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Offline iDaireTopic starter

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White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1135826#msg1135826
« on: May 10, 2014, 09:59:31 pm »
NAME:
White Flag
ELEMENT:
Duality
COST:
6 :duality
TYPE:
Permanent
ATK|HP:

TEXT:
All of your creatures do not attack. However, they can use their skills twice as long as this is in play. Click to remove.
NAME:
Black Flag
ELEMENT:
Duality
COST:
6 :duality
TYPE:
Permanent
ATK|HP:

TEXT:
All of your creatures lose their skills. However, they all deal double damage. Click to remove.

ART:
http://www.clipartbest.com/clipart-nTEM8e5TA
IDEA:
Me
NOTES:
Take a quick note. Flags can't stack.
I was thinking of war when I made this.This is element is duality. Life or Dark.Dark for Black Flag, Light for White Flag. It could have for surely been light and fire since fire has to do with attack or light and air since air has to do with double damage. But darkness seems appropriate.

After First Update (NOT A HYBRID ANYMORE):
Spoiler for Hidden:
SERIES:

« Last Edit: May 20, 2014, 12:55:02 am by deathreign3 »

Offline OldTrees

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1135837#msg1135837
« Reply #1 on: May 10, 2014, 11:03:17 pm »
Unupped card does not fit in Dark and thus does not fit a hybrid cost.
Upped card does not fit in Light and thus does not fit a hybrid cost.
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Offline iDaireTopic starter

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1135840#msg1135840
« Reply #2 on: May 10, 2014, 11:13:45 pm »
However unupped fits in light and upped fits in dark. I can't find another element that would satisfy both.

Offline OldTrees

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1135842#msg1135842
« Reply #3 on: May 10, 2014, 11:20:31 pm »
However unupped fits in light and upped fits in dark. I can't find another element that would satisfy both.
Yet it is unreasonable to allow the player to cast the unupped with  :darkness (since it does not fit Darkness) and the upped with  :light (since it does not fit Light).
Hybrid costs only fit if the effect fits completely* in each element.
*Something that Poisoned the enemy and protected a permanent would not count since the poison would not fit in Earth and the protection would not fit in Death.
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Offline iDaireTopic starter

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1135851#msg1135851
« Reply #4 on: May 10, 2014, 11:31:38 pm »
*Something that Poisoned the enemy and protected a permanent would not count since the poison would not fit in Earth and the protection would not fit in Death.
...what?
Than consider it like this: The effects fit in any element. So I can put them in technically any hybrid. However the card and its design limits it to light and dark.
Also another note: This would be unupped Time and upped Aether otherwise. Using Skills Twice is Time and Lobotomization is Aether. It just makes much more sense and makes it much simpler to make it duality.
« Last Edit: May 10, 2014, 11:34:41 pm by deathreign3 »

Offline OldTrees

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1135854#msg1135854
« Reply #5 on: May 10, 2014, 11:42:45 pm »
*Something that Poisoned the enemy and protected a permanent would not count since the poison would not fit in Earth and the protection would not fit in Death.
...what?
Than consider it like this: The effects fit in any element. So I can put them in technically any hybrid. However the card and its design limits it to light and dark.
The Earth/Death comparison I made was to give a clear example of something that did not fit completely into each element and thus could not have a hybrid cost.

If it is true that the effect fits in any element, then it should be possible to pay it with any quanta.  :rainbow
If the effect fits either of 2 elements, then it can be possible to play it with either quanta. Hybrid
If the effect does not fit an element, then it should not be possible to play it with that quanta.
Hybrid costs (A/B) allow a player to play the effect with just quanta A, just quanta B or a mixture of quanta A and B. Thus if an effect does not fit in element A, it should not have a hybrid cost that involves A.

Back in the day Light and Death each had a shield that cost 3 :underworld|2 :underworld and give DR 1. There is no part of a DR 1 shield that did not fit in Light and there is no part of a DR 1 shield that did not fit in Death. So it would have been reasonable to give the DR 1 shield as Light/Death hybrid cost. (However Zanz also realized that it fit in every other element so he changed the cost to 1 :rainbow|5 :rainbow and made it a DR 1|DR 2 shield)
« Last Edit: May 10, 2014, 11:45:28 pm by OldTrees »
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Offline ARTHANASIOS

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1135921#msg1135921
« Reply #6 on: May 11, 2014, 11:34:46 am »
Just make White Flag a pure :light card and Black Flag a pure :darkness card. Very awesome idea imho but I do not know how OP it may be. Also, replace "double damage" with "attack twice" like an Adrenaline formula with only 2 attacks instead of 4. As an idea, 5/5, well done! :D
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Offline Joseph7

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1135930#msg1135930
« Reply #7 on: May 11, 2014, 02:11:29 pm »
Black flag is much too powerful a card. It allows creatures to practically double their damage output for multiple turns, kind of like a lower-cost eternal "Sky Blitz". If you were crafting a deck with "Black Flag" in it, you probably wouldn't include too many creatures with abilities anyways. I don't like the idea of an eternal doubling of attack power - it's way too strong.
On the other hand, White flag is a very good card in my opinion. I think its cost should be lowered to 3 or 4 :light

Offline OdinVanguard

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1136144#msg1136144
« Reply #8 on: May 12, 2014, 11:15:40 pm »
I think this card would fit better into the :time element than it does in either :light or :darkness .

I like the mechanic idea. The unupgraded seems well balanced. The upgraded gives too strong of a damage bonus.

You should also redo the wording on the upgraded version so that it will only affect creatures that do have an active ability. Otherwise it will be to powerful in conjunction with vanilla creatures.

I think +50% damage may be a better way to go than +100%. It seems a little too strong. It outshines sky-blitz since it will not consume additional quanta, is cheaper, can affect a Especially since this is a lasting effect whereas sky blitz is a one turn effect.
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Offline iDaireTopic starter

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1137008#msg1137008
« Reply #9 on: May 20, 2014, 12:53:50 am »
NAME:
White Flag
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:

TEXT:
All of your creatures do not attack. However, they can use their skills twice as long as this is in play. Click to remove.
NAME:
Black Flag
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:

TEXT:
All of your creatures lose their skills. However, they all deal +3 more damage. Click to remove.

ART:
Stated Previously
IDEA:
Me
NOTES:
First Update (Removes Hybrid Part)
SERIES:


Offline dracomageat

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1137009#msg1137009
« Reply #10 on: May 20, 2014, 01:01:23 am »
Is unupped meant to allow for destruction after skill use for a single turn no drawback version?

Offline iDaireTopic starter

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Re: White Flag | Black Flag (Hybrid Card) https://elementscommunity.org/forum/index.php?topic=54495.msg1137012#msg1137012
« Reply #11 on: May 20, 2014, 01:14:50 am »
Is unupped meant to allow for destruction after skill use for a single turn no drawback version?
Your question is straight out unclear.
 I believe you are saying if flag is allowed to be removed after your monster use their skills twice. They only use skills twice while it is in play. Also, they can't attack while it is in play. Perfect balance. So much balance it is disturbing.

 

blarg: