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Offline ddevans96

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Re: Ward | Holy Ward https://elementscommunity.org/forum/index.php?topic=12520.msg157483#msg157483
« Reply #12 on: September 12, 2010, 09:58:33 pm »
Nice card. I like the idea. ;D

I would use Ward more than Holy Ward because of cost vs effect. I don't think AI would stack steals/deflags in hand and players would rather wait to destroy/steal. IMO Holy Ward could cost 4 or 5.
isnt that the point of upgraded cards? you would rather use that in about 99% of all cases.  i could see this really aiding vs. FGs. a quicksand early hurts and if you can manage this it saves them all.
He said he would use the UNUPPED version more.
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Re: Ward | Holy Ward https://elementscommunity.org/forum/index.php?topic=12520.msg157494#msg157494
« Reply #13 on: September 12, 2010, 10:34:32 pm »
yup. thank u ddevans96. I would use Ward (Unupped) more than Holy Ward (Upped)

Offline AnonymousRevival

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Re: Ward | Holy Ward https://elementscommunity.org/forum/index.php?topic=12520.msg157670#msg157670
« Reply #14 on: September 13, 2010, 04:13:01 am »
Interesting card, but I don't think that opponents would get so many steals or defragations in one deck.
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Offline bored_ninja777

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Re: Ward | Holy Ward https://elementscommunity.org/forum/index.php?topic=12520.msg157733#msg157733
« Reply #15 on: September 13, 2010, 08:45:13 am »
boy could have sworn i double checked what i read/typed. b4 i posted that.. oh well.id use the upped cuz it would last longer. u never know when they will use those cards to destroy things.

improve + creature = steal some times.. = steal 1 thing a turn..
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