Tailored Lesson on Card CreationBy OldTrees
Card ArtCard art comes in two parts: The mechanical effects and the picture.
For the mechanical effects I use the Pixlr Template (
http://elementscommunity.org/forum/index.php/topic,2632.0.html).
This is a really useful source that ScaredGirl has created for you.
For the picture it is of the utmost importance that you DO NOT use copyrighted art. If you do not know if an art piece is copyrighted assume it is. Also we have a lot of wonderful artists in our community. Finally you can just use paint (or a similar free program) to create a rough picture (even if you have no art talent).
When it comes to citing the source of the artwork you should give a link to the page the artwork originated on. Not the url of the image itself or the url of a site borrowing the image.
Card MechanicsThere are three basic kind of valuable card ideas. (These three categories cover most of the valuable cards)
Creative (A new mechanic or a new usage of an old mechanic)
Necessary (A solution to a perceived problem or lack of something in the game)
Humor (A suggestion made primarily for the humor it inspires)
Your card is in the Creative category. You are using 1 card and X quanta to create Y creatures.
Now the first thing you should do when you come up with a card idea is to determine what standard you are trying to balance this card against.
Since this one card creates many small creatures I would recommend we balance it against one large creature but take some consideration to how the element values a swarm vs a behemoth.
To determine the value of a creature I turn to the Mechanics of Creature Cost by Phantom Fox (
http://elementswiki.co.cc/articles/mechanics-of-creature-cost/).
Since mass creature control is more effective on swarms we are going to treat your swarm of wolves as a single creature with 2|3 HP.
So the next question is: How much attack will this swarm have on average?
Or: How many pillars would a player have out by the time they play this card?
This is a rush card. (Its primary focus is damage and it is very efficient at it)
Assuming the following deck list (I modified it from Jmdt's The Ultimate Speed EM Deck (
http://elementscommunity.org/forum/index.php/topic,10563.0.html))
6x Emerald Tower
6x Life Pendulum
6x Giant Frog
6x Wolf
6x Improved Heal
Each card has approximatly 2/5 or 40% chance of being a Tower/Pendulum. The Ultimate Speed EM Deck has an average turns to win of 6.76. The number of cards drawn by turn 7 are 13 for an average of 5 towers/pendulum.
So we can compare your swarm of wolves (upgraded) to a creature with 12|3 stats. This creature is valued at 9
quanta (12 [Atk] -1 [Life Bonus] -2 [upgrade bonus of Giant Frog])
Now we need to consider the how life views a swarm vs a behemoth. Life has empatheic bond which gives it a bonus per creature. Also swarms are more durable than behemoths when confronted with most creature control. These two factors make me suggest a +1 or +2 increase in cost (from 9 to 10 or 11
).
Once all this prep work is done then the community will be able to point out a few things you missed.
(Ex. The minimum difference between an unupped and an upgrade card is -1 casting cost or the equivilent so the final costs should be 12
|11
)