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Offline coinich

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg48495#msg48495
« Reply #24 on: April 05, 2010, 12:34:44 am »
I can't see many situaitons where the Wand of Death would be more useful than Arsenic.  I haven't thought this out fully, but howsabout a Wand of Death that for 3 :death produces a Skeleton or Virus?

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg48604#msg48604
« Reply #25 on: April 05, 2010, 03:28:01 am »
I can't see many situaitons where the Wand of Death would be more useful than Arsenic.  I haven't thought this out fully, but howsabout a Wand of Death that for 3 :death produces a Skeleton or Virus?
It would get around shields. That's my main defense against Arsenic.

Offline Demagog

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg48638#msg48638
« Reply #26 on: April 05, 2010, 04:38:29 am »
Death wand would be better. After eight turns it would be like this:

Death wand (improved poison): 3+6+9+12+15+18+21+24=108

Arsenic: 4( 8 )+1+2+3+4+5+6+7+8=68

Unless I did the math wrong, it would take eleven turns for an arsenic alone to win.

Edit: Obviously this card is OP. fourteen bone towers, four bone walls, six upped sundials, and six of these is almost a guaranteed victory. Or maybe replace the bone walls with improved poison... that would make it like five turns to win probably lol...

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg48945#msg48945
« Reply #27 on: April 05, 2010, 08:08:21 pm »
:aether  -  Spark
:air  -  Shockwave
:darkness  -  Steal
:death  -  Poison
:earth  -  Protect Artifact
:entropy  -  Chaos Seed
:fire  -  Rain of Fire
:gravity  -  Gravity Pull
:life  -  Heal
:light  -  Blessing
:time  -   Fate Egg
:water  -  Ice Bolt


These cards would only be available through spins, like the Nymphs.  Obviously, when you upgrade the wand, you upgrade the card received from the wand (and nothing else about it.)   It's only really relevant to Chaos Seed, which becomes entirely different when upgraded.
I like the idea of having other weapons. Also the card creation is nice.

They aren't that much OP as they are extremely rare, and chances, that one gets six of the same are quite low. I don't think that  :darkness and  :fire are OP, as you need to get the quanta for both, the summoning and casting costs of the card, which might be a problem early in game. If you can only use the skill if you have 7 cards in your hand already, you probably won't be able to use the card early in game, thus giving your opponent the time to get rid of your wand.

Kael Hate

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg49738#msg49738
« Reply #28 on: April 07, 2010, 04:24:15 pm »
They aren't that much OP as they are extremely rare,
Rarity of a card in no way affects its power level.

Offline Bloodshadow

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg49956#msg49956
« Reply #29 on: April 07, 2010, 11:40:38 pm »
They aren't that much OP as they are extremely rare,
Rarity of a card in no way affects its power level.
Agreed. Most n00bs make extremely overpowered rare cards. An example I've seen is a card that costs 20 :light and gives a creature +20/+70. But in reality, overpowered rare cards only widen the gap between casual players like us and no-lifers who grind 25 hours a day.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg49958#msg49958
« Reply #30 on: April 07, 2010, 11:46:13 pm »
Rarity of a card in no way affects its power level.
I think, in general, the more rare a card, the more strict the card's stats need to be. If some card ends up being OP, and only a few people have it, it is in turn, more OP. (Getting all philosophical, I know).

Offline EssenceTopic starter

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg49966#msg49966
« Reply #31 on: April 08, 2010, 12:01:10 am »
Agreed, making it rare doesn't make it not OP.  Obviously what we need are some new Fire and Darkness spells that make sense for wands and aren't already on sticks.  :)

I suppose I could change the Fire wand over to Cremation (OP edited to reflect that change) and it will totally make Phoenix/FireWand/FireBolt decks all the rage.  That might not be that bad.  But Darkness really does need a new spell.  :)

Edit: Also, after considering what Demagog pointed about above, and noting that Retrovirus is both upgraded and requires a sacrifice to use, I've changed the Death wand to Plague as well.

I'm not particularly happy about the fact that both the upgraded Entropy and Light wands provide very similar creature buffs now, but it's better than the unupgraded Light and Life wands providing very similar healing spells, so I guess it stays.
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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg49968#msg49968
« Reply #32 on: April 08, 2010, 12:03:24 am »
Agreed, making it rare doesn't make it not OP.  Obviously what we need are some new Fire and Darkness spells that make sense for wands and aren't already on sticks.  :)
Agree'd, steal definitely seems a tad on the abusable side. And most of fire's spells are inherently abusable. So yeah, some new spells would definitely do this some idea some solidarity. And by the way, I really like the idea.

Offline EssenceTopic starter

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg51007#msg51007
« Reply #33 on: April 10, 2010, 03:27:40 am »
Well, thanks, DS.  I'm really into the new-weapons-and-shields-and-maybe-even-a-whole-new-kind-of-item idea. ;)
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Offline EssenceTopic starter

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg65156#msg65156
« Reply #34 on: May 08, 2010, 12:24:23 am »
Bump because some wands are actually getting their own threads.
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