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Manipul8r

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Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg309725#msg309725
« on: April 11, 2011, 04:31:23 am »
NAME:
Whirlpool
ELEMENT:
Water
COST:
4 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Deals 1 + (1 per 10 :darkness quanta) to enemy and 1 + (1 per 10 :air) to random enemy creature.
NAME:
Maelstrom
ELEMENT:
Water
COST:
4 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Deals 1 + (1 per 5 :darkness quanta) to enemy and 1 + (1 per 5 :air) to random enemy creature.
ART:
EmeraldTiger
IDEA:
Manipul8r
NOTES:
This was initially a spell, but now it's a permanent.  Works well in longer games, stalls, trios with Air/Water/Darkness, and rainbows.

I created this card based on the picture, at first it looked like a ripple combined with a spiral, but it had the colors of Air and Darkness swirled into the water.  I came up with the name Whirlpool and the ability idea came from the concept of a strong whirlpool being widely devastating, inescapable and potentially extremely powerful (at least on TV and in movies).

Created for this challenge: http://67.18.28.242/~eleforum/index.php/topic,24045.0.html
SERIES:

Flayne

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg309814#msg309814
« Reply #1 on: April 11, 2011, 12:40:36 pm »
there is too much variance in elements for this card.

1: Air has nothing to do with water yet in the game
2: Darkness has nothing to do with water yet in the game
3: Air has nothing to do with Darkness yet in the game

i think the limit for this one is 2 elements atm.
make it darkness instead of water, so then darkness has another mild damage spell card which syncs with air.
though to be honest, since its only one damage per 10 quanta, I actually see this as a creature ability, particularly a darkness creature, a first to be synced with air.

Offline EmeraldTiger

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg309835#msg309835
« Reply #2 on: April 11, 2011, 01:22:42 pm »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Manipul8r

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg309855#msg309855
« Reply #3 on: April 11, 2011, 02:17:33 pm »
there is too much variance in elements for this card.

1: Air has nothing to do with water yet in the game
2: Darkness has nothing to do with water yet in the game
3: Air has nothing to do with Darkness yet in the game

i think the limit for this one is 2 elements atm.
make it darkness instead of water, so then darkness has another mild damage spell card which syncs with air.
though to be honest, since its only one damage per 10 quanta, I actually see this as a creature ability, particularly a darkness creature, a first to be synced with air.

I think the variance is actually a good thing.  Water has random synergies with a lot of elements ( :aether :death :earth :fire :life ).  If you look back to the reasoning behind adding Mind Flayer, you could reason that Lobotomizer already exists and that Aether has nothing to do with Water yet.

Making it a creature is not a bad idea though, here's what I came up with:



bookmark this http://helltgivre.free.fr/elements/card_beta/

Thanks, it was not loading yesterday, that's all.

Offline EmeraldTiger

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg310041#msg310041
« Reply #4 on: April 11, 2011, 08:32:31 pm »
I would say spell or permanent, not a creature.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Manipul8r

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg310065#msg310065
« Reply #5 on: April 11, 2011, 09:05:01 pm »
Okay, here's an idea for the permanent.  On a side note, why is this rated so low? Who is so low as to give someone's card idea thread a low star rating?  :'(


Flayne

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg310095#msg310095
« Reply #6 on: April 11, 2011, 09:47:13 pm »
I would say spell or permanent, not a creature.
ET you can't just state something without implying why, thats sensless, in fact I disagree, 1 damageper 10 quanta is considerably very low. you need 100 quanta to do 10 damage, by the time you accumulate 100 quanta, the game would have ended. which is why i recommend it as a creature ability, since it can essentially be creature control.

Offline OldTrees

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg310100#msg310100
« Reply #7 on: April 11, 2011, 09:59:01 pm »
Card suggestions that require 3 types of quanta to use efficiently are not wise.

Compare the synergies a duo card has compared to a trio: The duo card has 11x or greater versatility in deck building and play. Since the goal of card suggestions are to add more variation into the game, a duo card is a preferable vehicle compared to a trio card.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Flayne

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg310104#msg310104
« Reply #8 on: April 11, 2011, 10:02:10 pm »
Card suggestions that require 3 types of quanta to use efficiently are not wise.

Compare the synergies a duo card has compared to a trio: The duo card has 11x or greater versatility in deck building and play. Since the goal of card suggestions are to add more variation into the game, a duo card is a preferable vehicle compared to a trio card.
thats basically what i said at the beginning of this thread.

Offline OldTrees

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg310108#msg310108
« Reply #9 on: April 11, 2011, 10:07:16 pm »
Card suggestions that require 3 types of quanta to use efficiently are not wise.

Compare the synergies a duo card has compared to a trio: The duo card has 11x or greater versatility in deck building and play. Since the goal of card suggestions are to add more variation into the game, a duo card is a preferable vehicle compared to a trio card.
thats basically what i said at the beginning of this thread.
I explained the reason behind the guideline.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Manipul8r

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg310145#msg310145
« Reply #10 on: April 11, 2011, 10:51:27 pm »
Card suggestions that require 3 types of quanta to use efficiently are not wise.

Compare the synergies a duo card has compared to a trio: The duo card has 11x or greater versatility in deck building and play. Since the goal of card suggestions are to add more variation into the game, a duo card is a preferable vehicle compared to a trio card.
What you said is true, but I don't think it requires 3 types of quanta to be efficient.  In this card's case, it is quite viable in two different duos as well as the trio, which I think makes it extremely versatile.  It can be used as CC in an Air/Water deck or player damage in a deck with Water/Dark.  It also still does a bit of damage to the creature/player without the quanta build-up and can be useful earlier in the game to pick off say, a Ray of Light, even if you have no Air quanta.  This particularly applies to the permanent, which is my personal favorite of the 3.

It could additionally be tweaked so the upgraded card costs more but does more base damage to the creature and player, so that it's more useful in duos.

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Re: Whirlpool | Maelstrom https://elementscommunity.org/forum/index.php?topic=24253.msg310152#msg310152
« Reply #11 on: April 11, 2011, 10:59:58 pm »
Card suggestions that require 3 types of quanta to use efficiently are not wise.

Compare the synergies a duo card has compared to a trio: The duo card has 11x or greater versatility in deck building and play. Since the goal of card suggestions are to add more variation into the game, a duo card is a preferable vehicle compared to a trio card.
What you said is true, but I don't think it requires 3 types of quanta to be efficient.  In this card's case, it is quite viable in two different duos as well as the trio, which I think makes it extremely versatile.  It can be used as CC in an Air/Water deck or player damage in a deck with Water/Dark.  It also still does a bit of damage to the creature/player without the quanta build-up and can be useful earlier in the game to pick off say, a Ray of Light, even if you have no Air quanta.  This particularly applies to the permanent, which is my personal favorite of the 3.

It could additionally be tweaked so the upgraded card costs more but does more base damage to the creature and player, so that it's more useful in duos.
Compare  :water :darkness to Drain Life(spell) or a Vampire Dagger(non spell) and  :water :air to Shockwave(spell) or Owl's Eye(non spell).
This card will not be viable in two different duos and if it were made to be viable it might make the named cards have problems.

As it stands it requires 3 types of quanta to achieve maximum in duel versatility which is its only advantage.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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anything
blarg: