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Offline OdinVanguard

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Re: Vampire Shield | Vampire Aegis https://elementscommunity.org/forum/index.php?topic=42746.msg533838#msg533838
« Reply #24 on: August 16, 2012, 06:16:27 pm »
Less forced of a combo than before, at least, but any situational use is overridden by the fact that every Vampiric creature essentially gains a permanent inverted version of Skyblitz for a lower cost. (instead of double damage to the opponent, double healing it dealt to you instead) Drain Life also becomes a much more effective bolt than Fire Bolt since Fire Bolt now has to contend with a bolt with 4 damage and +4 healing per 10 quanta as opposed to Fire Bolt's 3 damage per 10 quanta.

A set value is easier to balance than one that scales with other factors on the field. I recommend you have the ability be 'Gain X HP whenever you drain HP or quanta from the opponent.", as Darkness drains both HP and quanta.

I agree with Zbladder here. A set value would be better for this card.

Doubling would be OK in a spell version (since it only lasts 1 turn), but will likely be very OP in a permanent.

As far as being situational, I think its pretty good now on this front. It certainly has a wide applicability in a :darkness mono and can easily be applied to duos using liquid shadow.

Once the bonus healing gets fixed, I think it should be pretty good... although as a shield I think it should have something like a 1 pt damage reduction as well.
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Offline ARTHANASIOS

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Re: Vampire Shield | Vampire Aegis https://elementscommunity.org/forum/index.php?topic=42746.msg533913#msg533913
« Reply #25 on: August 16, 2012, 09:38:39 pm »
Less forced of a combo than before, at least, but any situational use is overridden by the fact that every Vampiric creature essentially gains a permanent inverted version of Skyblitz for a lower cost. (instead of double damage to the opponent, double healing it dealt to you instead) Drain Life also becomes a much more effective bolt than Fire Bolt since Fire Bolt now has to contend with a bolt with 4 damage and +4 healing per 10 quanta as opposed to Fire Bolt's 3 damage per 10 quanta.

A set value is easier to balance than one that scales with other factors on the field. I recommend you have the ability be 'Gain X HP whenever you drain HP or quanta from the opponent.", as Darkness drains both HP and quanta.
Just to correct one thing. The draining is doubled, not the damage, so I suppose Drain Life deals 2 damage per 10 darkness quanta but heals you 4 hp instead of 2 hp. Same goes with Nightmare, so I don't think Drain Life and Nightmare are OP with this card. On the other hand, Minor Vampire|Vampire, Vampire Stilleto|Vampire Dagger or Liquid Shadowed creatures are buffed a lot because they gain healing abilities which rival life and light's healing. The most OP thing is a flying Vampire Dagger with Eclipse; it will still deal 8 damage, but it will heal you for 16 hp instead of 8. Darkness is already powerful, it doesn't need more healing of this kind.
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