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Drobbit

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Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194074#msg194074
« on: November 05, 2010, 11:30:44 am »
NAME:
Wheel of Time
ELEMENT:
TIME
COST:
:time
TYPE:
Permanent
ATK|HP:
TEXT:
Each turn a random creature gets a Fate Counter (+2/+2). When a creature has 3 Fate Counters it is destroyed.
NAME:
Wheel of Time
ELEMENT:
TIME
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Each turn a random creature gets a Fate Counter (+2/+2). Destroy it if has 3 counters.
 :darkness :darkness :darkness: transfer a counter.
ART:
Unknown (http://wallpapers-diq.net/es_11__The_Wheel_of_Time.html)
IDEA:
Drobbit
NOTES:
The idea is taken from Robert Jordan's Wheel of Time books
It can be as funny as playable in a lot of different ways. The random fact can be also controlled with CC. The player who plays the card has to afford the cost but also chooses when to play it (depending on how is the opponent's field).
The upped version can move a counter from a creature to another in a way to help controling the field.
SERIES:
Here is a new idea. I'm just trying to make something different for the game, using the elements random mechanics.

Drobbit

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194078#msg194078
« Reply #1 on: November 05, 2010, 11:37:21 am »
For the upped one I was thinking about a way to contrarest my own wheel of time. It means, to contrares opponent fated creatures.

The text could be something like this: "Each time a creature is put back on his owners deck you get a 3 shield that lasts for 2 turns." Where "3 shield" is a shield that reduces phisical damage by 2.

I don't know... just help me throwing ideas please.


Offline Nepycros

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194103#msg194103
« Reply #2 on: November 05, 2010, 12:47:42 pm »
This is a nice way to put a countdown on a creature. Does this work on Immortals?
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Drobbit

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194111#msg194111
« Reply #3 on: November 05, 2010, 01:09:01 pm »
Don't think so, as it shall not work on burrowed creatures. Otherwise it would be OP.

Offline ninjaclone09

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194335#msg194335
« Reply #4 on: November 05, 2010, 09:00:24 pm »
I love it. It's a great card! Great art, and a Great idea. That's all you need for a perfect card. :) i like it!

EDIT: wheres the pic for the upped one? O.o

Drobbit

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194341#msg194341
« Reply #5 on: November 05, 2010, 09:09:17 pm »
I had some problems and I thought to wait for any comment before posting the upped one. But I'll try again now.
Thanks for your words

Drobbit

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194349#msg194349
« Reply #6 on: November 05, 2010, 09:23:25 pm »
I've got a nice idea for the upped one that suits better to the stile of the card.
Hope you like. If I don't get to much votes I can go back to the last version (+3/3 instead of +2/2).

EDIT: thinking about your future comments. I have to say that you need 3 turns, 8 :time and 9 :darkness to destroy any targetable creature and that creature will have +4/4 before being destroyed (no way OP imo)

But you also could benefit yourself from the counters IF (big if) you play wisely. Because bad luck can give you the third counter and your "big mama" oty will pass away. But in any case, the cost is 6 :darkness to do that and there are still a lot of cards that can manage with that creature and some will still prefere to have the creature quinted instead of that.

Offline ninjaclone09

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194489#msg194489
« Reply #7 on: November 06, 2010, 12:22:47 am »
Are you sure you want the [new] upped to be 8 :time ? maybe you could put the upped price down to 7 :time ... That's kind of better IMO, cuz it costs 3 :darkness , thats kinda expensive, but also it is uses :darkness quanta, while the card is a time card. I think this card's upped deserves to be played at a slightly cheaper price :D but only IMO. hope this helps ;)

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194508#msg194508
« Reply #8 on: November 06, 2010, 12:36:51 am »
the best way to deal with fate counters if its an important creature is reverse time.
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Drobbit

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194528#msg194528
« Reply #9 on: November 06, 2010, 01:01:52 am »
Are you sure you want the [new] upped to be 8 :time ? maybe you could put the upped price down to 7 :time ... That's kind of better IMO, cuz it costs 3 :darkness , thats kinda expensive, but also it is uses :darkness quanta, while the card is a time card. I think this card's upped deserves to be played at a slightly cheaper price :D but only IMO. hope this helps ;)
In fact, I was thinking to put the price down to 6 or 7 for both. But I think that both have to cost the same because the upped one has an extra ability (that is payed apart). I'll wait for further opinions about the cost before I decide to change it. Thanks for your contribution.

the best way to deal with fate counters if its an important creature is reverse time.
You are right.
The whole game around these two cards is to play without quinting your creatures. If the opponent quint his or have creatures burrowed, you have more chances to have fate counters on your side of the field.
Of course that lets your creatures unprotected.

Offline ninjaclone09

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194572#msg194572
« Reply #10 on: November 06, 2010, 01:49:24 am »
Are you sure you want the [new] upped to be 8 :time ? maybe you could put the upped price down to 7 :time ... That's kind of better IMO, cuz it costs 3 :darkness , thats kinda expensive, but also it is uses :darkness quanta, while the card is a time card. I think this card's upped deserves to be played at a slightly cheaper price :D but only IMO. hope this helps ;)
In fact, I was thinking to put the price down to 6 or 7 for both. But I think that both have to cost the same because the upped one has an extra ability (that is payed apart). I'll wait for further opinions about the cost before I decide to change it. Thanks for your contribution.

the best way to deal with fate counters if its an important creature is reverse time.
You are right.
The whole game around these two cards is to play without quinting your creatures. If the opponent quint his or have creatures burrowed, you have more chances to have fate counters on your side of the field.
Of course that lets your creatures unprotected.
what im saying, drobbit, is that...well i think you could make it cheaper PLUS the ability, because the ability isnt the best...it's expensive and costs dark, which is not time, ive never seen a dark/time deck before too. so make it cheaper too

Drobbit

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Re: Wheel of Time | Wheel of Time https://elementscommunity.org/forum/index.php?topic=15201.msg194875#msg194875
« Reply #11 on: November 06, 2010, 11:11:15 am »
That's why I need more opinions about it. I put the higher cost I would pay for it, but obviously I'll like to put down the price.
IMO, 6 :time for both and 2 :darkness ability cost for the upped would be still correct.

 

anything
blarg: