Home
Game
Forum
Chat
Wiki
Tools
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Caps lock is activated.
This topic
This board
Entire forum
Google
Home
Chat
Official Discord
Blab Chat
Help
Rules
Battle
Search
Calendar
Staff
Members
View the memberlist
Search For Members
Login
Glossary
Register
Elements the Game Forum - Free Online Fantasy Card Game
»
Elements the Game
»
Card Ideas and Art
»
We could use some new pillars...
Comment:
« previous
next »
Send this topic
Print
Pages:
1
...
3
4
[
5
]
6
7
Go Down
Author
Active members:
Pilchard123(1)
Wulven(1)
King of Traffic(1)
Antagon(1)
marks(1)
Xedark(1)
asymmetry(1)
ScytherLoL(1)
Dan(1)
vrt(1)
The_Aegis(1)
tyranim(1)
Wisemage(1)
Avenger(1)
sillyking14(1)
Tinyboss(1)
plastiqe(1)
vice123(1)
thearchduke(1)
Ohmega(1)
PuppyChow(2)
Essence(2)
slovenc555(2)
Forfeit(2)
Scaredgirl(2)
joegasgano(2)
turin(2)
casthegamer(2)
cipher_nemo(3)
bobcamel(3)
Demongod(3)
Uncle Jellyfish(4)
Evil Hamster(4)
Sigh(5)
Delreich(6)
jmizzle7(9)
cipher_nemo
Guest
We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg12548#msg12548
«
Reply #48 on:
December 15, 2009, 10:10:34 pm »
Quote from: PuppyChow on December 11, 2009, 08:33:48 am
I do not approve.
*clears throat* No one needs your "approval" for anything since those are all ideas people are discussing. Saying you don't agree would suffice.
As for Quantum Towers/Pillars, they're very random in small numbers. But get say 10 to 15 out there and all of a sudden you have a nice distribution of all colors. 10 to 15 of the two different proposed pillars would get you just 4 colors out of the possible 12 colors. Also, you're forgetting that with the Towers, you get an additional 3 just when you place it.
So that means Quantum ones are much more powerful towards the end of a match. They're less powerful in the beginning if you're hunting for 2 to 4 colors only.
Report to moderator
Logged
bobcamel
Guest
We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg12549#msg12549
«
Reply #49 on:
December 15, 2009, 10:10:34 pm »
I say, let's make it like this:
1. There are normal Pillars and split Pillars
2. Normal Pillars work like the Towers do now
3. Split Pillars splash one Element and generate the other then, all 66 combinations
4. They can be upgraded
5. Normal Towers generate 2 quanta of one element 50% of the time
6. Split Towers generate one quantum constantly and the second element 50% of the time
7. You can change the 50% to every second turn if you're inclined to do so
8. Everything costs 1-2 more to balance the larger amount of quanta out
9. Quantum Pillars/Towers still generate as they did, as they can more anyway
Report to moderator
Logged
Delreich
Guest
We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg12550#msg12550
«
Reply #50 on:
December 15, 2009, 10:10:34 pm »
Correction on point 3: all 132 permutations.
Report to moderator
Logged
bobcamel
Guest
We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg12551#msg12551
«
Reply #51 on:
December 15, 2009, 10:10:34 pm »
Oh, right. Still, one-way, it is 66, and I even thought up names for every single one for some reason, although not serious ones.
Still, what do you think about the idea itself? Nitpicking is nice, but...
Report to moderator
Logged
Avenger
Legendary Member
Posts: 2227
Country:
Reputation Power: 25
War veteran
Awards:
Re: We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg13228#msg13228
«
Reply #52 on:
December 18, 2009, 08:05:42 pm »
Who will paint all the combinations
I think 66 new pictures take some time even if you named them all.
Report to moderator
Logged
bobcamel
Guest
Re: We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg13238#msg13238
«
Reply #53 on:
December 18, 2009, 09:03:06 pm »
I made low-quality symbols for one-way too. (
http://elementscommunity.org/forum/index.php?topic=1357.0
)
Report to moderator
Logged
casthegamer
Guest
Re: We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg28262#msg28262
«
Reply #54 on:
February 22, 2010, 03:23:05 am »
just throwing out a few dual pillar ideas, where they are still allowed to produce two quantum per turn. drawbacks make cool things happen.
name:a/b pillar
each turn a and b are generated
if you played a/b this turn, your
pillars/towers do not produce
quantum this turn
name:a/b tower
each turn a and b are generated
if you played a/b this turn, other
pillars/towers do not produce
quantum this turn
name:i/o pillar
each turn i and o are generated
lose 1hp for each quantum i/o pillar
generates
name:i/o tower
each turn i and o are generated
gain i and o when you play this card
lose 1hp for each quantum i/o tower
generates
name:x/y pillar
each turn x and y are generated
your opponent gains 12 random
quantum when you play this card
name:x/y tower
each turn x and y are generated
gain x and y when you play this card
your opponent gains 12 random
quantum when you play this card
name:c/d pillar
each turn c and d are generated
gain 1 poison damage when you
play this card
name:c/d tower
each turn c and d are generated
gain c and d when you play this card
gain 1 poison damage when you
play this card
get the idea?
Report to moderator
Logged
Wisemage
Guest
Re: We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg28432#msg28432
«
Reply #55 on:
February 22, 2010, 07:21:13 pm »
Talk about major necro?
Report to moderator
Logged
casthegamer
Guest
Re: We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg28505#msg28505
«
Reply #56 on:
February 22, 2010, 11:45:26 pm »
Quote from: Wisemage on February 22, 2010, 07:21:13 pm
Talk about major necro?
care to elaborate?
Report to moderator
Logged
tyranim
Legendary Member
Posts: 2877
Reputation Power: 34
formerly unit
Re: We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg28514#msg28514
«
Reply #57 on:
February 23, 2010, 12:18:30 am »
lol, this is similar to my super pillar idea (if the conclusion is both per turn) if not, im not realy for it, we could control the quantum we get just from adding 2 kinds of pillars.
Report to moderator
Logged
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!
The_Aegis
Guest
Re: We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg28519#msg28519
«
Reply #58 on:
February 23, 2010, 12:36:45 am »
This is my idea for dual cards:
http://elementscommunity.org/forum/index.php/topic,3297.0.html
A permanent (so max 6 in the deck) that has a quantum cost, so that will not replace normal pillars totally.
Report to moderator
Logged
Essence
Legendary Member
Posts: 4340
Country:
Reputation Power: 57
Voice of the Oracle -- Jezzie's Pimp -- Often Gone
Awards:
Re: We could use some new pillars...
https://elementscommunity.org/forum/index.php?topic=601.msg28583#msg28583
«
Reply #59 on:
February 23, 2010, 04:35:56 am »
I'd like to toss the idea of 'splash pillars' back out there. I personally think it's brilliant.
Steam Pillar:
Produce :Water each turn.
When Steam Pillar comes into play, transform one
into
.
Steam Tower:
Produce
each turn.
When Steam Tower comes into play, add one
to your quanta pool.
That would be tight as sin. 144 new pillars, though. Lots of naming to do.
Report to moderator
Logged
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably
here
if you want to shoot the breeze.
Send this topic
Print
Pages:
1
...
3
4
[
5
]
6
7
Go Up
« previous
next »
Elements the Game Forum - Free Online Fantasy Card Game
»
Elements the Game
»
Card Ideas and Art
»
We could use some new pillars...
anything