*Author

eiopqrtuwy

  • Guest
Best Weapon Idea Comp - Summoners Wand/Staff https://elementscommunity.org/forum/index.php?topic=3871.msg37102#msg37102
« on: March 12, 2010, 01:11:03 pm »


    Playing the targeted card does not incur any additional quanta cost. (whether or not you have it available) Instead you pay a life cost proportional to its quanta costThe targeted card is used up, and is no longer on top of the targeted deckThe life cost is payed after the spell resolvesIf it is a spell that requires additional targeting and is canceled (unwanted or uncastable) the life cost is still applied
Its defiantly a very useful/powerful ability but it comes at a pretty high price.
Combo's most obviously with Rewind, and/or decking your opponent, but could be fun in alot of situations.
Let me know what you think.

Offline Glitch

  • Legendary Member
  • ******
  • Posts: 3730
  • Reputation Power: 65
  • Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.
  • Awards: 1st Trials - Master of LifeElements Short Story Competition WinnerPoetry in the Spirit of Elements
Re: Best Weapon Idea Comp - Summoners Wand/Staff https://elementscommunity.org/forum/index.php?topic=3871.msg37105#msg37105
« Reply #1 on: March 12, 2010, 01:25:58 pm »
What if the top card is miracle?

eiopqrtuwy

  • Guest
Re: Best Weapon Idea Comp - Summoners Wand/Staff https://elementscommunity.org/forum/index.php?topic=3871.msg37112#msg37112
« Reply #2 on: March 12, 2010, 01:38:29 pm »
What if the top card is miracle?
hard to say.
A) If damage always resolved first then 24-45 damage would often kill you but have no cost if it didn't.
B) If damage always resolved second then you might end up with less health than you started with. 
I'm not sure which I like more ...

Probably have the cost damage resolve after the spell, so there is less risk involved, and it would encourage using the ability as desperation when your opponents health is low, (e.g. if you were both at 3 hp, if you found a fire bolt you would win rather than lose)

TheMadEvil

  • Guest
Re: Best Weapon Idea Comp - Summoners Wand/Staff https://elementscommunity.org/forum/index.php?topic=3871.msg37135#msg37135
« Reply #3 on: March 12, 2010, 02:34:12 pm »
the unupped ability has no cost, however, even though the upped one does (other than life, upped has 2 :entropy cost, unupped has 0)...i have a feeling this is not how it was originally meant to be

Offline jmizzle7

  • Legendary Member
  • ******
  • Posts: 3058
  • Reputation Power: 34
  • jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.
  • I'm kind of a big deal. People know me.
  • Awards: Weekly Tournament WinnerSS Competition #1 1stCard Design Competition Winner
Re: Best Weapon Idea Comp - Summoners Wand/Staff https://elementscommunity.org/forum/index.php?topic=3871.msg37200#msg37200
« Reply #4 on: March 12, 2010, 05:15:55 pm »
LOL overpowered much? Man...

Makes me think of my old Avatar deck from Invasion/Mercadian Masques Type 2. Play Elvish Piper/Belbe's Portal, dish out pain.

eiopqrtuwy

  • Guest
Re: Best Weapon Idea Comp - Summoners Wand/Staff https://elementscommunity.org/forum/index.php?topic=3871.msg37416#msg37416
« Reply #5 on: March 13, 2010, 12:32:37 am »
LOL overpowered much? Man...

Makes me think of my old Avatar deck from Invasion/Mercadian Masques Type 2. Play Elvish Piper/Belbe's Portal, dish out pain.
Ummm No. Not Really ...  I can see how it reminds you of those cheesy MTG cards but its hardly the same
    If you draw a pillar it ends up being pretty comparable to hourglass, which is a non-rare.For any normal spell, sure its fast way of getting it into play but it costs you precious HP and you have NO control over the timing. (which is typically a HUGE negative, just look at how silly the AI's look when they misplay spells) And whenever you use it you're always risking getting something big (like a dragon) and hitting yourself for 20-40 damage
I could increase the life cost(s), but much more and it would be pretty much unplayable without rewinding to know what is there.

PuppyChow

  • Guest
Re: Best Weapon Idea Comp - Summoners Wand/Staff https://elementscommunity.org/forum/index.php?topic=3871.msg37427#msg37427
« Reply #6 on: March 13, 2010, 12:53:08 am »
Let's see...

19x Entropy tower
6x This thing (upgraded for no life cost)
5x Animate
5x Thunderbolt
5x Congeal
5x Unstoppable
5x Explosion
3x Snova
Entropy mark

You would burn through your deck VERY fast and be able to play all those cards provided you used the ability to draw them. Seems OP to me, and if it was just the life cost, well the thunderbolts, congeals, and unstoppables wouldn't really hurt that much.

Seems OP to me.

eiopqrtuwy

  • Guest
Re: Best Weapon Idea Comp - Summoners Wand/Staff https://elementscommunity.org/forum/index.php?topic=3871.msg37481#msg37481
« Reply #7 on: March 13, 2010, 02:59:35 am »
Ok, if the community thinks x2 life is too cheap I'll make it x3.   But I still dont see how its overpowered. Maybe there's some confusion on what Summoners staff does, so I'll clarify with some full sentence card text:
Unveil:
 :entropy :entropy: Draw the top card of either deck (your choice) and play it immediately without paying any additional quanta. After the spell/creature/permanent resolves (or is canceled) you lose life equal to 3 times the cost of the card that was drawn (currently x2 for upgraded, but that might change).
The card is spent and is no longer on top of that players deck.

Like all abilities it can only be triggered once per turn and not the turn the Weapon comes into play

Let's see...

19x Entropy tower
6x This thing (upgraded for no life cost)
5x Animate
5x Thunderbolt
5x Congeal
5x Unstoppable
5x Explosion
3x Snova
Entropy mark

You would burn through your deck VERY fast and be able to play all those cards provided you used the ability to draw them. Seems OP to me, and if it was just the life cost, well the thunderbolts, congeals, and unstoppables wouldn't really hurt that much.

Seems OP to me.
Compared to the current cards the deck you listed is hardly OP. For example:

19x Time tower
6x Giant Frog
5x Electrum Hourglass
5x Thunderbolt
5x Congeal
5x Unstoppable
5x Explosion
6x Supernova
Mark Entropy

This deck isn't even that great but it should at pretty much be on par with what you listed.

    My deck is dependent on drawing the Super Novas to get the other spells outs,  while you deck doesn't need them half the time but, yours are played randomly, (wasting some of the card draw when cast at the wrong time, and it costs 20+ self inflicted damage over the course of the game, (significantly more if you "Unveil" another weapon or two)In your deck the animate and weapon bottle neck and require an equal ratio keep playing, in my deck the frogs are bottle necked with the Nova, but the hourglasses are independent (So I have faster card draw, and you have faster damage, which in theory cancel each other out since the decks damage capacity is the same)Yours would survive creature destruction better, mine would survive permanent destruction better
If I'm overlooking some obvious difference let me know, but I'm pretty sure your example is NOT overpowered when compared to the current cards.


 

anything
blarg: