shield is bonewall. Cant be destroyed and not worth stealing in 90% of the cases.

Bone Wall can be destroyed and stolen as well. Its effectiveness depends on the number of attacking creatures, while Dimensional Shield isn't affected by that.

The best feature of Bone Wall is the the possibility to grow, giving him an excellent synergy with hardcore CC cards. But considering it as pure shield, it's inferior to Dimensional Shield, even if this last one is more vulnerable to PC cards.

During a regualr game, the average number of attacking creatures is usually 3 or 4, making Bone Shield able to block about 2-3 turns of damage before depleting, plus being PC resistant and able to grow by 2 with a single CC spell, let alone death effect combo. Sure, it has swarm and Adrenaline vulnerabilities, but overall it is a better shield than Dim.
 Problem is, Dim is in :aether and can be easily abused even in Aether duos while Bone Wall is in :death (which hasn't strong CC by its own) and you need to build your deck around Bone Wall in order to harvest its best benefits.
 A good example of Bone Wall's powers is Rainbow decks, which can easily splash many forms of CC; that's why you will never see a good rainbow with Dims while there are plenty of great rainbows that abuse Bone Wall.

I don't want to start a discussion about which shield is better and why, because the effectiveness of a single card should be assessed within the context of game.

But using as a premise that in a "regular" game you usually use only 3-4 creatures, it's not true. Moreover, assuming it as the truth and speaking about Bone Wall, 3 or 4 creatures make a huge difference, like 2-3 turns of protection.

Dimensional shield is vulnerable to PC, Bonewall is less vulnerable to PC. But Dim shields is 6 :aether cost card that grants protection for 3 turns, Bone Wall is a 7  :death cost card that absorbs 7 attacks and gains 2 charges when a creature dies. The first one protection is independent from the creatures in play, the second one highly depends on those.
That's why i consider Dimensional Shield stronger.

Dimensional Shield ranks higher on mine, because in the absence of PC, a player who packs 6 dims in a 30 card deck can effectively prevent damage for 15 or more turns nearly guaranteed.  If you fail to account for the card, you straight up lose.  Against a bonewall, you at least have a chance of stopping it without a special plan, as you can hit through all the stacks, but it can be tricky to do so.  Dim Shield is strong by itself, but Bonewall requires combos with death effects to become truly terrifying.  Plus Adrenaline on low ATK creatures can really help you make short work of Bonewall.
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Offline CrockettRocket

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Re: ETG POWER 9 (TOP9) https://elementscommunity.org/forum/index.php?topic=54588.msg1137918#msg1137918
« Reply #29 on: May 26, 2014, 12:55:02 am »
And how recommended is it for players to run PC in almost all decks? In pvp1, sure, I'll say dim shield is stronger, but not pvp2. But people in pvp1 usually are running mono darkness 30%+ of the time anyway. Now, if one of them goes down, bonewall or dim shield which is more likely deathly for the user? Dim shield. Plus bonewall is still rather effective on its own. In the first creature slot is usually 10%+ of someones damage, and 9%+ in the second. Its very rare for it to be otherwise. Bonewall does a good job picking which creatures it blocks due to the natural way things are played. Adrenalin, in the chart provided by D2D, for upped meta, adrenalin is used 378 times, while in unupped 1020. This was a record for a total of 50,000 for both unupped and upped meta yes? So adrenalin is hardly used in upped meta. But deflagration alone is used 770 in upped meta. That's 2x more times that dimensional shield will go down then bonewall. And thats really bad considering if your dim shield goes down you're more screwed then when bone wall goes down. Personally idk why everyone thinks bonewall without CC cards is an ineffective tool, I've played 1 and done and won games several times. Their more effective then sundial, but more costly sure. But death cards run rather cheap anyway. Look at PDials, completely functional with a mere 7 death cards, thats like running a nova deck!

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Offline Torriku

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Re: ETG POWER 9 (TOP9) https://elementscommunity.org/forum/index.php?topic=54588.msg1137923#msg1137923
« Reply #30 on: May 26, 2014, 01:50:14 am »
Noone says Earthquake or Pulvierzer?
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Offline CrockettRocket

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Re: ETG POWER 9 (TOP9) https://elementscommunity.org/forum/index.php?topic=54588.msg1137926#msg1137926
« Reply #31 on: May 26, 2014, 01:57:49 am »
one person said EQ iirc. Tbh people expect it a lot with split pendalums and stuff. Its not even used that often though xD.
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Offline dragonsdemesne

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Re: ETG POWER 9 (TOP9) https://elementscommunity.org/forum/index.php?topic=54588.msg1137930#msg1137930
« Reply #32 on: May 26, 2014, 02:30:29 am »
Noone says Earthquake or Pulvierzer?

I think I'm the only one to say earthquake so far.  Even with a pillar/pend split, it can be quite crippling to a lot of decks, and there are many decks that cannot run such a split.  (ex: quantum pillar decks, or decks like the monoearth graboid rush with a time mark for evolve)  I think Pulverizer isn't nearly as bad, because it requires a duo to even use properly, and it usually takes a few turns to get out and ready with gravity quanta, plus the opponent gets a turn to react with PC or whatever.  (well, assuming you aren't also using enchant artifact... :p but at least that requires 2 cards to set up, and EA is a dead card in some matchups)  Even players who have mark cards are going to struggle against earthquake most of the time; either they have 1-2 marks in a lot of different elements, making it less likely you'll draw any, or they have a whole bunch in 1-2 elements, and none in the other 10-11.

Offline andretimpa

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Re: ETG POWER 9 (TOP9) https://elementscommunity.org/forum/index.php?topic=54588.msg1137952#msg1137952
« Reply #33 on: May 26, 2014, 06:58:01 am »
Noone says Earthquake or Pulvierzer?

I think I'm the only one to say earthquake so far.  Even with a pillar/pend split, it can be quite crippling to a lot of decks, and there are many decks that cannot run such a split.  (ex: quantum pillar decks, or decks like the monoearth graboid rush with a time mark for evolve)  I think Pulverizer isn't nearly as bad, because it requires a duo to even use properly, and it usually takes a few turns to get out and ready with gravity quanta, plus the opponent gets a turn to react with PC or whatever.  (well, assuming you aren't also using enchant artifact... :p but at least that requires 2 cards to set up, and EA is a dead card in some matchups)  Even players who have mark cards are going to struggle against earthquake most of the time; either they have 1-2 marks in a lot of different elements, making it less likely you'll draw any, or they have a whole bunch in 1-2 elements, and none in the other 10-11.

I didn't add EQ mainly because the effectiveness diminishes if you don't get them fast, so it's prone to a bad draw. Mixing it with other denial cards like in discake and devquake shows how powerful it is though.
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