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Offline ThalasTopic starter

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Air Currents | Air Currents https://elementscommunity.org/forum/index.php?topic=10950.msg134569#msg134569
« on: August 09, 2010, 07:47:36 pm »
NAME:
Air Currents
ELEMENT:
Air
COST:
5 :air
TYPE:
Permanent
ATK|HP:
ABILITY:
Airborne creature lose -2|-1 and every second turn airborne creature gain +4|+0 for one turn.
NAME:
Air Currents
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
ABILITY:
Airborne creature lose -2|-1 and every second turn airborne creature gain +4|+0 for one turn.
ART:
Mish00
http://mish00.deviantart.com/art/In-the-wind-112732527?q=&qo= (http://mish00.deviantart.com/art/In-the-wind-112732527?q=&qo=)
IDEA:
Thalas
NOTES:
Air Currents can't kill creatures, if creature have 1/1 creature's attack and Hp will be reduced to 0/1

affects your and opponent's creatures

does not stack

There is one big problem with this card ray of light is airborne so with this card hope decks would become too OP any suggestions? - Fixed
SERIES:
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Offline Bloodshadow

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Re: Air Currents | Air Currents https://elementscommunity.org/forum/index.php?topic=10950.msg134875#msg134875
« Reply #1 on: August 10, 2010, 03:38:07 am »
Quote
There is one big problem with this card ray of light is airborne so with this card hope decks would become too OP any suggestions?
Huh? I thought this card gives -1/-1 to all Airborne creatures? Ray of Light is 1/1, so won't they die?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline ThalasTopic starter

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Re: Air Currents | Air Currents https://elementscommunity.org/forum/index.php?topic=10950.msg134935#msg134935
« Reply #2 on: August 10, 2010, 05:10:52 am »
Notes:
Quote
Air Currents can't kill creatures, if creature have 1/1 it attack and Hp will be reduced to 0/1.
I change card to Airborne creatures lose -2|-1 and every second turn airborne creatures gain +4|+0 for one turn.

                                                           Damage of photon

without air currents         with air currents -1/-1 every second turn +3/+0              with air currents -2/-1 every second turn +4/+0
turn 1 damage done 1             turn 1 damage done 0                                                              turn 1 damage done -1 (heals opponent)
turn 2 damage done 2             turn 2 damage done 3                                                              turn 2 damage done 2
turn 3 damage done 3             turn 3 damage done 3                                                              turn 3 damage done 1
turn 4 damage done 4             turn 4 damage done 6                                                              turn 4 damage done 4
                                                                                                                                  This way no extra damage for rays of light

Offline Kuroaitou

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Re: Air Currents | Air Currents https://elementscommunity.org/forum/index.php?topic=10950.msg134937#msg134937
« Reply #3 on: August 10, 2010, 05:19:55 am »
Before you link this to the crucible, remember to place the artist's name on the card art image itself. (Lower left corner preferably).

Once that's done, it should be ready.


In regards to your idea, is this card suppose to be beneficial over time? I'm starting to think that because of the lack of HP boosts over the duration, airbourne creatures will actually die due to the effect (a majority of Air creatures have semi-low HP), and thus, it only serves as a combo card with high attack Air cards that have effects like Growth (Forest Spectre), Dive (Wyrm), and whatnot.

Kael Hate

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Re: Air Currents | Air Currents https://elementscommunity.org/forum/index.php?topic=10950.msg143306#msg143306
« Reply #4 on: August 21, 2010, 01:09:25 pm »
CURATOR COMMENT

To Get to the Crucible.
- Leave the Atk|Hp blank if it has none
- Fix the disparity in card text between the table and the Card Image.

 

anything
blarg: