I'm actually thinking that since I would pulverize or steal whatever he didn't protect, I'd probably win a lot more often. Still, Gamerr has a point. A more reasonable construction would have several hourglasses, several protect artifacts, sundials to build a pile of quantums and dissipation shields to take over after that. I suspect mono-fire or poison or a number of non-rainbow decks could easily produce enough creature or spell damage fast enough to kill the opponent before enough quantums were accumulated, especially as you began to rely on the dissipation shields.
Better to make your mark time and include rewinds and eternities to keep your opponent's armies stymied and keep going as many turns as possible...
32 QTs
6 Sundials
4 Hourglasses
4 Protect Artifact
4 Dissipation Shield
3 Eternity
6 Rewind
1 Elemental Joker