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Offline Chapuz

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1141989#msg1141989
« Reply #12 on: June 24, 2014, 04:19:23 pm »
BB in a voodoo doll deals 20 damage? Interesting
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Offline jarozaoz

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142009#msg1142009
« Reply #13 on: June 24, 2014, 06:02:09 pm »
BB in a voodoo doll deals 20 damage? Interesting

Something like Unstable Gas without affecting creatures. Wow.
I love this card, even if its OP. ♥
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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142020#msg1142020
« Reply #14 on: June 24, 2014, 06:25:41 pm »
hm, i've forgotton quite a bit indeed.

why is fire spirit in here? it has 'ablaze' not 'grow'.

also, what about nightfall?
considering the attack buff doesnt get doubled when unburrowing devourers,
it seems kind of like a 'special' buff.
be quick- time is quanta.

Offline CHV

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142052#msg1142052
« Reply #15 on: June 24, 2014, 08:39:27 pm »
Looks nice, maybe drop some effects aka no angel or earth.

Offline OdinVanguard

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142069#msg1142069
« Reply #16 on: June 24, 2014, 11:44:13 pm »
Looks nice, maybe drop some effects aka no angel or earth.
Void angels... If they could only target the opponent it might be okay, I think that is a little TOO uber for CC though.
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Offline Chapuz

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142071#msg1142071
« Reply #17 on: June 24, 2014, 11:57:45 pm »
Looks nice, maybe drop some effects aka no angel or earth.
Void angels... If they could only target the opponent it might be okay, I think that is a little TOO uber for CC though.
Not really, too much quanta
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Offline MalignantTopic starter

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142075#msg1142075
« Reply #18 on: June 25, 2014, 01:19:37 am »
why is fire spirit in here? it has 'ablaze' not 'grow'.

also, what about nightfall?
considering the attack buff doesnt get doubled when unburrowing devourers,
it seems kind of like a 'special' buff.

God damnit. Thanks again.

Nightfall interaction with Void Priest probably depends on how Nightfall works in the code/whatever. Same with Mutation and Scarab's passive.

Looks nice, maybe drop some effects aka no angel or earth.
Void angels... If they could only target the opponent it might be okay, I think that is a little TOO uber for CC though.

Is it really too strong though? Lets say unupped, Guardian Angel is 3 Light Quanta, and Void Priest is 5 Light Quanta, and it requires a turn for the summoning sickness. After that, it's 1 Light + 2 Darkness to deal 5 damage to a creature. To repeat that, BOTH creatures must be alive, and also if you have any cards that heal you at the end of the turn, well... it will be a tough decision. Why not just use Lightning/Shockwave/etc. for faster removal? And if you need CC every turn, Otyugh is mono and cheaper. I don't really know though ;_;

For BB being a 20-damage nuke, Freeze + Shockwave is easier.

Offline OdinVanguard

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142077#msg1142077
« Reply #19 on: June 25, 2014, 01:29:34 am »
Survival is not that tough if you have cloak. Then they can sit back and spam CC for 4 turns.

...I Might be making more out of it than it is, but lightening bolt on a stick seems pretty potent to me.
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Offline MalignantTopic starter

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142079#msg1142079
« Reply #20 on: June 25, 2014, 02:12:31 am »
Survival is not that tough if you have cloak. Then they can sit back and spam CC for 4 turns.

...I Might be making more out of it than it is, but lightening bolt on a stick seems pretty potent to me.

Well Idk, flying Owl's Eyes or +ATK Wardens aren't really that strong even though they can "CC spam".

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142084#msg1142084
« Reply #21 on: June 25, 2014, 02:40:14 am »
Nightfall only has an effect when it's played and when it's destroyed, and also when a death/darkness creature enters play.

As a result, if you play a nightfall whilst void priest is active, all your creatures lose ATK/HP.
If you have a nightfall in play, whilst Void Priest is active, plaing a death/darkness creature will make it lose ATK/HP.


Conversely, destroying a nightfall whilst a Void Priest is active will give death/darkness creatures ATK/HP.
That's... a weird +4/+2 combo... Chaos seed's probably better.

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142085#msg1142085
« Reply #22 on: June 25, 2014, 02:40:32 am »
Survival is not that tough if you have cloak. Then they can sit back and spam CC for 4 turns.

...I Might be making more out of it than it is, but lightening bolt on a stick seems pretty potent to me.

Well Idk, flying Owl's Eyes or +ATK Wardens aren't really that strong even though they can "CC spam".
True (although I don't know if you'lve played octane yet, but those owl's eyes deal some a pretty nasty CC)
However, each owl's eye and warden requires at least 1 other card to function.
I.e. for each owl's eye beyond the first you need an animate weapon, for each warden you need an ATK buff to deal damage (and maybe a spider as well)
You only need 1 of these to allow an entire field of angels to spam anti-heal.

Also, Owl's eye deals only 3 damage and wardens only deal more if combo'd with plenty of buffing. Angels deal 5 damage with this, which makes them able to kill about 80-90% of all creatures in 1 shot. The 1-shot percentage for 3 damage is significantly lower.
Wardens also require at least a trio in order to be guaranteed to damage your opponent's creatures (since they need spiders to pull down flyers and a buff to deal damage)

The 20 point BB nuke is a lot nastier, but trios are notoriously tricky to pull off.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Offline MalignantTopic starter

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Re: Void Priest | Void Priest https://elementscommunity.org/forum/index.php?topic=54825.msg1142089#msg1142089
« Reply #23 on: June 25, 2014, 03:21:02 am »
Nightfall only has an effect when it's played and when it's destroyed, and also when a death/darkness creature enters play.

As a result, if you play a nightfall whilst void priest is active, all your creatures lose ATK/HP.
If you have a nightfall in play, whilst Void Priest is active, plaing a death/darkness creature will make it lose ATK/HP.


Conversely, destroying a nightfall whilst a Void Priest is active will give death/darkness creatures ATK/HP.
That's... a weird +4/+2 combo... Chaos seed's probably better.

Void Priest doesn't affect attack buffs, only HP, and I don't think creatures will get the +2 HP. But ehh, it's too weird to know what will happen without being in game~


Spoiler for Hidden:
Survival is not that tough if you have cloak. Then they can sit back and spam CC for 4 turns.

...I Might be making more out of it than it is, but lightening bolt on a stick seems pretty potent to me.

Well Idk, flying Owl's Eyes or +ATK Wardens aren't really that strong even though they can "CC spam".
True (although I don't know if you'lve played octane yet, but those owl's eyes deal some a pretty nasty CC)
However, each owl's eye and warden requires at least 1 other card to function.
I.e. for each owl's eye beyond the first you need an animate weapon, for each warden you need an ATK buff to deal damage (and maybe a spider as well)
You only need 1 of these to allow an entire field of angels to spam anti-heal.

Also, Owl's eye deals only 3 damage and wardens only deal more if combo'd with plenty of buffing. Angels deal 5 damage with this, which makes them able to kill about 80-90% of all creatures in 1 shot. The 1-shot percentage for 3 damage is significantly lower.
Wardens also require at least a trio in order to be guaranteed to damage your opponent's creatures (since they need spiders to pull down flyers and a buff to deal damage)

The 20 point BB nuke is a lot nastier, but trios are notoriously tricky to pull off.

Any suggestions on how to nerf/change it then? Haven't made any changes yet so feel free to suggest some~

Though, I still think it would be balanced enough, but then I'm terrible at judging balance.

 

anything
blarg: