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Offline Toimu13Topic starter

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Zombie | Zombie (u) https://elementscommunity.org/forum/index.php?topic=12980.msg164941#msg164941
« on: September 26, 2010, 01:21:32 am »
NAME:
Zombie
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
1|15
TEXT:
When a creature dies, Zombie gains +1/-1
NAME:
Zombie
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
1|15
TEXT:
When a creature dies, Zombie gains +2/-1
ART:
Ron Spencer  http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2438
IDEA:
Toimu13, moomoose, & TheOwner.
NOTES:
Synergizes with other Death cards that need creatures dieing to become useful.

Offline moomoose

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Re: Ghoul | Ghoul (u) https://elementscommunity.org/forum/index.php?topic=12980.msg164943#msg164943
« Reply #1 on: September 26, 2010, 01:24:05 am »
not that it matters a whole lot, but theres already a ghoul card in level 3: http://elementscommunity.org/forum/index.php/topic,5353.0.html

and im not entirely sure what the benefit of it being healed would be unless it had an ability which made it have damage done to it at times
moose dont say moo.

Offline TheOwner

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Re: Ghoul | Ghoul (u) https://elementscommunity.org/forum/index.php?topic=12980.msg164944#msg164944
« Reply #2 on: September 26, 2010, 01:25:03 am »
To be sure, it is healed and doesn't gain health?  If the health was slightly higher I would love using this with Rage Potion.  I suggest making it a Zombie.

Offline killsdazombies

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Re: Zombie | Zombie (u) https://elementscommunity.org/forum/index.php?topic=12980.msg164965#msg164965
« Reply #3 on: September 26, 2010, 02:10:16 am »
i think it should lose 1 health per turn, have 8 health, and gains 2 health everytime a creatures dies.
stats 2/8

Offline moomoose

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Re: Zombie | Zombie (u) https://elementscommunity.org/forum/index.php?topic=12980.msg164978#msg164978
« Reply #4 on: September 26, 2010, 02:54:03 am »
kdz just curious but how is that superior over simply being a 2|2 card? a yo-yo health bar is unique but not that useful, i think theres a motivational poster on that topic. (yep)
moose dont say moo.

greenman777

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Re: Zombie | Zombie (u) https://elementscommunity.org/forum/index.php?topic=12980.msg164991#msg164991
« Reply #5 on: September 26, 2010, 03:25:22 am »
I bring this up before anyone else does, that image is from an existing MTG card. In other words copy right

dramore

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Re: Zombie | Zombie (u) https://elementscommunity.org/forum/index.php?topic=12980.msg164995#msg164995
« Reply #6 on: September 26, 2010, 03:43:37 am »
I bring this up before anyone else does, that image is from an existing MTG card. In other words copy right
Beat me to the punch.

Now that thats off my chest. I have an idea on the card. To me if you can heal the "Zombie" then the uped verison is gonna be OP at +2|-1.  To correct that and allow it's cost to be reduced some how about it reducing it's max HP by the -1. To write it lets see.

Unupgraded

When a creatures dies
Zombie gains +1|+0 and
loses 1 point of max HP.

Upgraded

When a creatures dies
Zombie gains +2|+0 and
loses 1 point of max HP.

Offline moomoose

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Re: Zombie | Zombie (u) https://elementscommunity.org/forum/index.php?topic=12980.msg165003#msg165003
« Reply #7 on: September 26, 2010, 03:53:38 am »
i wouldnt call it op, really.  its a limited growth scavenger, so while it will grow faster than a vulture, it wont be able to grow as much (it will actually die after a certain point). that said, the actual HP could stand to come down some, being so high make the limitation less-so almost to the point of it not being there at all in some cases.
moose dont say moo.

Offline Toimu13Topic starter

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Re: Zombie | Zombie (u) https://elementscommunity.org/forum/index.php?topic=12980.msg165019#msg165019
« Reply #8 on: September 26, 2010, 04:13:48 am »
i wouldnt call it op, really.  its a limited growth scavenger, so while it will grow faster than a vulture, it wont be able to grow as much (it will actually die after a certain point). that said, the actual HP could stand to come down some, being so high make the limitation less-so almost to the point of it not being there at all in some cases.
I think dramore is talking about a Duo Light/Death deck with Angles to heal the Zombies.

I bring this up before anyone else does, that image is from an existing MTG card. In other words copy right
Beat me to the punch.
Art Credit

When filling out the table make sure you Credit the Artwork.

- If the artwork is Copyright to an artist then the card image requires the artist name and the table should have both the artist name and a link to the source location.

dramore

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Re: Zombie | Zombie (u) https://elementscommunity.org/forum/index.php?topic=12980.msg165021#msg165021
« Reply #9 on: September 26, 2010, 04:14:34 am »
i wouldnt call it op, really.  its a limited growth scavenger, so while it will grow faster than a vulture, it wont be able to grow as much (it will actually die after a certain point). that said, the actual HP could stand to come down some, being so high make the limitation less-so almost to the point of it not being there at all in some cases.
I think dramore is talking about a Duo Light/Death deck with Angles to heal the Zombies.
Bingo

Offline TheOwner

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Re: Zombie | Zombie (u) https://elementscommunity.org/forum/index.php?topic=12980.msg165175#msg165175
« Reply #10 on: September 26, 2010, 02:22:36 pm »
Future deck making this an amazing card....
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AeonSiege

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Re: Zombie | Zombie (u) https://elementscommunity.org/forum/index.php?topic=12980.msg165226#msg165226
« Reply #11 on: September 26, 2010, 04:12:25 pm »
All this talking gave me an idea. Why don't you make it a 1/6 (1/8 upped) creature that comes infected (1 poison) and has devour.

 

blarg: