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Offline ParticlemanTopic starter

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Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1102963#msg1102963
« on: October 13, 2013, 01:17:52 am »
NAME:
Weaken
ELEMENT:
Death
COST:
3 :death
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains -3/-3. Cannot be reduced below 0/1.
NAME:
Enfeeble
ELEMENT:
Death
COST:
2 :death
TYPE:
Spell
ATK|HP:

TEXT:
Target creature gains -3/-3.
Cannot be reduced below 0/1.

ART:

IDEA:

NOTES:

SERIES:


Something like this was suggested a while back as a darkness card, but no one replied to it. I think it works better as a death card. Essentially, a reverse Blessing.

Offline serprex

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Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1102964#msg1102964
« Reply #1 on: October 13, 2013, 01:25:23 am »
Great synergy with Poison/Fire shield, any reduction in damage can be used with adrenaline + solar shield. Niche potential in using to protect a creature from attacking a CC shield

What's the impact of using on antimattered targets? Attack buffed to 0, or further decline, or nothing? Also: what if you use on Spark? 0/0 or 0/1? I'm leaning towards the former given language of "cannot be reduced"
« Last Edit: October 13, 2013, 01:32:21 am by serprex »

Offline ParticlemanTopic starter

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Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1102965#msg1102965
« Reply #2 on: October 13, 2013, 01:41:42 am »
I think that creatures already in the negative would go further negative, or else it would not effect their attack at all. I would vote for the former, but as far as coding, that's up to the program. As for creatures that start with 0 health, this will not boost their health to 1. The idea is that it cannot kill creatures nor give them antimatter, not that it prevents them from dying or potentially increasing the power of their antimatter.

Although, now that I think about it, I don't know about antimatter. Death and entropy already have great synergy.

Offline timetock

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Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1103006#msg1103006
« Reply #3 on: October 13, 2013, 07:45:55 am »
I vote that attack can go lower than zero, but health cannot. Used upon an enemy creature, it gives you a slight healing bonus as well. This card would be used as a stall card anyways, Be evil and make them heal you >:]

Offline Submachine

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Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1103019#msg1103019
« Reply #4 on: October 13, 2013, 10:30:12 am »
This idea has already been mady by Plastica. You can find his card idea in the Crucible.
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Offline ParticlemanTopic starter

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Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1103071#msg1103071
« Reply #5 on: October 13, 2013, 08:12:06 pm »
I searched for cards like this and couldn't find it. Dag nab it.

Offline grimdragon64

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Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1103073#msg1103073
« Reply #6 on: October 13, 2013, 08:32:58 pm »
This idea has already been mady by Plastica. You can find his card idea in the Crucible.
I searched for cards like this and couldn't find it. Dag nab it.
I believe it's this one, Curse | Improved Curse.
Signed, someone-who-usually-doesn't-use-this-space-for-real-signatures.

Offline CuCN

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Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1103075#msg1103075
« Reply #7 on: October 13, 2013, 08:40:41 pm »
Something like this was suggested a while back as a darkness card, but no one replied to it. I think it works better as a death card.

Offline OdinVanguard

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Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1103241#msg1103241
« Reply #8 on: October 14, 2013, 08:22:04 pm »
I like it best as a death card... would be fun if it also proc'd a death effect, but it works well as is.
It would be nice to see some new attack reduction effects (other than AM that just reverses it).

If you're still looking for art, you can use the one I made for this card: http://elementscommunity.org/forum/index.php/topic,51015.msg1095168.html#msg1095168

Here are links for artwork, I list the original "dead bird" picture link in the art section for the above card idea link:


just be sure to include the original art link in your art credits if you use it.
« Last Edit: October 14, 2013, 08:27:55 pm by OdinVanguard »
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Offline ParticlemanTopic starter

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Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1103512#msg1103512
« Reply #9 on: October 16, 2013, 04:43:23 am »
That wasn't actually the one I was looking at. I was looking at one even further back than his.

Still, I posted on his card's page with my suggestions for this card. If it doesn't get a response, I'll keep going forward with this card.

Offline Submachine

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Re: Weaken | Enfeeble https://elementscommunity.org/forum/index.php?topic=51716.msg1103545#msg1103545
« Reply #10 on: October 16, 2013, 10:28:27 am »
My hidden modifications. Ignore them.

Elements Demon Tournament
The Dragon Scepter is a powerful artifact that will grant great power to whomever attains it. Many elementals seek the Scepter - some for good, others for evil. You must use courage and strategy to outwit your enemies on the battlefield, or the Scepter will be forever lost to you!


* How to sign up *
Sign up by posting your picked character and timezone [in GMT] in this topic. If you don't know your timezone in GMT, you can check here (find the big yellow box after choosing your country).

* How to play *
First choose one of the 8 available characters. Each character starts the battle with 100 HP, 100 EN (energy), a collection of Basic Actions and a unique collection of Attack Actions. Your Basic- and Attack Actions together make up your action pool.

Spoiler for Basic Actions:
  • Move Left: moves the character 1 tile to the left
  • Move Right: moves the character 1 tile to the right
  • Move Up: moves the character 1 tile upwards
  • Move Down: moves the character 1 tile downwards
  • Energy Up: gain +15 energy
  • Guard: reduce incoming damage by 15

Spoiler for Playable Characters and their Attack Actions:


Each character has 4 types of attacks, listed in this order: LINEAR, EPIC, BURST and SPECIAL.

* Know your actions *
Each action displays several important pieces of information. Name of action, damage caused, energy cost and range of action.

* Range *
The highlighted/red squares on the range chart display which squares on the grid will be affected by an action. The center square always indicates where the character is.

* Create combos to battle *
A combo is set of any three actions chosen from your action pool. Create your combos in order to lower your opponent's HP to 0. Be careful, because you won't know what your opponent's combo will be! Once you've created a combo, your actions will be matched up against your opponent's in battle and then you'll both see the results. You will keep creating combos until one of you lose all HP.
  • Attack actions cost energy, so if you attack more than once in a combo, be sure you that you have the energy for all your intended actions.
  • You cannot use the same action more than once in a combo.
  • After each combo, you both regain +15 EN.
  • Basic Actions always take turn before Attack Actions.
  • If you use an invalid action (move out of bounds, use an attack that you don't have the energy for, etc.) or you don't send in a full combo in time, you lose 5 HP per invalid actions (15 HP if no actions were sent in).
* Earn new actions *
When you defeat an opponent you capture a Scepter part and earn a new mystery action. (Losing a game doesn't make you lose your gathered parts.)

* Gameplay *
After all players chose their first characters, they will be matched up by the organizer based on their timezones. The players will then have their own battlefield map in the Forum Games - Matches board. Send in your combos to the organizer anytime you can, but preferably ASAP. The combomaking will continue until one player loses all HP. The winner will gather one part of the Dragon Scepter and a mystery action. Be careful, because tied players both lose!

Before the next battle, both the winner and the loser have the chance to change character. Be careful again, only those characters can use the mystery actions who actually won them, so e.g if you won one with Electric Gryphon, you can only use that one with Electric Gryphon and won't be able to use with other characters.

Spoiler for Example Map:
DESERT


Available Maps are Forest, River, Desert and Lava. Example map shows the Desert area.

* Goal *
Gather up all the parts of the Dragon Scepter by defeating opponents. If four parts are collected, you win!

* Rewards *
For obtaining the Dragon Scepter, you win Master of Games points and maybe a forum icon if we get both a permission and a generous artist.



FOREST


RIVER


DESERT


LAVA


OCCUPIED TILES

Forest Water:
Forest Fire:
Forest Both:
Desert Water:
Desert Fire:
Desert Both:
Lava Water:
Lava Fire:
Lava Both:




ItemType
Class
Damage range
Paralyzing Arrowphysical
Weak
1-3
Pillar of Quakesearth
Weak
area 1-3
Mighty Daggerphysical
Weak
1-4
Buff Crystalarcane - buff
Medium
buff 3-4
Maganic Batdarkness - buff
Medium
buff 2-5
Weatherer
wind
electric
Medium
Medium
1-7
1-5 per hit
Technoid Wrenchphysical
Medium
1-6
Dream Scepterphysical
Medium
1-6
Light Orblight
Medium
3-5
Mask of Jasonphysical - buff
Medium
buff 4-5
Jason's Machetepsychic
Strong
2-7
Whirlpool Breakerwater
Strong
2-8
Airflow Pillarwind
Strong
area 2-8
Sonic Helmet
wind
psychic
Strong
area 4-7
Fire Orbfire
Strong
2-9
Pillar of Fire Rainsfire
Strong
2-8 per hit
Magic Disruptorphysical
Strong
1-10
Iron Fistarcane
Strong
2-11
Steel Wings
arcane
wind - buff
Strong
Weak
1-10
buff 1-2
Destructing Anger
electric
darkness - buff
Strong
Weak
2-10
buff 1-3
Sapphire Tankarcane
Massive
2-8 + 4d4
Hell Vessellight
Massive
999
« Last Edit: July 05, 2015, 08:45:27 pm by Submachine »
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

 

blarg: