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Offline Naesala

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432664#msg432664
« Reply #12 on: November 30, 2011, 04:28:37 am »
I meant any supermassive and overdrive.
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PuppyChow

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432672#msg432672
« Reply #13 on: November 30, 2011, 04:37:57 am »
I meant any supermassive and overdrive.
So did I. Except the gravity one would be the best to use it on since it's on-element. Actually, it wouldn't, since I know what the gravity one will be, but still, if you use it with any other element's supermassive creature, it'd become a two quanta requiring deck (and not a cheap one) unlike the titan one. And still a three card combo. AKA, definitely not worth it in that case.

Offline moomoose

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432674#msg432674
« Reply #14 on: November 30, 2011, 04:40:07 am »
a few of these and a chimera would make me wet my bed. (or force me to have reverse time in my pvp decks)
moose dont say moo.

Offline Naesala

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432675#msg432675
« Reply #15 on: November 30, 2011, 04:52:41 am »
a few of these and a chimera would make me wet my bed. (or force me to have reverse time in my pvp decks)
chimera doesnt work on supermassive.

anyways, you dont necessarily need momentum and even so, a 3 card 2 element combo isnt bad, especially when the only counter for these super growing creatures is reverse time
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Offline moomoose

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432685#msg432685
« Reply #16 on: November 30, 2011, 05:19:10 am »
edit- nvm, missed it twice
moose dont say moo.

Offline RRQJ

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432687#msg432687
« Reply #17 on: November 30, 2011, 05:21:59 am »
a few of these and a chimera would make me wet my bed. (or force me to have reverse time in my pvp decks)
chimera doesnt work on supermassive.

anyways, you dont necessarily need momentum and even so, a 3 card 2 element combo isnt bad, especially when the only counter for these super growing creatures is reverse time
The point is that there's really no difference between overdrive titan, overdrive supermassive, and even overdrive massive dragon.  In all those cases, reverse time is the only feasible "removal" counter.  So yes, it's a combo, but it's not OP.

PuppyChow

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432690#msg432690
« Reply #18 on: November 30, 2011, 05:25:30 am »
a few of these and a chimera would make me wet my bed. (or force me to have reverse time in my pvp decks)
chimera doesnt work on supermassive.

anyways, you dont necessarily need momentum and even so, a 3 card 2 element combo isnt bad, especially when the only counter for these super growing creatures is reverse time
Thanks for answering moomoose.

Let's compare.
Animated Titan + Overdrive: 10 Gravity Quanta, 3 Cards.
This has essentially the same effect (an unstoppable growing creature) as:
Skelosaurus (using highest starting attack one) + Unstoppable + Overdrive: 5 Gravity Quanta, 8 Death Quanta, 3 Cards.

So basically you're paying 3 extra quanta, plus it's nearly evenly distributed over two different elements, for the same exact effect. Even taking out the unstoppable, it's still 2 extra quanta (less) evenly distributed over two different elements, AND you don't get momentum. All for making the combo one less card.

All I'm saying that Animated Titan + Overdrive or Armagio + Overdrive (hey, a two card combo for essentially the same effect as using overdrive on another supermassive! And it only needs 9 quanta from a single element!) would be much better than a Supermassive creature + Overdrive.

Also, thanks RRQJ :).

Offline Naesala

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432693#msg432693
« Reply #19 on: November 30, 2011, 05:30:00 am »
true, but you also get the passive effect here. anyways i wasnt exactly saying it was OP, but something else to consider. *shrugs*
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PuppyChow

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432699#msg432699
« Reply #20 on: November 30, 2011, 05:39:10 am »
true, but you also get the passive effect here. anyways i wasnt exactly saying it was OP, but something else to consider. *shrugs*
That's true. And I guess you wouldn't know this, but most of the cards I have designed for supermassive make use of their hp in some way, be it through absorbing damage or some other method, so reducing the hp of one by a smidge could still have an effect (see: volcano).

Offline rowcla

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432735#msg432735
« Reply #21 on: November 30, 2011, 07:37:58 am »
Took me a while to realise that it was the creature that takes 139 damage, not you :P
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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432896#msg432896
« Reply #22 on: November 30, 2011, 06:25:20 pm »
Like said before, this should be an :earth card with :fire ability cost. Volcanoes are mountains with lava coming out of them, and if we have to pick an element for a mountain, I cannot see any other choices than :earth . To me :earth :fire would seem like a perfect fit, probably one of the easiest element choices ever.

But my biggest issue with this card is the fact that this card is a creature. A volcano.. not a permanent but a creature. Um.. what? This would lead to all kinds of silly things like being able to lobotomize a Volcano or even eat it. If a mountain is not a "permanent" then what is? :)

Thematically, I would make Volcano so that it is a permanent and you can make it erupt, say every 3 rounds or so, and it recharges in between eruptions. This would better fit to what a Volcano actually is and does in real life. But if it has to be a creature, then a new theme would be better.

Also, have you considered changing "Supermassive" into something else because it sounds like a lame techno band. :) Massive, Colossal or Enormous would fit better in the fantasy theme imo.

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Re: Volcanoid | Volcano https://elementscommunity.org/forum/index.php?topic=34292.msg432982#msg432982
« Reply #23 on: November 30, 2011, 09:33:40 pm »
Like said before, this should be an :earth card with :fire ability cost. Volcanoes are mountains with lava coming out of them, and if we have to pick an element for a mountain, I cannot see any other choices than :earth . To me :earth :fire would seem like a perfect fit, probably one of the easiest element choices ever.

But my biggest issue with this card is the fact that this card is a creature. A volcano.. not a permanent but a creature. Um.. what? This would lead to all kinds of silly things like being able to lobotomize a Volcano or even eat it. If a mountain is not a "permanent" then what is? :)

Thematically, I would make Volcano so that it is a permanent and you can make it erupt, say every 3 rounds or so, and it recharges in between eruptions. This would better fit to what a Volcano actually is and does in real life. But if it has to be a creature, then a new theme would be better.

Also, have you considered changing "Supermassive" into something else because it sounds like a lame techno band. :) Massive, Colossal or Enormous would fit better in the fantasy theme imo.
The problem then becomes that since this is a series, then what would fire's supermassive creature be? It's hard to come up with something in the natural world made out of fire big or imposing enough to warrant upwards of 70 health. A volcano is indeed a mountain that spews lava. However, if it didn't spew lava, it wouldn't be a volcano. It would be a mountain. The fire is what makes it a volcano. Since it has a standing attack, it's meant to imply that it is continuously erupting, maybe from a side channel or something, so it is always creating a lava flow.

If it were just a mountain, then yes, maybe it could be earth. But it's not. It's a mountain spewing fire. Just because firefly queen is a bug doesn't mean it should belong to life. It's a bug that, above all else, lives in the air. Same for the ghost of the past. Saying "it should be death, because it's really just a ghost, from times since past" is akin to saying "it should be earth, because it's really just a mountain that spews fire" as both elemental choices ignore a key feature of the card's identity.

Also, yes, many of these creatures are more like landforms in their current form. That's more a result of me not being artistic and not taking the time to find royalty free art that truly fits. Same for the actual name of the card. The name can change; it could be "Volcanoid Beast" for all I care. In fact, that'd probably be a much better name for it. The problem is that then I'd have to find art that fits -- and creating art like that (making a volcano into a more human or animal like figure) is way above my ability.

 I mean, honestly, when I make a card idea, it's more for the concept, not the aesthetics. The name "supermassive" is included in these aesthetics as something I don't really care about. Massive, Colossal, or Enormous are all also fine names in my opinion. The concept behind the name is what matters, such as the cost, ability, attack, and defense.

 

blarg: