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Offline ninjaclone09Topic starter

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Wolf Pack / Dangerous Wolf Pack https://elementscommunity.org/forum/index.php?topic=14894.msg189111#msg189111
« on: October 31, 2010, 02:59:27 am »
NAME:
Wolf Pack
ELEMENT:
Life
COST:
12 :life
TYPE:
Creature
ATK|HP:
2|2
TEXT:
When played, for each life pillar and life
pendulum create one more Wolf Pack with no abilities.
NAME:
Dangerous Wolf Pack
ELEMENT:
Life
COST:
11 :life
TYPE:
Creature
ATK|HP:
2|3
TEXT:
When played, for each life pillar and life
pendulum create one more Dangerous Wolf Pack with no abilities.
ART:
No art yet.
IDEA:
ninjaclone09(partially fixed by OldTrees)
NOTES:
Additional Wolf Packs|Dangerous Wolf Packs are created not played. Their when played effects do not trigger
No additional Wolf Packs|Dangerous Wolf Packs are created if an additional life pillar or life pendulum is played after Wolf Pack|Dangerous Wolf Pack
SERIES:
None





Offline EmeraldTiger

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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189117#msg189117
« Reply #1 on: October 31, 2010, 03:19:19 am »
A whole lesson on card creation is needed here but I'm to tired to provide one right now.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline ninjaclone09Topic starter

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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189146#msg189146
« Reply #2 on: October 31, 2010, 04:13:42 am »
BUMP

Offline OldTrees

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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189159#msg189159
« Reply #3 on: October 31, 2010, 04:23:31 am »
Tailored Lesson on Card Creation
By OldTrees

Card Art
Card art comes in two parts: The mechanical effects and the picture.

For the mechanical effects I use the Pixlr Template (http://elementscommunity.org/forum/index.php/topic,2632.0.html).
This is a really useful source that ScaredGirl has created for you.

For the picture it is of the utmost importance that you DO NOT use copyrighted art. If you do not know if an art piece is copyrighted assume it is. Also we have a lot of wonderful artists in our community. Finally you can just use paint (or a similar free program) to create a rough picture (even if you have no art talent).

When it comes to citing the source of the artwork you should give a link to the page the artwork originated on. Not the url of the image itself or the url of a site borrowing the image.

Card Mechanics
There are three basic kind of valuable card ideas. (These three categories cover most of the valuable cards)
Creative (A new mechanic or a new usage of an old mechanic)
Necessary (A solution to a perceived problem or lack of something in the game)
Humor (A suggestion made primarily for the humor it inspires)

Your card is in the Creative category. You are using 1 card and X quanta to create Y creatures.
Now the first thing you should do when you come up with a card idea is to determine what standard you are trying to balance this card against.

Since this one card creates many small creatures I would recommend we balance it against one large creature but take some consideration to how the element values a swarm vs a behemoth.

To determine the value of a creature I turn to the Mechanics of Creature Cost by Phantom Fox (http://elementswiki.co.cc/articles/mechanics-of-creature-cost/).

Since mass creature control is more effective on swarms we are going to treat your swarm of wolves as a single creature with 2|3 HP.

So the next question is: How much attack will this swarm have on average?
Or: How many pillars would a player have out by the time they play this card?

This is a rush card. (Its primary focus is damage and it is very efficient at it)
Assuming the following deck list (I modified it from Jmdt's The Ultimate Speed EM Deck (http://elementscommunity.org/forum/index.php/topic,10563.0.html))
6x Emerald Tower
6x Life Pendulum
6x Giant Frog
6x Wolf
6x Improved Heal

Each card has approximatly 2/5 or 40% chance of being a Tower/Pendulum. The Ultimate Speed EM Deck has an average turns to win of 6.76. The number of cards drawn by turn 7 are 13 for an average of 5 towers/pendulum.

So we can compare your swarm of wolves (upgraded) to a creature with 12|3 stats. This creature is valued at 9 :life quanta (12 [Atk] -1 [Life Bonus] -2 [upgrade bonus of Giant Frog])

Now we need to consider the how life views a swarm vs a behemoth. Life has empatheic bond which gives it a bonus per creature. Also swarms are more durable than behemoths when confronted with most creature control. These two factors make me suggest a +1 or +2 increase in cost (from 9 to 10 or 11  :life).

Once all this prep work is done then the community will be able to point out a few things you missed.
(Ex. The minimum difference between an unupped and an upgrade card is -1 casting cost or the equivilent so the final costs should be 12 :life|11 :life)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline EmeraldTiger

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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189184#msg189184
« Reply #4 on: October 31, 2010, 05:13:28 am »
OT you got to be bored to actually write all that. :P
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline OldTrees

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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189186#msg189186
« Reply #5 on: October 31, 2010, 05:15:18 am »
Nope. Just interested in card design. This card shows great promise if done right.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189195#msg189195
« Reply #6 on: October 31, 2010, 05:38:20 am »
While I agree that the card is OP I think OldTrees' reasoning is wrong. A card is not a deck, a deck is not a card. You can't compare a card to a deck or a deck to a card, its fallacious.

Offline OldTrees

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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189202#msg189202
« Reply #7 on: October 31, 2010, 05:52:10 am »
While I agree that the card is OP I think OldTrees' reasoning is wrong. A card is not a deck, a deck is not a card. You can't compare a card to a deck or a deck to a card, its fallacious.
I was comparing the effectiveness in a particular deck. This card is extremely deck dependent because you need to know how many pillars are likely to be around when it used used but before the game is already won. I used the deck just to get a rough baseline of approximate pillar/other card ratio to expect and approximate turn it would be used on. From these details I could give a rough estimate of the power of the card in one case. (If it is overpowered in that case then it is overpowered period)

I agree that you cannot compare a deck to a card however when you reread what I wrote you will see that I was comparing a card in a circumstance to theoretical valuations of similar cards. The comparison I made was still fallacious if not used carefully. However it can verify if a card is overpowered. (Note: It would be fallacious to assume that a card is not overpowered by using a similar test in a non optimal circumstance)This is sufficient for rough estimations. More detailed estimations would require someone with more play experience than I have.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189208#msg189208
« Reply #8 on: October 31, 2010, 06:01:55 am »
I disagree on two points. A card being "OP" in a deck doesn't make the card OP, it makes the deck well constructed. The other thing I'm disagreeing with (for the time being) is the assumption that the given situation is optimal.

Offline AnonymousRevival

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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189301#msg189301
« Reply #9 on: October 31, 2010, 09:53:07 am »
Seems like a task force to me.  :)
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Offline ninjaclone09Topic starter

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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189448#msg189448
« Reply #10 on: October 31, 2010, 02:58:58 pm »
Question, i just wanna know how i should edit it, and yeah i know the art sucks i was expecting complaints, and is this card a good idea? thnx....btw i dont wanna do the pic can someone else do it >_> ill give u credit =D ty.

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Re: Wolf Pup / Wolf https://elementscommunity.org/forum/index.php?topic=14894.msg189477#msg189477
« Reply #11 on: October 31, 2010, 03:40:57 pm »
this topic should be locked, saved and renamed "how not to make a card".  virtually everything you did was wrong, and then you come back and say "i dont feel like doing it the right way, could someone else do it for me"

for more reasons to not like the OP (original poster), feel free to look at http://elementscommunity.org/forum/index.php/topic,14916.0.html or just stop into elements chat whenever he is there.
moose dont say moo.

 

blarg: