there is too much variance in elements for this card.
1: Air has nothing to do with water yet in the game
2: Darkness has nothing to do with water yet in the game
3: Air has nothing to do with Darkness yet in the game
i think the limit for this one is 2 elements atm.
make it darkness instead of water, so then darkness has another mild damage spell card which syncs with air.
though to be honest, since its only one damage per 10 quanta, I actually see this as a creature ability, particularly a darkness creature, a first to be synced with air.