« on: March 20, 2013, 01:05:04 am »
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NAME: | Noxious Spore Colony
| ELEMENT: | Death
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 2|3
| TEXT: | Noxious Cloud: When a creature dies, inflict 1 poison to any enemy in or adjacent to the opposing field slot.
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| NAME: | Deadly Spore Colony
| ELEMENT: | Death
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 2|5
| TEXT: | Deadly Cloud: When a creature dies, inflict 2 poison to any enemy in or adjacent to the opposing field slot.
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ART: | Original Art link: http://en.wikipedia.org/wiki/File:Armillaria_ostoyae_MO.jpg
Edited in GIMP by OdinVanguard
| IDEA: | OdinVanguard
| NOTES: | "Today the old must give way to the new"
"Anyone whom has ever said you have a toxic aura has never been around one of these. Use it!"
Another addition to the "Field Slot" combat series I am working on.
Its like a miniaturized plague that utilizes death effects and field effect mechanics.
I realize this may be a bit OP at the moment. Any suggestions on how to better balance it would be welcome.
| SERIES: | -TBA
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Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky