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Offline HigurashiTopic starter

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Vitapulse | Arcanopulse https://elementscommunity.org/forum/index.php?topic=35970.msg452316#msg452316
« on: January 24, 2012, 05:18:11 pm »
NAME:
Vitapulse
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Spell
ATK|HP:
TEXT:
Charge all your creatures with cosmic energy. Activates Bonds once upon discharge.
NAME:
Arcanopulse
ELEMENT:
Aether
COST:
3 :aether
TYPE:
Spell
ATK|HP:
TEXT:
Charge all your creatures with cosmic energy. Activates Bonds once upon discharge.
ART:
tnimalan (http://www.sxc.hu/photo/1291508)
IDEA:
Higurashi
NOTES:
Cosmic charge lets you click creatures to discharge one turn after they've been charged, dealing 2 damage to the creature opposite of them on the (enemy) field (or the closest one). All creatures discharge when you click one. Charges are stackable in that you can play several Pulses in one turn and activate any number in one turn. If you have more creatures than your opponent, their creatures will be struck several times, as leftover discharges go to their closest second target.

Having to wait a turn is both a balancing mechanism that leaves creatures susceptible to CC and slows the spell down considerably, as well as a thematic flavour in that creatures have to channel the cosmic energies through their own beings.

Created for the 5th Trials, creating synergy between Life and Aether.
SERIES:
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline rickerd

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Re: Vitapulse | Arcanopulse https://elementscommunity.org/forum/index.php?topic=35970.msg452327#msg452327
« Reply #1 on: January 24, 2012, 05:43:41 pm »
So it's a sort of mass CC which has to be charged

Can the opponent make use of it too?
If you're weak, then run, but toward your enemy

Offline willng3

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Re: Vitapulse | Arcanopulse https://elementscommunity.org/forum/index.php?topic=35970.msg452328#msg452328
« Reply #2 on: January 24, 2012, 05:45:12 pm »
<3
I really like this effect because it gives a huge offensive advantage for having a large number of creatures on the field, aside from the attack each creature already possesses of course.  Very few cards in the game currently actually display this mechanic.

Now...questions for clarification, though I don't have many this time.
1)  How exactly would this work with creatures with click-to-activate active abilities?  Would you have to discharge them before using their ability (or vice versa)?  Or something different?
2)  If the closest enemy creature is Immaterial/Burrowed then would the discharge's target change to the next closest creature?

I'd be interested to see what this would look like in game.  Any visions on what kind of graphic effects it would have if implemented?

I couldn't have asked for a better topic in which to post a 4000th time :>
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Offline Pineapple

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Re: Vitapulse | Arcanopulse https://elementscommunity.org/forum/index.php?topic=35970.msg452334#msg452334
« Reply #3 on: January 24, 2012, 06:07:10 pm »
For reference:

And I want to know the answers to willng3's questions as well.

Offline HigurashiTopic starter

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Re: Vitapulse | Arcanopulse https://elementscommunity.org/forum/index.php?topic=35970.msg452335#msg452335
« Reply #4 on: January 24, 2012, 06:09:36 pm »
Can the opponent make use of it too?
The opponent can't use your creatures, so no.

1)  How exactly would this work with creatures with click-to-activate active abilities?  Would you have to discharge them before using their ability (or vice versa)?  Or something different?
Currently I'm thinking that, because it takes a lot to channel this energy.

2)  If the closest enemy creature is Immaterial/Burrowed then would the discharge's target change to the next closest creature?
Yep :>
The order is the one they're played in and sit on the field.

I'd be interested to see what this would look like in game.  Any visions on what kind of graphic effects it would have if implemented?
Indeed, the visual effect was what gave me the idea. The concept of a massive wave of Aetherial energy pulsing through your forces and unleashing on your foes is quite impressive. The wave originates from the right side of the screen and gathers in your creatures as it passes by, making them glow turquoise, possibly shift slowly between turquoise and white, sort of like the visual effect of Super Knuckles in Sonic & Knuckles (except he glows pink). This casting animation is accompanied by a pulsing electric sound.

When you discharge, electric sparks crackle between all creatures on the field, and pulses launch over the screen simultaneously with a brutal, crackling noise. This is, in my head, one hell of a light show.

I couldn't have asked for a better topic in which to post a 4000th time :>
<3
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:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline willng3

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Re: Vitapulse | Arcanopulse https://elementscommunity.org/forum/index.php?topic=35970.msg452493#msg452493
« Reply #5 on: January 25, 2012, 01:10:01 am »
Ha, that description sounds pretty awesome.  I'd personally enjoy seeing this implemented.
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anything
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